Yorik rework, a healthy gravedigger

Wolfvein1·3/8/2016, 12:16:07 AM·1 votes·1,179 views

In my personal opinion, Yorick's play style can be summed up with this: item 3070, and no offense to those mains out there, but his play style feels boring and unhealthy.

This champ is in read of a sion level re-work, he is anti-fun wen fought and I hope he can be healthy so he can have that great cat-lady skin. His new kit would be something like this:

Passive: Gouls. Yorik passively has 3 different color gouls active at all times, each restricted to stay within a 500 radius of him at all times. Yorik himself cannot attack, however each goul can attack whoever yorik right-clicks. Each goul hits for 75% of yorik's ad (base and bonus) and travel at 80% of his ms. To agro a goul, yorik simply right-clicks a champ and the nearest goul will agro them, more right clicks will cause the next closest goul to agro. Yorik can click and drag gouls to make them walk to specific spots, of drag them onto a champ to agro specific ones.

Q: pestilence. Summons a blast around every goul, dealing splash damage based off ap and ad, if multiple blasts hit one champ, they will be hit for 75% damage.

w: unholy covenant. increases special effects on all gouls (read bellow) and gains armor, mr and ad based off of ap

e: gravedig. Yorik channels for 1 second before making a grave on the ground, if an enemy dies on a grave their death timer is increased, if an ally dies on one, their death timers are instead reduced.

r: unholy revenant. Similar to normal yorik's ult and every point into it allows yorik to give an effect to a goul. red gains life steal, blue has a higher ms ratio and green applies a slow.

Final thoughts: -I want yorik to become a strategic champ like twitch, where you have to plan ahead to do well. keeping all 3 gouls attacking minions and the enemy laner leaves you vulnerable, if they dash to you, you are a sitting duck until your gouls walk back to you. Keeping gouls in formation can be much more effective as you are safe if there is an all-in. -Gravedig is a game-changing ability, it doesn't help him get kills, but if an enemy dies on one in a team fight, their at a dissadvantage from that increased downtime. -I would but mostly ap and as with a nashor's tooth, yorik gains a lot of damage with a triple-hit q and stats from his ap, and though his gouls are at 75% damage per aa, nashor's tooth would be applied 3 times at full force, plus a rageblade, stacking 3 times as fast, granting 3 important stats on him and splash damage on his gouls, which could make him quite a threat!

So, what do you think? I haven't decided on numbers yet, however I want his stats to be low so he relies more on using positioning and stratagies to his advantage, but please comment, I have more rework ideas and if I left anything you want to know out of this article, please let me know, thx*[slayer-pantheon-thumbs]*

1 Comments

Wolfvein19/15/2016, 10:16:40 PM1 votes

This was before the yorik rework that made him the shepherd of souls