Live balance team a question for you.
Why is movement speed on the core items of ranged ADC's? Just wondering as doesnt this enforce the Ranged>Melee problem we currently have. I feel as if movement speed should not be coupled with Crit chance as it is a complete force multiplier with ranged in mind.
No hostility just wondering as 5% ms on zeal to a 330 ms carry is 16.5 ms which puts them above a large chunk of the champion pool before boots are in the equation.
Edit 1: The reason I point this out is it would lower their soft mobility, making it so melee has a chance to catch them if they are on the run. thus permakite would require the player to choose items specifically for that purpose.
Mobility IMO is separated into 3 types Like CC
- Soft mobility: Movement speed
- Moderate mobility: Dashes that cant pass over walls
- Hard mobility: either extreme low cd or can go over walls
CC has 3 types like so
- Soft CC: Slows (No loss of actions)
- Moderate CC: Snares/Roots, Silences, Blinds, and Interrupts (Partial Loss of actions)
- Hard CC: Fears, Stuns, Knockup/back (Complete loss of actions)
Now this is not something one can just change easily. Things that would need to be done when making this change would be, Repricing of ms/crit items, New items that give MS for AD champions, and tweaks to Trinity Force if needed or leave the MS on trinity as a bonus for completing the item.
Edit 2: Zephyr as an Item is a great example of why this should be looked into. I believe that there should be 3 distinct types of carries based on how you build them.
- Crit Based Carry: Builds moderate damage and Crit to be used in fighting in teams
- AD Caster: Builds Trinity Force and is moderate on mobility (Trinity Force MS)
- Kite Carry: Builds AD, ATK SPD, and MS allowing them to split push and kite champions with their MS
If you look at why most players build zeal or its upgrades its not for the MS but for the crit, The MS is just a free bonus for them on top of the passive effect for Trinity or Shiv. Most people don't buy PD for the passive either its all for the crit chance and attack speed.
Thoughts?