AKALI Champion Rework Concept

Velzard of Koz··2 votes·702 views
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Akali_0.jpg

Passive: Dual Balance Akali's weapon is Kama. She can either: have lost both Kamas, disabling her basic attacks and silencing Kama Strike and Crescent Slash; or hold one Kama, using only base effects; or hold both Kamas, using doubled effects.

Twinblades Basicattacking is slash or two slashes with Akali's Kamas acording to how many she holds, each dealing (70%AD) (+15%AP) physical damage, independently applying on-hit effects while unable to critically strike.

Q: Kama Strike 70/65/60/55/50 Energy 3 sec Cooldown Akali throws her Kama, loosing one, at targeted enemy within medium range, dealing 40 - 100 (+25%AP) magic damage while leaving the target marked with Mark of the Assassin for up to 3 seconds. Basicattacking detonates the Mark of the Assassin, dealing 40 - 80 (+25%AP) magic damage while restoring 40 Energy.

The Kama thrown returns to Akali upon the Mark of the Assassin expiring, the marked targed dying or detonating the mark. Requires at least one Kama held.

W: Crescent Slash 65/60/60/50/45 Energy 4/4/3/3/2 sec Cooldown Akali slashes around with her Kamas, damaging enemies within short distance around herself, dealing 25 - 120 (+35%AD) (+15%AP) physical damage per Kama held up to 50 - 240 (+70%AD) (+30%AP). The damage can critically strike for extra 15 damage per 10% Critical Strike Chance maxing at 150.

Requires at least one Kama held and one Kama is dulled and lost on cast for 2 seconds.

E: Twilight Shroud 65 Energy 15/15/14/14/13 sec Cooldown Conjures medium area within medium range, slowing enemies within by 15% - 30% while granting Akali while within **10% - 25% **Movement Speed boost. While within, Akali is stealthed. The area provides true sight and remains there for 4 - 6 seconds.

Passive Either Attack Damage is increased by 15% - 30% of Ability Power or Ability Power is increased by 20% - 40% of Attack Damage, according to which stat is higher.

R: Shadow Dance 1.5 sec Cooldown Passive Every 30/25/20 seconds, Akali conjures Shadow Essence, storing up to 3 stacks. The recharge cooldown is affectable by cooldown reduction effects (possibly down to 11 seconds) while the classic cooldown is fixed. Additionally, killing enemy champions instantly grants a Shadow Essence.

Active Akali immediately dashes behind targeted enemy within above-average range, dealing 80/150/200 (+55%AP) magic damage, consuming Shadow Essence.

OR

R: Shadow Dance 25 sec Cooldown Akali immediately dashes behind targeted enemy within above-average range, dealing 100/180/230 **(+60%AP) ** magic damage. Assaulting enemy champion this way allows this ability to be recasted once more within 4 seconds. If the enemy champion dies within 10 seconds, the cooldown is reduced by 60%.

14 Comments

OnyxLycan3 votes

I think adding the kamas as "ammo" is pretty cool, and I think the way your basic attacks work would be cool and allow for more varied builds, except I don't think having the crescent strike be able to crit makes sense because if your basic attacks cant crit it seems very wasted to build it only for one ability instead of more AD/AP, or on hit items. The first ultimate seems like not different from the original which has its own pros/cons, but the second one is far too similar to Diana's to me.

Zaghyr2 votes

I cannot understand what you were thinking with crescent slash.

Velzard of Koz1 votes

What do you mean?

Do you mean you don't understand why I thought it's a good idea? Any suggestions to improve then? Or do you mean you actually don't understand its description? Which part then? How it works? The thing with two damages according to kamas held? The thing with dulling Kama? The thing with critical strikes?

Zaghyr2 votes

The crit, and losing a kama.

InHaruhiWeTrust2 votes

^what he said. lsing a kama from Q makes sense and seems much easier to balance around. adding another way to lose a kama seems like alot to keep up with and and too high a cost that will leave you too vulnerable. also the "dulling" makes it even more complicated. you didn't say in your post, but does W proc Q? cause that is really annoying now.

Velzard of Koz1 votes

It doesn't detonate Q. Basicattacking does.

InHaruhiWeTrust1 votes

i'm not sure how a feel about this.

Velzard of Koz1 votes

The basicattack+Passive would be OP If it could additionally crit for up to (140%AD) (+30%AP) so I made it uncritable. However not to make crit useless W can crit. But not for 100% bonus dmg, but for 15 dmg per 10% crit. So 20% crit chance is 20% chance it crits for extra 30 damage.

InHaruhiWeTrust2 votes

very interesting concept, but her ult is and always has been her kits biggest problem. it the exact same ult as Diana, but you have 3 of them unconditionally the reason why diana is more balanced than akali is because her ult requires set up or it will go on CD and you can't use it again. if you manage to land your Q then you get to cast it 2 times(unless the fight draws out long enough for you to Q ult multiple times). akali has near unlimited stick potential since she seemingly never runs out of ults(at least i never have). the other changes are interesting(W is a bit weird), but her ult is what i wanna see tweaks to more than anything.

Velzard of Koz2 votes

Thank you for feedback. I think I'd keep the dash thing, just change it not to be too dense. I'll make second version of ult today probably.

InHaruhiWeTrust1 votes

her having a dash is not the problem. the problem is she has 3 of them with no way to counter more than 1 or max 2 if your a sup. she NEEDS more than 1 dash or her play style will be complete gutted, but the enemy needs a way to prevent subsequent dashes like they can with Diana or play around it like they can with other multi dash champs like LeeSin Ahri Irelia. preferably a unique solution too. you can make her get dashes on Q procs but its too similar to diana. and akali Q is targeted making it not really helping counter play and just making things unnecessarily busy for the akali player(unless Q was a skill shot, but that's another thing entirely).

Velzard of Koz1 votes

Added another version.

Velzard of Koz1 votes

UPDATED

Imortal Dragon1 votes

ha i dont suppose you can take a look at my latest champion idea :) Drake. The Void Prisoner? i would love some feedback on this idea

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