[Champion Concept] Champion Ability Design part 1/5
I am hoping to make a thread about once a week to get feedback on specific things I have in mind for the concept.
Part 1 here is the Q or initial ability of the champion concept, This is not the defining feature in anyway so be aware when critiquing.
Things to remember when analyzing:
- The champion is intended to be ranged
- The champion is intended to be non mobile
- Numbers are all subject to change and are estimations
- Champion is intended to be energy based
- Champion is supposed to be based around early fire tech/explosive weapons
Q: Range: 900~1400 (unsure of what the range should be) Cost: 100 energy Cooldown: 20/19/18/17/16 seconds Effect: Champion places a Huo Jian Launcher on the ground in front of them, after 1.25s the launcher fires 6/9/12/15/18 Arrows over 1.5s dealing 10/15/20/25/30 damage (+.1 Bonus AD)(+.1 AP) each (single target not AoE). The arrows fire at a random angle in the 30 degree front cone.
Link to explain Huo Jian Launchers
Tell me any feedback you can as I will revise this or scrap it after I finish the entire kit set's discussions based on your feedback.