Champion concept (looking for opinions)

Francisco Pires··1 votes·554 views

Black belt, the fighting master (still thinking about a name) He would be a melee fighter, that could switch between 3 forms, each one sharing 1 similar abilities with another form, and each one having a different passive for his auto attacks.

Abilities:

R - Martial arts master: He can switch between 3 fighting styles (Karate, boxing and judo), each one has similar abilities, but with different effects and a different passive.

Boxing: Q - Uppercut: He punches his opponent using an uppercut, dealing X dmg and knocking up the enemy (small knock up) W (passive) - Boxing style: Auto attacks while using boxing style deal additional damage and cause enemies to bleed, dealing X dmg for 3 seconds. E - Counter punch: After activating this ability he will block the next basic attack, returning half of its damage plus X dmg

Karate: Q - Quick punch: He quickly punches his opponent twice, dealing X dmg each time (applies on hit effects) W- Jump kick: dashes a short distance, dealing X damage and stoping if he hits an enemy- E (passive) - Karate style: His auto attacks are kicks instead, gaining range (still melee)

Judo: Q (passive) - Judo style: His auto attack snare the enemies (cant happen more than once every X seconds). W- Somersault: Rolls a short distance, gaining X armor and magic resist during 5 seconds. E - counter attack: He blocks the next enemy auto attack, flinging that enemy to his back (doesn't return any damage).

Passive - Rest after a fight: His abilities have no cost, but give him 10 "breathless points". At 200 "breathless points", he gets silenced, slowed and cant auto attack during 3 seconds but heals for 5% of his total hp (and gets 0 "breathless points" again). Whenever he's out of combat for at least 3 seconds, he looses 5 points per second.

I used a "X" on the damage because i'm not sure which base damage and scaling i should use. What do you think about this champion concept? I'm not very good at drawing too, but i imagine him with a kimono or something, maybe he could change outfits depending on the fighting style he's using.

6 Comments

Digielf2 votes

just pick an animal that we dont have yet as champion and make it

Wicked burger1 votes

Possible name: Zyama Atipatta

Keon Kamori1 votes

The kit seems interesting enough, though I'm not sure why anyone would use Boxing, shorter range, less CC, lower reliable damage. I think you should make each stance, reinforce a playstyle. With your current chosen styles I'd recommend the following. Make boxing a more fluid skirmisher, someone who gets in, deals some burst damage, then gets out. Make karate focus on strong strikes and staying in longer fights. Judo should be focused on defense, and should have counters and throws, in the form of blocks/dodges, and knockbacks/stuns.

Francisco Pires1 votes

When i imagined his kit, i tought of karate as an engage form, with his jump/kick to close the gap, and the extra range if the enemy tried to run away. then the boxing would be for 1vs1, as the uppercut wouldn't let the opponent escape, and the passive would make him deal more damage. The counterpunch would be useful, if the enemy tried to fight back. then the judo would be for defense/escape, with the roll, the cc passive, and the counterattack to block damage and throw his opponent away, giving him time to escape. I'ill try to think about better abilities for the boxing tho

Francisco Pires1 votes

what do you think about his passive? i made it that way so he can be manaless (wouldnt make sense to spend mana for punches, jumps, etc..), but in a way that wouldn't let him spam his abilities all the time (similar to rumble passive). It gives him some sustain too

Francisco Pires1 votes

Thank you for your opinions

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