[Champion Concept] Kirin, the Divine Beast

Jellycake Demon·4/23/2015, 7:48:06 PM·1 votes·766 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 4. Ability Power: 8. Difficulty: 7. Place of Origins: Ionia. Upon Selection: My divine power will strike down all evil.

Health: 384(+31). Health Regen.: 2.0(+0.39) Mana: 277(+30). Mana Regen.: 1.9(+0.38) Range: 125(Melee). Attack Damage: 34(+2.6) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Bard & Maokai. Enemies: None.

Appearance: Kirin is a 5’1ft tall elk like animal but with a semi-thick neck, a forward curved pronged horn & a short fluffy elk tail. His fur coloration is dark brown but has white fur on his neck, chest & the underside of his body. Kirin has 4 braids on each side of his neck & has a little bit of loose fur on his throat & on his ankles of his front legs. Kirin’s horn has very thin veins of electricity coursing around his horn & front legs.

Summoner Spells: summoner 4 & summoner 12

Item Builds: Starting Items: item 2003/item 1056/item 3340. Essential Items: item 3003/item 3265/item 3100. Offensive Items: item 3285/item 3165/item 3087/item 3089. Defensive Items: item 3068/item 3116/item 3110/item 3102.

Passive: Sacred Being. Because Kirin is a sacred being all enemies will not fight him at full strength in fear of heavenly wrath, so Kirin will take 10%(+1% per Rank) less damage from all Non-Tower damage.

Q-Ability: Lords Smite. Range: 300. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Magic Damage: 80/100/120/140/160(+50% bonus AP). Passive: when Kirin has activated an Ability his horn will start to glow blue with electricity buy gaining a Charge, when Kirin has 3 Charges on his next Auto-Attack he will deal 9% of his current Attack Damage as Magic Damage & will apply a 15% Movement Speed Slow for 1.75 seconds. Once this Passive has been used it will go on a 4.75 second Cool Down. Activate: after Kirin has chosen a single enemy target within this Abilities Casting Range then upon its activation Kirin will impale the target with his curved horn, on contact after the initial activation the chosen enemy will be dealt Magic Damage & will have a Debuff that will increase all Non-Tower damage dealt to the affected target by 12% for 1.25 seconds.

W-Ability: Bolt of Judgment. Range: 600. Cool Down: 21/20.5/20/19.5/19. Cost: 100. Magic Damage: 100/150/200/250/300(+30% bonus AP). Activate: after Kirin has chosen a 75-radius location within this Abilities Casting Range then upon its Kirin will fire a bolt of lightning into the air, after the initial activation the lightning bolt will come crashing down at the chosen location after a 0.25 second delay that will deal Magic Damage to all enemies within radius while also Stunning all targets for 2 seconds.

E-Ability: Flash of Lightning. Range: 450. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Magic Damage: 65/85/105/125/145(+30% bonus AP). Passive: if Kirin has not been damaged by an enemy Champion for 2.75 seconds he will be imbued with lightning increasing his Movement Speed by 15%, while imbued with lighting all of Kirin’s Basic Attacks will deal 6% increased damage. When Kirin does take damage from an enemy Champion he will lose his Movement Speed Boost but he will regain it after the set delay after not taking any more damage from an enemy Champion. Activate: when Kirin has chosen a single point within this Abilities Casting Range then upon its activation he will be wrapped in lighting & Teleport, after the initial activation Kirin will instantly Teleport to the chosen location. After Teleporting the residual energy from the lighting will linger in Kirin’s horn for 2.5 seconds, for the 2.5 second duration Kirin can either allow his next Basic Attack deal additional Magic Damage or Recast this Ability to do another Teleport but with a 165-range.

R-Ability: Thunders Wrath. Range: 450. Cool Down: 175/65/155. Cost: 110. Magic Damage: 260/300/340(+40% bonus AP). Activate: after Kirin has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Kirin will coat the target with a field of electricity for 2 seconds, for the 2 duration the chosen target will be Revealed & will have its Attack & Movement Speed Sowed by 15%. At the end of the duration a massive thunder bolt will come crashing down on the target dealing Magic Damage.

3 Comments

KirynDawn7/28/2016, 8:09:17 PM1 votes

I approve