Achilles, the Pathfinder
Primary: Support. Secondary: Marksmen. Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 4. Ability Power: 4. Difficulty: 6. Place of Origins: Freljord. Upon Selection: I will clear us a path to victory.
Friends:
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Enemies: None.
Appearance: Achilles is a 4'5ft tall teenage boy with deep blue eyes, short spike dark brown hair. Achilles outfit is comprised of a furry animal skin cloak with feathers around the neck, he wears a thin zipped up jacket with arm bands, a pair of semi-baggy pants with a sash wrapped around his waist & he wears a pair light leather boots. his quiver is strapped to his back under the cloak, his weapon is a tribal wooden composite bow with carvings on it.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 510(Range). Attack Damage: 50(+2.6) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Passive: Mystic Quiver. Instead of Mana Achilles uses Enchanted Arrows form his Mystic Quiver to cast his None Q-Abilities. Achilles’s generates 1 Enchanted Arrow with each Basic Attack (or every 1.5 seconds) up to a Max of 5, for every Enchanted Arrow Achilles’s Basic Attacks will deal 3% of his current Attack Damage as Magic Damage.
Q-Ability: Fleet of Foot. Range: 450. Cool Down: 15/14/13/12/11. Cost:1 Enchanted Arrow. Passive: each Basic Attack that Achilles’s makes will apply a stack of Pursuit, this is a Mark that when applied to a Neutral Monster, enemy Minion or Champion they will be Mark. When an enemy Champion is applied with 4 Pursuit’s that target will provide True Sight of the target for 3 seconds while also Shredding the targets current Armor by 10% for 1.5 seconds, 1 stack of Pursuit will apply this effect to an enemy Minion & Monster. This Passive can only affect 1 target at a time. Activate: when a target is fully Marked by this Abilities Passive effect then Achilles can select that target within this Abilities Casting Range then upon its activation Achilles will instantly Teleport to that target.
W-Ability: Ambush Hunter. Range: 1500. Cool Down: 17/16.5/16/15.5/15. Cost: 1 Enchanted Arrow. Physical Damage: 70/100/130/160/190(+50% bonus AD). D.O.T: 10/20/30/40/50(+40% bonus AP). Total Damage: 40/80/120/160/200. Activate: after Achilles has chosen a narrow path with this Ability then upon its activation Achilles will fire a single arrow in the chosen direction, now the arrow will pass through all enemies it comes in contact with while also dealing Physical Damage to enemies it passes through while also lowering affected enemies Movement Speed by 30% for 1.25 seconds. the first enemy Champion that the arrow comes in contact with will be Stunned instead of being Slow while also have a 1 second D.O.T that will deal Magic Damage every 0.25 seconds.
E-Ability: Show Them the Way. Range: 500. Cool Down: 24/23/22/21/20. Cost: 1 Enchanted Arrow. Vision Duration: 125/1.75/2.25/2.75/3.25. Activate: after Achilles has chosen a 250-radius location within this Abilities Casting Range then upon its activation Achilles will fire an arrow into the air, after a 0.5 second delay after this Abilities initial activation a bright light will cover the affected area which Reveal the area for a set duration while also Blinding all enemies within radius for 1.25 seconds.
R-Ability: The Way is Clear. Range: 750. Cool Down: 220/210/200. Cost: 3 Enchanted Arrows. Magic Damage: 225/275/325(+40% bonus AP). Activate: after Achilles has chosen a broad path with this Ability then upon its activation Achilles will aim 3 arrows in the chosen direction then fires them. As the arrows fly the mystical energy imbued within them will carve through any Terrain they pass through creating a Path, this Path will remain active for 2.5 seconds before the Terrain will return to its normal state also both Achilles & any allied Champions that walk through path will gain a 30% Movement Speed boost. Any enemy Champion that the arrows come in contact with will be dealt Magic Damage but the first enemy Champion that the arrows make contact with will be Feared for 1 second.
please leave a Comment, Review or Feed Back on what you think of my Pathfinder from the Freljord. can his sharp eyes & his expert tracking skills clear a path for victory for his comrades or will he lead them down the wrong path.