3 Champion Concepts: HELP US DECIDE!

ShovelShepherd·1/30/2018, 12:11:31 AM·18 votes·2,875 views

TLDR; Look at the abilities for each champ and vote

We are a group of people with a conundrum. We have a bias in all of these Champion Concepts and are poor judges of our own work. This is why we are posting this to the boards. We have 3 champion concepts that all hold great promise, but only have the resources to work on one right now and must decide. Lord Kentworth, LordCharles117, Lord Scoot and I, Shovelshepherd, ask for honest and constructive feedback, as well as a vote on which of these concepts holds the most promise. If you don't have enough time, just go straight to the kits, but I urge you to read it all and vote. Your input is most appreciated.

Thysias: The Aspect of Sacrifice Lore

Region: Targon

Race:    Human Backstory:    Sacrifice has something of a negative connotation amongst the many peoples of Runeterra. Most see it as an ugly, tragic thing from legends and stories. Still others see it as a dark way to gain power, but the Thysians of Mt. Targon see it as a way to gain enlightenment. They practice, not the sacrifice of others, but self sacrifice. In all you do, you must give a part of yourself away to others. In all that you do, spare no thought for yourself, but only for those around you. Selfishness is the penultimate sin amongst the Thysians and has been for a very long time. Their devotion was so strong that they gained the patronage of a very powerful being several centuries ago: The Targonian Aspect of Sacrifice. This being chose a member of this tribe to be the vessel for power unimaginable and they bore it well.

The Thysians, with guidance from The Aspect and Vessel, learned much about the workings of the world and how to defend themselves. As hosts were chosen, the Vessel for The Aspect became something of a God to these people. Not a tyrant God, but a benevolent, helpful and loving God. This led to special ceremony surrounding this Vessel.The Vessel, once they are chosen, dawns a mask, made specifically for them, that hides their features and expressions. This, with the ceremonial armor, lead to them becoming The Aspect and leaving their former life behind. Along with the helmet and armor, they are given the Title, “Thysias,” so they might serve The Aspect and the people with all their being, leaving their old selves behind.

Visuals

Body

Thysias cycles through three separate bodies, because the Aspect of Sacrifice is constantly changing hosts. (Not necessarily in any order)

Body #1 Large, strong, physique Proud stance Armor covers entire body Moves with solemn purpose Male

Body #2 Fat Jovial Loud Heavy Armor Male

 Body #3
                     Large (smaller than Illoai but still bigger than jinx)
                     Walks with a cheerful purpose
                     Bold Stance
                     Lighter Armor
                     Female
    

Helmet The helmet is a very important part of the character and thus must be specifically mentioned. Although we haven’t nailed down any details yet, here are some ideas. It could have a blade running down the front of it vertically, as an axe blade would. It could also have horns (Or a horn) of some kind. It may also have a polished or mirrored front to give the effect of making whoever looks at Thysias the sacrifice.

Color Scheme Silver, purple, and blue

Action Everything Thysias does will be done with grand purpose. The abilities and movement will not be haphazard or impulsive, it will all be orderly and thought out.

Death The host slowly disintegrates into the ground while the helmet sinks through the ashes.

Respawn The next host steps through a portal and receives the helmet from the sky, putting it on. Their face is not shown.

Audio The voice effects will match each body individually. Ability sounds will stay constant With the coronation of a new Aspect an echoing voice is heard: “Thank you for your sacrifice”

Abilities

P:    Thysias uses health instead of mana for abilities. Thysias also links to an ally who heals for a percentage of damage that Thysias takes. Quarter Map Range

Q:    Thysias charges this ability for a maximum of 2 seconds. During the charge, a self-slow is applied. On second cast, Thysias dashes forward, dealing damage to the first enemy champion hit, slowing on partial charge or stunning on full charge. This ability does more damage to enemies and consumes more health the longer you hold it Low-Medium Cooldown More cost the longer it is charged: Low-Medium Cost

W:    Thysias taunts all enemy champions in a narrow cone. High cooldown (for a basic ability) Medium Cost

E:    A percentage of damage recently taken shows up as gray health and can be consumed as a heal. High Cooldown No cost

R:    Thysias switches place with an ally champion, healing the target for a large percentage of Thysias’s health. Quarter map range Range:    Melee

Loovis: The Bane of Bandle City

Lore

Region: Shadow Isles

Race:    Yordle

Backstory:    Loovis is a Yordle who has been disinherited by his own species for unthinkable crimes. He was a professor of the mind at the University in Bandle City, a peer of The Great Heimerdinger and extremely inquisitive. His research on the mind led to an interest in fear as a power source. This obsession compelled him to perform acts of terror and horror upon those of his students who merely wanted to learn. Word of his experiments found local authorities and, with great dismay, they banished this master of the mind from the comfort of his own home and species. Disillusioned and disowned by the very people he wanted to help, he wandered Runeterra, a hiss and a byword amongst scientific communities and a spectre to those less informed. His travels led him all over. In Zaun, he studied with Singed, but found him unrefined and far too reclusive. In Ionia, he was driven out by bands of altruistic hypocrites. It was in the Shadow Isles that he found his contentment. Being of a magical nature, he understood The Black Mists and kept them at bay easily. As he investigated the Island, he found numerous wells of a corruption and discovered it to be a reliable source of fear. Thus, he drew as much as he could out of the wells and left, for he found the company of Lichs, Monks and Spiders to be confining. He now travels Runeterra, performing his experiments and plotting to use his newfound power to bring Bandle City to its knees.

Visuals Male Yordle Skinny Big Lynx ears Needle scars mess up the way his fur grows, so he looks mangy all the time Wears a hooded patchwork cloak all the time Wears a giant syringe on his back filled with corrupted Tears of Life

Color Scheme Once bright clothes, now dirty, faded, and patched Big Eyebrows During ult, everything is magnified and made creepier, but still cartoonishly Yordle.

Audio He’s funny in a creepy, mentally unstable way A high-pitched and strained voice (If veigar smoked) Loathes Yordles “Where do I get all these syringes from?”

Abilities

P:    After three attacks on the same target, that target is feared. High cooldown

Q:    Throws a giant syringe in a straight line, slowing and damaging the first enemy hit. Low cooldown Low cost

W:    A leap that deals damage on landing. (Pogo-Syringe)
                High cooldown
                Low cost
         

E:    Charges are accumulated by dealing damage to enemy champions and at max charge, Loovis can summon two hallucinations that attack the nearest target or the nearest feared target. They have more movement and attack speed toward feared targets. Long cooldown High cost

R:    After injecting himself, all stats are boosted and Loovis transforms into a bigger, scarier version of himself. All enemies in an area are feared.
                High cooldown
                High cost
           Range:    Melee

Aeron: The Gray Child

Lore

Region:    Zaun

Race:    Unknown

Backstory:    Aeron is an unknown being who is the will of The Zaunite Gray. No one knows why, but he takes the form of a small child and softly rolls in with his own brand of punishment for those who take advantage of the chem-tech hidden in the earth. He was here before Zaun and plans on staying long after it's gone.

Visuals

Body Ethereal and made of smoke Child’s body Vulnerable appearance Aeron uses abilities as an extension of his being. As an ability is used, The Gray comes from his own body Stance seems vulnerable, but is contrasted by the sense of dread conveyed by his ethereal abilities.

Color Scheme Light Gray

Audio Androgynous, childlike voice, sounding ghostly. The abilities and voice should sound like fog rolling in: Muted and Slow with wind sounds. Voice lines reference Zaun and Piltover, as if Aeron had been here long before them

Abilities

P:    Abilities leave behind a haze for a short period of time, poisoning enemies that step inside. This haze also grants a flat shield to Aeron when he enters it.

Q:    Aeron splashes a target, circular area with haze, slowing those affected. Low cooldown Low Cost

W:    Aeron turns to gray, becoming  invulnerable while dashing to a target area, and leaving a trail of the haze High Cooldown Medium Cost

E:    Aeron fires a projectile that explodes on the first enemy hit, leaving haze in both the path of the projectile and the blast radius.

R:    Aeron summons a wall of Haze behind him, launching it forward, blinding and damaging all enemies in its path. This wall is half a lane wide and has 400 movement speed.
      Range:    Medium

I know that this isn't the best formatted post, but please give us some thought.

Developers: Lord Kentworth LordCharles117 LordScoot ShovelShepherd

Concept Art delayed due to a certain art department guy watching too much anime [slayer-jinx-unamused]

Edit: Feb 3rd is our cut-off for voting and when we'll stop looking at this, so feel free to participate until then!

84 Comments

Z3Sleeper1/30/2018, 1:37:21 AM7 votes

Aeron seems unique. As with all the names though, it doesn’t fit lol. But the concept seems solid.

Just tweak it a bit cuz it sounds like the whole map is just gonna be covered in haze 24/7. Also the ult can probly be replaced with something better.

Look into different targeting options for Q and E though. Feel like the only thing holding the kit concept back other than the ult is the generic feel of these two abilities.

Glory to God1/31/2018, 7:42:41 AM5 votes

Alright, I'm a bit late but here go my thoughts:

Thysias - This one is my favorite idea when it comes to visuals and lore, reason why I voted for them. About the kit:

_Satisfaction: _⧫⧫⧫⧫◊ - This champion feels like he could do some dirty saves with the ult (and the passive? Depends how Thysias can link with an ally, is it an item? Does it have a Cooldown? Can it be used in-combat?) and AoE taunts sounds like something I want to see. I feel like the E is kinda... EH. Like, it feels like Rengar's W without the damage lol. It probably makes sense when you consider his HP scalings, but I feel like the healing could come in a more elegant way. Resonant Theme: ⧫⧫⧫⧫⧫ - This champion IS The Aspect of Sacrifice, both visually (a new host is summoned when the previous dies (if I don't misunderstand how it works)) and gameplay (Health Costs, Taunt, healing allies for the damage you receive etc.) Skill Expression: ⧫⧫⧫◊◊ - While not the most intense champion to play, I can see some cool stuff this champion can pull off (If the kit was a bit more detailed, I'd probably have more to judge. Does the W have a cast time/Is it in front of you in a cone shape? If so, can I W-Flash for a huge taunt surprise? Does the ultimate have a delay? If not, I can use it to dodge a critical skillshot for my ally) Fairness: ⧫⧫⧫◊◊ - Again, not much information is given about how the spells work, so I'm going to leave it in a somewhat neutral state. HP costs, however, sound like something enemies can work with when playing against Thysias. Uniqueness: ⧫⧫⧫⧫⧫ - Again, a collective champion sounds awesome and it's something I've never thought of.

Edit: Back with opinions on the other champions.

Loovis - To be honest he's my least favorite one, sorry! But, I mean, someone has to be the worst, right? [slayer-jinx-wink]

_Satisfaction: _ ⧫⧫⧫◊◊ - Transforming into a Yordle-monster is probably what most people would love to do. From the looks of his kit, he's a Diver/Warden that likes to fear people or chain-slow them with multiple Qs. Pretty okay overall, but I'm not a fan of the E. It sounds like the player doesn't really have much agency over the hallucinations outside of fearing the desired target for boosted speeds. Resonant Theme: ⧫⧫⧫◊◊ - Considering he's a cranky Yordle that likes to scare people, it makes sense that he has fear as his primary type of CC, and the E interacting with CCs targets. Buuuuut I feel like more could be done. (I'd like even more interactions between his spells and feared targets. Maybe make his Q "stick" to feared targets, and another Q would make the initial syringe deal a lot of damage?) Skill Expression: ⧫⧫⧫⧫◊ - Now, here I'm giving him the most. His kit does seem quite hard to manage, and some flashy things can be done as well (AA-AA-Flash or W behind the target-AA so you can fear the enemy into your team, for example). Chain CCing also would be a thing. Fairness: ⧫⧫◊◊◊ - While I don't know about the delays/animations and stuff... He doesn't look too nice to fight against. Fear is a dreadfully (heh) powerful CC, and if he happens to be a diver (his kit doesn't sound like anything else), well, that'd be a bit too much CC for free. Uniqueness: ⧫◊◊◊◊ (ouch >...<) - I... don't know. His thematic reminds me of something between Kled, Singed and Mundo, and maybe outside of his E (which is already looks very clunky), his kit simply doesn't impress me. His passive is kind of okay, his Q is Mundo's Q, his W is a generic leap with damage, and his ult is IMO very bland.

Aeron - I see this has been the most voted one, and for good reason!

_Satisfaction: _ ⧫⧫⧫⧫◊ - Very nice, I love the idea of the character, and the passive is pretty creative as well. Not sure about the flat shield thing (Can multiple hazes stack from different abilites? I mean, if I Q and E, do I create a haze that has double effects? Also, do I get the shield by simply just walking into it? If so, it'd be a free shield for you when you cast W and E), but the concept of "using an extension of your being" has a LOT of potential when you implement it. I guess I wish the haze mechanic would work a bit different. Resonant Theme: ⧫⧫⧫⧫◊ - The concept of "using an extension of your being" has a LOT of potential when you implement it. To be honest, I was also thinking of something that would "increase" your hitbox (maybe if enemies could "attack" your projectiles? Would be interesting to see how much the power budget would increase). Skill Expression: ⧫⧫⧫⧫◊ - Aeron's kit does seem to encourage creativity, that's for sure. His dash also looks like it could help you hit your E on the desired target. Fairness: ⧫⧫⧫◊◊ - Now, it kinda depends on the dash distance, and by what blindness of the ult means. Is it Teemo-style blindness?.... then I wouldn't be much of a fan. It's pretty clear with Quinn's Q change that Riot tends to get rid of the blind debuff. Uniqueness: ⧫⧫⧫⧫◊ - Aeron would definitely feel new. Maybe not the most innovative kit, but the visuals can be amazing.

Hope you could understand my points. Loved to rate these champions, and they all look nice ideas! [katarina-love]

The God Shenobi1/30/2018, 12:44:39 AM5 votes

The way you name your champions sound pretty "greekish". For Loovis, perhaps describe him a little bit more sinceI can't really picture what his looks would look like. Put more detail/info on Aeron's backstory/desc, seems a little bit short imo. All abilities seem fitting to the champions it's designated to. Maybe elaborate more on Thysias "P". Might want to nerf Aeron's W by making him not invulnerable (lol) but can't be displaced, kinda like Warwick's Q in a way. Maybe change Loovis' weapon since using it with his abilities seems a little ghetto imo lol. I think you guys should work on Aeron or Loovis. Either one I'm happy with. Good work on your concepts :D

JetpackKatt2/1/2018, 1:59:50 AM4 votes

Ok ok ok. I've had some time to process and make some decisions about how I feel about all of these characters essence, backstory, gameplay kits, and how much I would enjoy playing AGAINST them in a real game (the most important part lol).

Thysias

Lore ☻☻☻☻☺ The background for Thysias, IMO, would fit right in with the current Targon lore. Imagine AurelionSol trying to kill off the different hosts for fun, Zoe complaining about how boring one of the Sacrifices is, while chatting it up with another, and Pantheon giving his respect to the duty and devotion to the hosts.

Gameplay ☻☻☻☺☺ The immediate impression I get about him in game is that he is similar to Shen. But with an even better ult :D I mean, he has a dash, a taunt, and a protective long-range ultimate. I like the idea of the passive - it really stays true to the lore. But would it be implemented with an item, or perhaps every time he respawns? Thysias's q is a solid ability. It gives him damage and initiation, while allowing the player to make the decision to trade damage for a higher chance of success. About his w - how BIG is a narrow cone? Like Aatrox ? If so, that would be pretty neat, there isn't yet a skillshot taunt like that in the game. On his e I see a lot of inspiration from our favorite catfish, TahmKench . I would really love to see more thought put into that. I do particularly like his ultimate, though. Maybe if when he started channeling, it showed the mirrored helm of Thysias on his target, then switched places after a full second or 2, it would allow more "counter play."

Fairness ☻☻☻☻☺ Thysias trades health for effectiveness, making him a bit more fair to be in lane against. I could see him spamming his q in teamfights, but he would have to be smart about who he targets with it. At the same time, his e (assuming it has similar cast time to the Aatrox q) would certainly be effective when it lands, but not as infuriating as Rammus point-and-click, or Galio with his massive taunt. His ult is a very nice ability with its high-effectiveness and respective cooldown, and it does stand apart from both Shen and Galio as it is more effective in protection then initiation.

Afterthoughts: Thysias brings a feeling of impact to not just his particular aspect, but the fact that all the Targonians were individual people with lives of their own before they Ascended. With that being said, the body swapping is such a cool idea - but I feel like if you added slightly different buffs for each Sacrifice it would feel like it brings importance to his kit, and not just a nod to the lore. Perhaps a slight movement speed increase for the slim Sacrifice, a bit of tenacity for the hardened warrior-type, etc..

Loovis

Lore ☻☻☺☺☺ While I do enjoy the thought of playing a truly sadistic Yordle, I can't help but feel that Loovis has a backstory that's really more of a merge of existing champion's lore, as opposed to having a truly unique past. Professor whose ambition sets him apart from society - Viktor . Performs inhumane acts on the unwilling - Singed . Craves fear - Nocturne . Experiments on himself for improvement - Urgot . While I do think this could be done, you would really need to sell it to me with some top-tier stories and/or cinematic.

Gameplay ☻☻☻☻☺ I would love to play this guy. A champ who pokes until you can ensure a kill is my preferred style of combat, and getting a fear in the middle of a combo? Sign me up, baby! Ok, now to get down to business. First up, the passive. A free fear is the best fear as one particular Fiddlesticks main told me after getting a triple bounce on a mage. I picture this having a cooldown on a timer similar to a Braum passive - long enough to not abuse it, but short enough to not get ignored. For his q, Loovis could have a more creative weapon then a syringe, but if he wields them like a ninja wields kunai I would be. SO HAPPY. The w is a simple yet versatile ability. As a leap you can use it for escape, initiation, or that last bit of damage to either finish someone off or proc his passive. Imagining a screaming Yordle jump on people and making them run away in fear is such an entertaining thought. The e is the most interesting ability that Loovis has. Would the hallucinations have their own health, be out for a set amount of time, or both? Would they be similar to Shaco clones, and mimic Loovis? Either way, I feel like this would be the ability that would really make a dive a success or a failure. Loovis's ultimate is neat. It would be really cool if you made it more like a Gnar transformation, and altered/enhanced his abilities as well, maybe at the cost of cutting the duration.

Fairness ☻☻☻☻☺ I can't really see Loovis coming out of the gate as busted as Zoe, but I suppose if the numbers on his hallucinations were to high, or maybe the cooldown on his passive too low it could be oppressive. All in all, I think playing against Loovis wouldn't be too much of a chore. Ganking him might not go so well, but I believe he could hold his own in a lane. He would only be good for teamfights when his ult is up and he can get the aoe fear off, making him similar to Kennen in the fact that he has a teamfighting ult with a dueling kit.

Afterthoughts: Not much else to say other than I would love to see an improvement on his lore and more info on the hallucinations.

Aeron

Lore ☻☻☻☺☺ I do like the idea of creating a character out of a natural(?) phenomenon. I imagine that Aeron was conceived in the aftermath of the Summoner's War, like Evelynn, but I do want a little bit more detail as opposed to just "Aeron is, was, and will be." Give me a juicier story like, "Zaun is home to all outcasts - the poor, the cruel, those who flee their past, and those who chase the forbidden. The Grey of Zaun has always helped to both protect and deter, but when this mysterious force is not enough, rumors begin to surface. Tales of faceless child bringing the full wrath of Zaun upon those who would destroy it. Stories telling of Piltover's police force giving up on forcing their way into the depths of Zaun due to this capricious creature laying waste to their most elaborate plans..."

Gameplay ☻☻☻☻☻ I WANT TO PLAY AERON RIGHT NOW. A fresh new way to play a traditional mage after 28 other mages have come to light in the Universe of League of Legends is always exciting! But I'm going to curb my excitement, and take it slow as I go over the abilities like I have for the others. The passive on Aeron is very interesting. I do think that the poison damage cannot be very high at all (maybe Twitch-level?) due to the sheer amount of fog it would leave on the battlefield, not to mention the shield granted to Aeron. For the q ability, it seems similar to a Karthus q and a Twitch e. This appears to be a spammable ability, hence the reason for its short range. Pretty standard for a mage, but still solid. Aeron's w is what allows this character to survive ganks and help get on top of foes to finish them off, and the trail of fog allows him to retreat somewhat safely is he makes a positioning mistake with it. Aeron's e allows for some more foggy fun! I can't wait to see a team of Aeron's vs a team of Nocturne on One-For-All! The ultimate ability in this kit is so simple and yet so good. It would be fine for one v one scenarios, and fantastic for teamfights.

Fairness ☻☻☻☺☺ While I would love to play Aeron, I don't think I would much enjoy the process of learning how to play against him. Poison is never fun to play against. Considering it was one of the main tools of assassins, I think there's a reason it doesn't feel fair to play against. Then when all Aeron's abilities not only poison you, but gives him a shield??? I think I would be a bit upset. But as long as Aeron remains a squishy mage, it should always be satisfying to bring him down, and dissipate him into the fog forever (i.e. 14 seconds).

Afterthoughts: Personally, I feel that you could easily max out q or e first, depending on whether or not you want damage or sustain. I do like having this variety to choose, but a high sustain Aeron could easily become one of the most hated things in League. I love the idea of the champ as a whole, and think his kit is solid, but if the numbers are off on his passive... I don't think I would be playing League for a patch or two.

Tldr; THERE IS A TLDR BEFORE EVERY SECTION - LOOK AT THAT YOU LAZY BUM [sg-shisa]

Azrael Evernight1/30/2018, 12:27:37 AM4 votes

I like Loovis. Thysias doesn't sound amazing to me. Aeron is cool, but I don't think his kit fits his name as well as his lore is a bit meh. Loovis thought reminds me of a Looney Toon version of Twitch and Teemo. I am all down for that. Give me some feedback too. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/O72t7w7Q-mahara-the-gravity-mage

Lord Kentworth1/30/2018, 12:15:26 AM3 votes

Howdy people, I helped make these and mostly worked on the kits

FEED ME FEEDBACK TahmKench

Unbelaurable1/30/2018, 1:31:15 AM3 votes

Loovis sounds like a sweetie, I like his kit a lot!

Shoot My Goo1/30/2018, 11:13:50 AM3 votes

Reading on what you have for all these champion ideas looks promising! Thysias catches my eye the most because I’ve never heard of anything like it. Keep up the great work! [slayer-pantheon-thumbs]

Ariel the Cruel1/30/2018, 2:23:14 AM2 votes

Quick observation: The multi-body thing for Thysias is probably a game breaker in Riot's design environment.

  1. Every body multiplies the visual workload. Effectively, the current proposal would mean releasing him with 6 skins. 3 base + 3 release alternate. Continue for every alternate skin released there after. This doesn't even touch on the fact that your proposed skins are distinct enough to possibly require entirely different models/rigs. And the benefit for this workload is effectively nil.
  2. Readability Champions need to be visually distinct enough that they (and their actions) can be understood with very little information (Reference: The last blitz skin "walking" with hover technology). This proposal triples the amount of information the player needs to access (per skin) going into the game. And since it looks like only his E will have significant particle vfx, his model visuals will be all the more important.

The idea is thematic, sure. But something a lot more subtle would probably be the way to go.

Shoot My Goo1/30/2018, 9:40:47 PM2 votes

Aeron seems to lack any hard cc like a root or stun. Was this intentional because of the damage he could be capable of, or just something that wasn't considered because fog can't physically restrict you? [zombie-nunu-bummed] Edit: Well Sona uses music to stun her enemies so anything is possible :p

Fenwar1/31/2018, 3:40:44 AM2 votes

I'm not usually on the forums, never been a place for me. I was requested to check it out and I always love hearing about characters.

Anyway, I'm not a fan of the first, it seems like it's trying to piggyback off the Kayn design. Which that gets already frustrating to deal with. I don't mind getting an aspect but in terms of things, we recently got Zoe, an aspect. So I don't feel we need to touch Targon right now. The abilites aren't bad at least. I'd center it around one form though. Another male seems good.

Loovis seems fun. I like the idea of a yordle from the Shadow Isles. We have Kennen from Ionia so branching out sounds good. The fear passive isn't bad, It'd be similar to how most three hit passives are. Though, I'd say it's gotten repetitive at this point. Perhaps a more sound ability might be fearing a number of minions or monsters, it'll give his next attack/ability a fear. Of course, that leaves each ability to gain a bonus if the enemy is feared. I'm not fond of the jump, seems like it'd be an escape usually, the way Tristana is. Perhaps that might be because he feels like a top laner. In anycase, it might be good if this is more of an empowered attack, taking more from Mundo. The rest seems okay. Though, his ult doesn't fit lore or him to me. If he didn't like Singed, I don't feel a similar ult would make sense nor would the syringe designs. Perhaps if it was relying more on yordle that became a doctor, rather than a doctor to a yordle? I'm not sure if that makes much sense. He does feel like an interesting addition. Lore wise, seems weird that he's just whatever about the Mist. Personally, I feel it'd make more sense if that's what twists him. He studies there and the Mist eventually seeps in more.

Aeron looks like the most unique out of the bunch. The haze is an interesting passive to implement, and being what seems to be a mage, he'd work well having a passive that deters melee fighters. I can't say I'm fond of every ability giving haze though. Even while most champ kits help the passive, not every ability. I'd lower it down the Q, a side effect of his E, and his Ult. Perhaps his W would be good to be left as a dash and he becomes the haze for a moment, allowing for movement thought jungle and such. Overall though, I think he might be the best choice. Oh and as an after thought to the passive, it might be good to add more. I was thinking it gives him a bonus to AP, a small shield, and if an invisible enemy walks in it, gives the team sight. I would remove the poison damage however. Haze doesn't harm, just stops vision.

I suppose that gives my thoughts. It's not bad though. Good ideas and decent lore expanding. It'd be nice to see designs.

GG all.

TonyTonyMordecai1/30/2018, 3:09:23 AM2 votes

Aeron caught my eye the most, probably because he reminded me of Stitches from HotS, where his bile ultimate creates pools of vomit that heals him if he's standing in it.

Probably change his abilities a tiny bit, I see Singed, Nami, and Karma in his abilities, but his W seems pretty cool, probably add something else to it to make it feel more impactful as right now it's almost like Singed with poison on if he was on a rail. Passive I like a lot.

Besides the abilities, imagining him makes me really enjoy him, can't wait to see the art!

Chembaron Yamada1/30/2018, 2:51:57 PM1 votes

Was a hard decision, I love syringes and want a champion with one in this game for quite some time.

But there was a Zaun option, so I had to take it. [zombie-brand-clap]

Evil Yasuo1/30/2018, 10:32:51 AM1 votes

They all sound extremely boring. Just my opinion though.