3 Champion Concepts: HELP US DECIDE!
TLDR; Look at the abilities for each champ and vote
We are a group of people with a conundrum. We have a bias in all of these Champion Concepts and are poor judges of our own work. This is why we are posting this to the boards. We have 3 champion concepts that all hold great promise, but only have the resources to work on one right now and must decide. Lord Kentworth, LordCharles117, Lord Scoot and I, Shovelshepherd, ask for honest and constructive feedback, as well as a vote on which of these concepts holds the most promise. If you don't have enough time, just go straight to the kits, but I urge you to read it all and vote. Your input is most appreciated.
Thysias: The Aspect of Sacrifice Lore
Region: Targon
Race: Human Backstory: Sacrifice has something of a negative connotation amongst the many peoples of Runeterra. Most see it as an ugly, tragic thing from legends and stories. Still others see it as a dark way to gain power, but the Thysians of Mt. Targon see it as a way to gain enlightenment. They practice, not the sacrifice of others, but self sacrifice. In all you do, you must give a part of yourself away to others. In all that you do, spare no thought for yourself, but only for those around you. Selfishness is the penultimate sin amongst the Thysians and has been for a very long time. Their devotion was so strong that they gained the patronage of a very powerful being several centuries ago: The Targonian Aspect of Sacrifice. This being chose a member of this tribe to be the vessel for power unimaginable and they bore it well.
The Thysians, with guidance from The Aspect and Vessel, learned much about the workings of the world and how to defend themselves. As hosts were chosen, the Vessel for The Aspect became something of a God to these people. Not a tyrant God, but a benevolent, helpful and loving God. This led to special ceremony surrounding this Vessel.The Vessel, once they are chosen, dawns a mask, made specifically for them, that hides their features and expressions. This, with the ceremonial armor, lead to them becoming The Aspect and leaving their former life behind. Along with the helmet and armor, they are given the Title, “Thysias,” so they might serve The Aspect and the people with all their being, leaving their old selves behind.
Visuals
Body
Thysias cycles through three separate bodies, because the Aspect of Sacrifice is constantly changing hosts. (Not necessarily in any order)
Body #1 Large, strong, physique Proud stance Armor covers entire body Moves with solemn purpose Male
Body #2 Fat Jovial Loud Heavy Armor Male
Body #3
Large (smaller than Illoai but still bigger than jinx)
Walks with a cheerful purpose
Bold Stance
Lighter Armor
Female
Helmet The helmet is a very important part of the character and thus must be specifically mentioned. Although we haven’t nailed down any details yet, here are some ideas. It could have a blade running down the front of it vertically, as an axe blade would. It could also have horns (Or a horn) of some kind. It may also have a polished or mirrored front to give the effect of making whoever looks at Thysias the sacrifice.
Color Scheme Silver, purple, and blue
Action Everything Thysias does will be done with grand purpose. The abilities and movement will not be haphazard or impulsive, it will all be orderly and thought out.
Death The host slowly disintegrates into the ground while the helmet sinks through the ashes.
Respawn The next host steps through a portal and receives the helmet from the sky, putting it on. Their face is not shown.
Audio The voice effects will match each body individually. Ability sounds will stay constant With the coronation of a new Aspect an echoing voice is heard: “Thank you for your sacrifice”
Abilities
P: Thysias uses health instead of mana for abilities. Thysias also links to an ally who heals for a percentage of damage that Thysias takes. Quarter Map Range
Q: Thysias charges this ability for a maximum of 2 seconds. During the charge, a self-slow is applied. On second cast, Thysias dashes forward, dealing damage to the first enemy champion hit, slowing on partial charge or stunning on full charge. This ability does more damage to enemies and consumes more health the longer you hold it Low-Medium Cooldown More cost the longer it is charged: Low-Medium Cost
W: Thysias taunts all enemy champions in a narrow cone. High cooldown (for a basic ability) Medium Cost
E: A percentage of damage recently taken shows up as gray health and can be consumed as a heal. High Cooldown No cost
R: Thysias switches place with an ally champion, healing the target for a large percentage of Thysias’s health. Quarter map range Range: Melee
Loovis: The Bane of Bandle City
Lore
Region: Shadow Isles
Race: Yordle
Backstory: Loovis is a Yordle who has been disinherited by his own species for unthinkable crimes. He was a professor of the mind at the University in Bandle City, a peer of The Great Heimerdinger and extremely inquisitive. His research on the mind led to an interest in fear as a power source. This obsession compelled him to perform acts of terror and horror upon those of his students who merely wanted to learn. Word of his experiments found local authorities and, with great dismay, they banished this master of the mind from the comfort of his own home and species. Disillusioned and disowned by the very people he wanted to help, he wandered Runeterra, a hiss and a byword amongst scientific communities and a spectre to those less informed. His travels led him all over. In Zaun, he studied with Singed, but found him unrefined and far too reclusive. In Ionia, he was driven out by bands of altruistic hypocrites. It was in the Shadow Isles that he found his contentment. Being of a magical nature, he understood The Black Mists and kept them at bay easily. As he investigated the Island, he found numerous wells of a corruption and discovered it to be a reliable source of fear. Thus, he drew as much as he could out of the wells and left, for he found the company of Lichs, Monks and Spiders to be confining. He now travels Runeterra, performing his experiments and plotting to use his newfound power to bring Bandle City to its knees.
Visuals Male Yordle Skinny Big Lynx ears Needle scars mess up the way his fur grows, so he looks mangy all the time Wears a hooded patchwork cloak all the time Wears a giant syringe on his back filled with corrupted Tears of Life
Color Scheme Once bright clothes, now dirty, faded, and patched Big Eyebrows During ult, everything is magnified and made creepier, but still cartoonishly Yordle.
Audio He’s funny in a creepy, mentally unstable way A high-pitched and strained voice (If veigar smoked) Loathes Yordles “Where do I get all these syringes from?”
Abilities
P: After three attacks on the same target, that target is feared. High cooldown
Q: Throws a giant syringe in a straight line, slowing and damaging the first enemy hit. Low cooldown Low cost
W: A leap that deals damage on landing. (Pogo-Syringe)
High cooldown
Low cost
E: Charges are accumulated by dealing damage to enemy champions and at max charge, Loovis can summon two hallucinations that attack the nearest target or the nearest feared target. They have more movement and attack speed toward feared targets. Long cooldown High cost
R: After injecting himself, all stats are boosted and Loovis transforms into a bigger, scarier version of himself. All enemies in an area are feared.
High cooldown
High cost
Range: Melee
Aeron: The Gray Child
Lore
Region: Zaun
Race: Unknown
Backstory: Aeron is an unknown being who is the will of The Zaunite Gray. No one knows why, but he takes the form of a small child and softly rolls in with his own brand of punishment for those who take advantage of the chem-tech hidden in the earth. He was here before Zaun and plans on staying long after it's gone.
Visuals
Body Ethereal and made of smoke Child’s body Vulnerable appearance Aeron uses abilities as an extension of his being. As an ability is used, The Gray comes from his own body Stance seems vulnerable, but is contrasted by the sense of dread conveyed by his ethereal abilities.
Color Scheme Light Gray
Audio Androgynous, childlike voice, sounding ghostly. The abilities and voice should sound like fog rolling in: Muted and Slow with wind sounds. Voice lines reference Zaun and Piltover, as if Aeron had been here long before them
Abilities
P: Abilities leave behind a haze for a short period of time, poisoning enemies that step inside. This haze also grants a flat shield to Aeron when he enters it.
Q: Aeron splashes a target, circular area with haze, slowing those affected. Low cooldown Low Cost
W: Aeron turns to gray, becoming invulnerable while dashing to a target area, and leaving a trail of the haze High Cooldown Medium Cost
E: Aeron fires a projectile that explodes on the first enemy hit, leaving haze in both the path of the projectile and the blast radius.
R: Aeron summons a wall of Haze behind him, launching it forward, blinding and damaging all enemies in its path. This wall is half a lane wide and has 400 movement speed.
Range: Medium
I know that this isn't the best formatted post, but please give us some thought.
Developers: Lord Kentworth LordCharles117 LordScoot ShovelShepherd
Concept Art delayed due to a certain art department guy watching too much anime [slayer-jinx-unamused]
Edit: Feb 3rd is our cut-off for voting and when we'll stop looking at this, so feel free to participate until then!
trying to kill off the different hosts for fun,
complaining about how boring one of the Sacrifices is, while chatting it up with another, and
giving his respect to the duty and devotion to the hosts.
? If so, that would be pretty neat, there isn't yet a skillshot taunt like that in the game. On his e I see a lot of inspiration from our favorite catfish,
. I would really love to see more thought put into that. I do particularly like his ultimate, though. Maybe if when he started channeling, it showed the mirrored helm of Thysias on his target, then switched places after a full second or 2, it would allow more "counter play."
point-and-click, or
with his massive taunt. His ult is a very nice ability with its high-effectiveness and respective cooldown, and it does stand apart from both
and
. Performs inhumane acts on the unwilling -
. Craves fear -
. Experiments on himself for improvement -
. While I do think this could be done, you would really need to sell it to me with some top-tier stories and/or cinematic.
main told me after getting a triple bounce on a mage. I picture this having a cooldown on a timer similar to a
passive - long enough to not abuse it, but short enough to not get ignored. For his q, Loovis could have a more creative weapon then a syringe, but if he wields them like a ninja wields kunai I would be. SO HAPPY. The w is a simple yet versatile ability. As a leap you can use it for escape, initiation, or that last bit of damage to either finish someone off or proc his passive. Imagining a screaming Yordle jump on people and making them run away in fear is such an entertaining thought. The e is the most interesting ability that Loovis has. Would the hallucinations have their own health, be out for a set amount of time, or both? Would they be similar to
clones, and mimic Loovis? Either way, I feel like this would be the ability that would really make a dive a success or a failure. Loovis's ultimate is neat. It would be really cool if you made it more like a
transformation, and altered/enhanced his abilities as well, maybe at the cost of cutting the duration.
in the fact that he has a teamfighting ult with a dueling kit.
, but I do want a little bit more detail as opposed to just "Aeron is, was, and will be." Give me a juicier story like, "Zaun is home to all outcasts - the poor, the cruel, those who flee their past, and those who chase the forbidden. The Grey of Zaun has always helped to both protect and deter, but when this mysterious force is not enough, rumors begin to surface. Tales of faceless child bringing the full wrath of Zaun upon those who would destroy it. Stories telling of Piltover's police force giving up on forcing their way into the depths of Zaun due to this capricious creature laying waste to their most elaborate plans..."
-level?) due to the sheer amount of fog it would leave on the battlefield, not to mention the shield granted to Aeron. For the q ability, it seems similar to a
q and a