[Champion Concept] Seal - The Bell Weaver
**Seal - The Bell Weaver **
Primary Role: Fighter Primary Lane: Top Lane
Abilities:
Innate Ability: Entwined Resonance First Ability: Confrontation Second Ability: Derision Third Ability: Preservation Ultimate Ability: Ultimatum
Quick Background:
An ancient order was created long ago, when the dead began to rise and tear through Runeterra. Through the use of blades and bells, they began to bind the dead and those who who raised them. Their order lasted for generations, and even though their name was lost to the wind of time, their purpose did not.
The dead rising is no longer an issue like it used to be, but the order still remains. Seal, like many others, grew up within the order - living, learning, breathing their ideals and beliefs. However, Seal never believed fully in the teachings of the order. He questioned many of their laws and traditions. He even went as far as to break their most sacred rule: Never use the bells on a non-necromantic living being.
After being sentenced to a Silencing - also known as an execution - Seal stole away from his home with his bell and sword. He left to live his ideals the way he wanted to. He believed in the power of the bells, and believed them to be just another form of magic others used themselves. So why restrict it to the dead? No-one else does with their magic, so why not do it with his?
Quick Visual:
A young lad, around 21 or 22, dressed in full leather armour. Possesses a long sword with blue runes etched into it, and a bell slightly larger than a man's closed fist. Wears a bandoleer across his body from right shoulder to left hip, with bells of different sizes strapped across his torso in these bandoleer pouches.
Innate Ability - Entwined Resonance
Passive: The Bell Weaver can mix multiple songs together. After using a spell, the music leaves behind an Echo that lasts for 3 seconds. Each spell has it's own echo, and the echoes can overlap each other for bonus effects.
If an enemy champion attacks The Bell Weaver while he is resonating an Echo, he will counterattack with a spin and deal 5/10/15/20/25 (+0.4 Attack Damage, 2% Maximum Health) physical damage to all enemies within 300 range and heals him for 3% of his missing health. This stacks for every echo The Bell Weaver is resonating, up to a maximum of 15/30/45/60/75 (+1.2 Attack Damage, 6% Maximum Health) physical damage and healing for 9% of his missing health.
The spin has a cooldown of 14/13/12/11/10 seconds, not affected by cooldown reduction. The cooldown is reduced by 0.5 seconds every time The Bell Weaver takes damage from an enemy champion. The spin levels up at levels 1/5/9/13/17.
First Ability - Confrontation
Passive: While under the effects of this ability's echo, The Bell Weaver's spellblade gains 10/20/30/40/50 (+0.1 Attack Damage, +0.15 Ability Power) bonus magic damage on attack. This stacks up for each echo The Bell Weaver is resonating.
Active: The Bell Weaver rings a shrill, sharp sound that shatters the eardrums of every enemy within 500 range. Enemies who hear it take 60/100/140/180/220 (+0.5 Attack Damage, +0.4 Ability Power, 3/3.5/4/4.5/5% maximum health) magic damage.
Echo: Enemies within 450 range continually takes 2.0% of their maximum health per second in magic damage.
Mana Cost: 60/60/55/55/50 mana. Cooldown: 12/11/10/9/8 seconds.
Second Ability - Derision
Passive: While under the effects of this ability's echo, The Bell Weaver gains 10/12.5/15/17.5/20% movement speed. This stacks up for each echo The Bell Weaver is resonating.
Active: The Bell Weaver dashes to an enemy and rings an aggravating tone, causing all enemies within 450 range to gain 20/25/30/35/40% movement speed while moving towards The Bell Weaver and slows them by *20/250/30/35/40% while moving away from him. Lasts for 1 second.
Echo: The Bell Weaver echoes a tone that continues to aggravate enemies for 3 seconds. Enemies within 450 range are slowed by 15% while moving away and sped up by 10% while moving towards The Bell Weaver.
Mana Cost: 55/50/45/40/35 mana. Cooldown: 16/15/14/13/12 seconds.
Third Ability - Preservation
Passive: While under the effects of this ability's echo, The Bell Weaver gains a 5/7.5/10/12.5/15% increase to bonus armor and magic resist. This stacks up for each echo The Bell Weaver is resonating.
Active: The Bell Weaver rings a loud, inspiring tone that bolsters allies, granting all allied champions within 450 range a shield that absorbs 50/80/110/140/170 (+4/4.5/5/5.5/6% maximum health) damage. For every shield that breaks, The Bell Weaver's current Echoes have their duration increased by 0.5 seconds, up to a maximum of 1.5 seconds.
Echo: Allies within 450 range gain 150% bonus health regeneration.
Mana Cost: 45 at all ranks. Cooldown: 12/11/10/9/8 seconds.
Ultimate Ability - Ultimatum
Active: The Bell Weaver rings a sweet tone, lulling all enemies within 450 range into a stasis called Trance for 1.5 seconds. Enemies affected by Trance cannot move, attack, or cast abilities until they take damage from an enemy champion or the timer ends.
Echo: The rate that The Bell Weaver's basic abilities cool down at are doubled while this Echo is active.
Mana Cost: 100/90/80 mana. Cooldown: 120/100/80 seconds.