[Champion Concept] Claire, the Guardian Maiden
FINALLY! It took me a whole week & 2 days to finally make a Tank Role Champion but I finally to make 1, hopefully she's good enough? Please leave your Thoughts & Feedback about Claire down below after looking over her please, I look forward to reading what you have to say. I'll also answer any questions you may have & will accepts creative Feedback.
Now I thought about what could this Tank be, as I was watching a show I got inspiration. I think LOL needs another strong, kick ass female Champion, so I made Claire. As for what kind of tank that Claire was gonna be that was the hardest part, but looking back at the show that inspired me I notice this 1 female character that kept taking so much damage but she was able to get back up & keep fighting. That's when I got the idea for the Kit: .a Tank that fights on the front lines & is capable to get back on her feet even after a brutal beating & is able to keep on fighting.
Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 8. Ability Power: 5. Difficulty: 7. Place of Origins: Demacia. Upon Selection: This time I will not fail to protect those precious to me!
Health: 500(+31). Health Regen.: 2.0(+0.38) Mana: 372(+30). Mana Regen.: 1.9(+0.37) Range: 125(Melee). Attack Damage: 30(+2.4) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Claire is a 5'ft tall mid-built Caucasian woman with short blonde hair & emerald colored eyes. she wears a pair of light grey jeans & shirt underneath a medium set of Demacian armor, the gauntlets & greaves of the armor are a bit bulkier. She wears the Demacian flag as a mini-cap strapped to her left shoulder plate, she doesn't use any weapons except for her own fist.
Gameplay: As a Tank Claire wants to be in the thick of a fight, she may not so like she can take a beating but I hope that the Kit I made for her helps her do her job. Now in order for Claire to be effective she will need some help from her team, I know that Tanks need to have several Abilities that have heavy hitting Crowed Control but Claire only has 2 Abilities but she's the kind of Tank that when a fights start she draws the enemies attention & then use he IMMENSE survivability to outlast her opponents & then set them up for her allies to knock down. While Claire is capable of dealing a good amount of damage on her own she's not effective of killing anyone unless she has help.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Indomitable Spirit. With her unmatchable spirit any enemies that are within 200-radius of Claire will have their Attack & Movement Speed Slowed by 15% while deal 8% less damage with their Basic Attacks, when Claire’s HP reaches or falls below 10% she will not back down even on the verge of death Claire will gain a Shield that's 100(+10% bonus AP)(+ 10% of her Max HP). When ever Claire receives this Shield it will go on a 195 second Cool Down that is not affected by Cool Down Reduction from Items, Masteries or Runes.
Q-Ability: Unstoppable Body. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Heal: 15/25/35/45/55 (+40% bonus AP). Activate: after Claire has activated this Ability her body will start to generate an aura around Claire, after the initial activation Claire’s body will start rapidly repairing her by Healing Claire every 0.5 seconds for 3 seconds. While Claire’s body is being healed she will also have her current Armor & Magic Resist be increased by 20% for 1.5 seconds.
W-Ability: Strong Will. Range: Self-Cast. Cool Down: 16/15/14/13/12. Cost: 100. Damage Reduction: 5/7/9/11/13%. Magic Damage: 30/50/70/90/110(+20% bonus AP). Passive: when Claire is targeted by an Ability that either Slows, Stuns or Roots it will have 15% less effectiveness. Activate: after Claire has activated this Ability she will manifest her willpower as a protective armor, for the next 2.5 seconds after the initial activation Claire will gain a percentage of Damage Reduction, having a 20% Movement Speed Boost & allowing her Basic Attacks deal additional Magic Damage for the duration.
E-Ability: Fierce Roar. Range: 400. Cool Down: 17/15/13/11/9. Cost: 70/80/90/100/110. Magic Damage: 45/75/105/135/165(+40% bonus AP). Activate: after Claire has chosen a 90-degree cone with this Ability then upon its activation Claire will release a devastating battle cry, after the initial cast Claire will deal Magic Damage to all enemies within the cone while also Stunning all affected enemies for 1.75 seconds. After an enemy has been Stunned they’re bodies will be weaken by the sheer force of the roar that they will take 12% increased damage from all sources for the duration of the Stun.
R-Ability: Shattered Ground. Range: 700. Cool Down: 120/110/100. Cost: 100. Magic Damage: 85/125/165(+30% bonus AP). D.O.T: 20/30/40(+30% bonus AP). Activate: after Claire has chosen a broad path with this Ability then upon its activation Claire will channel her willpower into her right fist for 1 second, after the brief channel Claire will slam her fist into the ground sending out her willpower in the chosen path. Any enemy Champion that her willpower comes in contact with will be dealt Magic Damage & will be Rooted for 2 seconds, while an enemy Champion is Rooted they cannot receive any Healing or Buff’s & they will continue to take additional Magic Damage every 0.5 seconds for the duration of the Root.