Orth, the Grand Miner

Jellycake Demon·1/14/2015, 1:30:20 AM·2 votes·1,164 views

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 4. Difficulty: 6. Place of Origins: Bandle City. Upon Selection: Let’s get that treasure Summoner.

**Friends: **Skarner/Taric. **Enemies: **None.

Appearance: Orth is a light brown furred Yordle that is about 3'ft tall, his eye coloration are maple brown & he has patches of light tan fur on his fox-like ears & on his arms & forehead. Orth wears a hefty jacket, pants & boots, he also has a large back pack full of supplies & has a small pole with a lantern tied to it. the only weapon he carries around is his diamond spade shovel.

Health: 400(+31). Health Regen.: 2.3(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 150(Melee). Attack Damage: 32(+2.2) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Passive: Short but’ Scrappy. When Orth is in Combat all Lane Minions & Neutral Monsters will deal 8% reduced damage (+1% per Lv.) so Orth so he can go all out on attacks, when Orth is in Combat he will deal 4% of his current Attack Damage as Physical Damage. When Orth reaches Lv. 18 he will be Immune to all damage from Lane Minions & Monsters.

Q-Ability: Dust Devil. Range: Self-Cast. Cool Down: 18/16/14/12/10. Magic Damage: 60/100/140/180/220(+40% bonus AP) (+40% bonus AD). Activate: after Orth has activated this Ability he will stick his shovel is the ground then will quickly thrust it upward kicking up a large amount of dirt, if any enemies are within 220-radius of Orth when this Ability is activated they will take Magic Damage as well as apply a 30% Movement Speed Slow & reducing all affected enemy Champions current Armor & Magic Resist by 15% for 1.5 seconds.

W-Ability: Shovel Smack. Range: 350. Cool Down: 9. Physical Damage: 85/125/165/205/245(+30% bonus AD). Passive: every 3rd Basic Attack will have Orth deal his current Attack Damage as Splash Damage to all enemies within 150-radius of the attacked target. Activate: after Orth has chosen a single enemy target within this Abilities Casting Range then upon its activation Orth smacks his chosen with his shovel, after smacking his target over the head with his shovel Orth would have dealt Physical Damage & Stun the target for 1.5 seconds.

E-Ability: Make-Shift Mine. Range: Self-Cast. Cool Down: 21/20/19/18/17. Activate: after Orth has activated this Ability he will start digging into the ground for 0.75 seconds, after the short delay after activation Orth would have created a Mine Entrance, after creating the 1st Mine Entrance Orth will have 30% Movement Speed increase for 10 seconds. for the 10 second duration Orth can recast this Ability at any time to create 2nd Mine Entrance, when both Mine Entrances are created they will be connected to each other & both Orth & any allied Champions can Right-Click on either Mine Entrance to Teleport to the other Mine Entrance also both Mine Entrances will provide a 200-Vision Range around their current location. if Orth is creating a Mine Entrance & takes any form of Damage or Crowed Control it will cancel the creation, enemy Champions can destroy a Mine Entrance by Auto-Attacking it 5 times.

R-Ability: Explosive Charges. Range: 650. Cool Down: 95/85/75. Magic Damage: 75/105/135(+30% bonus AP). Total Damage: 300/420/540. Activate: after Orth has chosen a 250-radius location within this Abilities Casting Range then upon its activation Orth will grab a bundle of dynamite from his pack then chucks it at the center of the chosen area, after the bundle of dynamite has landed it will start exploding sending out dynamite sticks within the area dealing Magic Damage to all enemies within the radius every 1 second.

Summoner Spells: ***Bot Lane Support: ***summoner 4 & summoner 7. ***Top Lane Fighter: *** summoner 12 & summoner 14 (or) summoner 4.

**Item Build: ** ***Bot Lane Support: ***item 3069/item 3111/item 3116/item 3050/item 3026/item 3102.

11 Comments

LostSoul6661/14/2015, 2:06:42 AM2 votes

I really like it, but the fact that minions and monsters ignore him.....does this mean he can attack jungle camps and the dragon with no retaliation at all?

RiotRiot Lutzburg1/14/2015, 6:51:09 AM1 votes

Cool take on the classic digging champion trope! The damage immunity from minions would give this guy a MASSIVE advantage in early lane fights. Perhaps he takes reduced damage instead, that scales with level until he's immune to them at level 18?

What is the purpose of his passive only being active when he's near a champion? So that he can't jungle?

The every other attack component of his W also seems strong... maybe make it every 3-4 attacks instead? Every other seems a bit excessive.

Jellycake Demon1/14/2015, 8:34:27 AM1 votes

the LORE behind Orth is the following:

Orth is a traveling miner that ventures to various location with rich mineral deposits of very valuable minerals especially gems & crystals. as of the moment he has discovered a cavern bellow the wastes of Shurima that is rich with valuable crystals, although has he was digging & excavating the cavern he was ambushed by Skarner who defended the cavern. for nearly 2 days both Skarner & Orth have been duking it out until they both were exhausted, after a brief disusion Skarner realized that Orth did'nt mean to excavate the cavern when it was a sacred place to him. afterwards Orth has become a very good friend of Skarner to the point where on occasion he helps defends the cavern from other excavators, 1 time Skarner took Orth the Institute of War to watch a match of LOL, excited from watching Orth asked he could participate & after a trail match he was accepted as a Champion for the League.

.......not sure if this is a good LORE, not really my strong suit but i tried. what do you think of my LORE?

Jellycake Demon1/15/2015, 2:26:24 AM1 votes

hello

Jellycake Demon3/12/2015, 2:40:41 AM1 votes

bump