[Champion Concept] Rallos, the Titan's Temper

Artificial Human·10/31/2015, 9:51:56 PM·4 votes·1,684 views
http://i.imgur.com/py82dZp.jpg

Champion Concept: Rallos is a basic attack dependent Fighter with single target dps that excels in dueling and sticking to his target. The longer the game lasts the stronger he becomes.

Rallos unmasked: Rallos is a Noxian with monstrous dark features, dark red hair and red eyes.

http://i.imgur.com/YoHAD60.png

Lore: Rallos is a ruthless Noxian Soldier of large stature that stands out by being rather patient and humble. Silently carrying out orders. One would expect someone like him to polish his martial prowess during his free time, but rallos is different. He was interested in biological enhancements and Zaunite innovations since he was a child. Reading books to sharpen his mind and collecting knowledge about Zaunite augmentation. He may had the knowledge, but not the means and resources to put them in practical use, joining the Noxian army was perfect.After hardening his body through endless battles and catching the attention of his superiors by proving his worth beyond the battlefield through enhancing a captured weakling to a strong man as demonstration, before killing him with his bare hands, Rallos eventually got assigned to assist Doctor Edmundo in creating the perfect science-enhanced killer. Suprisingly, Dr.Mundo and him got along just fine and Rallos was allowed to use his equipment to work on what he calls Biomaturgy. Manipulating flesh with liquified magic and forcing it to breach its limits.Time passed and Rallos ultimately received his own laboratory in the Noxian Capital. From here on Rallos worked towards a way to enhance his already strong body, a invention that increases strength, speed and durability. After countless sleepless nights and experiments he created his first promising prototype the "Bio-Booster".A device that pumps concentrated and altered liquified magic in the body of its user. Eager and full of self-confidents, Rallos implanted it without hesitation. Everything went according to play, everything expect for the unstable power that pulsates in his arms, causing pain, waiting to burst out and cripple Rallos for life. In response to this unforseen side effect, Rallos modified his arms further with modifications and a new semi-organic armor specially designed for him, to contain and control the overbearing power that flows through them and his body. With his new powers that complements his martial prowess, Rallos tests his, through Biomaturgy created, Bio-Booster against all who oppose Noxus, primarily seeking strong opponents that pushes his capabilities to it's limit.

Rivals: Jax Fiora Allies: DrMundo Swain

Statistics (Level: 1 - 18): Health: 590 - 2197 Health regen: 8.1 - 22.5 Attack Damage: 63 - 120 Attack Speed: 0.679 - 1.01 Armor: 27 - 81 Magic Res: 32.1 - 53.4 Movement speed: 350 Melee Range: 150

Abilities:

Passive: Bio-Booster Rallos ignores 15% physical damage while in combat.

He also gains 30% bonus movement speed when moving towards an enemy champion, doubled during the effects of Titan's Awakening.

Q: Empowered Strike Cooldown: 8 / 7 / 6 / 5 / 4 seconds Rallos next basic attack within 4 seconds deals bonus physical damage [20 / 50 / 80 / 110 / 140 + (20% Bonus Attack Damage)] and slows his target by 50% for 0.5 seconds.

Titan's Awakening: Empowered Strike will also increase Rallos's Attack speed by 10 / 20 / 30 / 40 / 50 for 4 seconds.

This ability cannot critically strike.

W: Repulsive Defense Range: 300 Cooldown: 18 / 17 / 16 / 15 / 14 Passive: 10 / 15 / 20 / 25 / 30 bonus Armor. Active: Rallos unleashes a shockwave, dealing magic damage [50 / 80 / 110 / 140 / 170 + (40% AP)] to nearby enemies and knocking them back.

Titan's awakening: Passive Bonus Armor is doubled.

E: Vicious Approach Range: 300 Cooldown: 18 / 17 / 16 / 15 / 14 Rallos dashes a short distance towards the target location.

Titan's Awakening: Attack speed slows are removed.

Vicious Approach's cooldown is reduced by 1 second with every basic attack, increased to 2 seconds per basic attack against champions.

R: Titan's Awakening Cost: 10 Biofuel per second Passive: Rallos passively generates Biofuel every 1.5 seconds. His basic attacks also each generate 2 Biofuel. Passive Biofuel Generation: 1 / 2 / 3

Active: Rallos augments himself, gaining increased size and 50 bonus range. While in this state, he deals [6 / 8 / 10% + (1% per 35 bonus attack damage] of the targets maximum health as bonus physical damage with each basic attack.

While in this state, Rallos's abilities are empowered and his Biofuel decays at a rate of 10 per second. Once his Biofuel is depleted, he returns to human form.

Titan's Awakening has no cooldown or initial cost, but can only be activated when Rallos has 100 Biofuel. Rallos also gains 100 Biofuel instantly when Titan's Awakening is first learned.

Picture sources: "Warrior" by Zaicon "Tarkus" from Jojo's Bizarre Adventure

Edit:

Mana removed. Biofuel mechanic added.

Passive: Bio-Booster. Completely overhauled. No more true damage or stacking.

Q: Withering Strike. Renamed to "Empowered Strike". Attackspeed steal removed.

W: Repulsive Defense. Bonus Armor decreased.

E: Vicious Approach. No more movementspeed slow removal. Cooldown increased. Cooldown reduction per hit reduced. Dash range reduced.

R: Last Resort. Renamed to "Titan's Awakening" . Ability drastically changed. "Biofuel" mechanic added.

14 Comments

Rayden76910/31/2015, 10:31:53 PM2 votes

If Rallos is Noxian, why is Darius his rival? isnt the noxian chain of command swain, then darius then whoever? just wondering. Cool idea for a champ though

regonas10/31/2015, 10:33:11 PM2 votes

Just post a link and leave one line empty after the link

Artificial Human10/31/2015, 10:01:04 PM1 votes

My second picture doesn't work, how can i fix or add another one?

regonas10/31/2015, 11:00:51 PM1 votes

Review

What is wrong:

  1. Passive gives about 68 true damage per basic attack at max level. Irelia's W gives only 75 true damage and it have cooldown. Your passive have no cooldown and it gives bonus movement speed.
  2. Q have low cooldown, low mana cost, good damage and is extremely strong with correct build. For example: item 3006 item 1042 item 3071 item 3074 item 3078 item 3031 would cause so 1800 critical strikes while also giving you huge buff and debuffing your enemy.
  3. W, passive stats are usually a bad idea. People in this forum don't like passive stats. Also, what is knock back distance?
  4. E cooldown and cooldown reduction is a bad idea. He would use this ability ever 2 sec or so, making enemy champion unable to escape from your champ.
  5. R is so overpowered it just crazy. On average it would deal 24% of target's max health in damage. Q+R would mean: 2 hits to kill almost any champion in the league.

How can it be solved:

  1. Reduce passive damage by about 50%
  2. Reduce base damage, AD scaling, cooldown.
  3. I would suggest % increase instead of raw stats.
  4. Remove cooldown reduction per basic attack.
  5. Reduce damage about 90% or so.
ShatteredSkys11/1/2015, 3:05:21 AM1 votes

Hey! Here are my thoughts on your concept!

Passive: I feel this is kind of weak:/ Compare it to other attack 3 time abilities: Gnar W chucks your for % magic(?) damage, Vayne chunks you for % true damage, etc. While Rallos does 85 extra damage at 115 true damage for 3 AAs at max rank. Depending on how you build this could be the damage of one of you AA's. Also true damage falls off as the game goes by as champs naturally build hp, think about Olaf his e is terrifying early on but its kind of meh when you hit late game.

W: 50 armor is huge for an ability, that's a lot of free stats:/

I think that the biggest issue is that this champ is kind of boring:/ You essentially e to an enemy press r and AA them, occasionally throwing a q into the mix to death. There isn't much decision making on this champ you just jump on some one and maw there face off.

Another huge issue, he gets kited really easily and gets destroyed by slows. He has to use E to initiate so once he uses that and gets exhausted or hit by some kind of slow he's just a walking ball of hp. All of his abilities are short range if the enemy carries no how to position he's never gonig to get to them.

ScooterBisket11/2/2015, 9:15:48 PM1 votes

Yeah some podcast did a review on this champion. Feel free to check it out when ever.

Podcast