Champion Concept: Cant think of a name
Ill try to make it as simple as i can. Lately ive been playing Sc2 a lot (platinum now ;) ) and there is something in SC that i find really fun which is the micro management of units. Manage a ton of units all the time, so i figured, why not have a champion that is Meepo style (Meepo is a hero from DOTA that can be 5 heroes). So yea here it goes.
Ill start with his/her ultimate:
R. Passive: 1/2/3, fully controllable entities of yourself are created, this (including the real one) deal 75/50/25% of your damage. If one dies, the champion itself dies. They can use all abilities by x (x will be the champion since idk which name to put to him/her). Mana costs are shared by 75/50/25% of the costs. The F1 hotkey can be used to control the main champion, the F2 summon n1, F3... etcetera, F5 can be used to control all of them at the same time. Their basic attacks are pretty weak. Items effects are not shared (except maybe for zhonyas). Also CDR instead increases AP, since itd be too much potential (imagine Faker) or too hard to take full advantage of it.
Active: Swap places with one of the copies. Has a range. You need to click on the other copy to swap places instantly. Has nothing that scales. Has like a 70ish CD.
The idea is that this champion should be super hard to play, but rewarding as well. So besides using just 4 keys, you should use the F keys aswell (i know there are some bindings here, but maybe you could rebind those back if you wish :) ). Also IT is a mage, mid lane would be best lane for IT.
P. Your abilities deal more damage if it got hit by another ability some seconds ago. This would be like a 10% (maybe 5% cuz of E) increase (can balance it out, as im just throwing numbers in). So your abilities alone should be crap, but if you hit a ton of abilities in a low period of time, it should deal a lot of damage. Of course that would be very hard, since her basic abilities... are all skillshots.
Q. Ground target ability. Deals low damage. Has decent range. Leaves up to 4 stacks (max number of copies of yourself) if you deal damage with your W or E, it detonates the stacks and deals extra damage. So yea, in order for this to be strong you have to hit atleast 3 of the Qs.
W. Skillshot. Deals decent damage. Leaves an orb flying that charges up, charges up to 2.5 seconds. The longer it takes for you to throw it, the more damage it deals. Max damage reaches at 2 seconds. If you reach the 2.5 second threshold, the ability fails (maybe scratch that, instead make it throw itself anyways, but deal less damage or smthng). No mana refunds. Maybe a bit more than 2.5 seconds, maybe 3. Not sure. Pretty long range. Fast projectile.
E. Skillshot. Fires 5/7/9/10/10 projectiles forward. It throws one every 0.5 seconds. You can move while using this ability. So you can do cool things like, an escaping enemy, you have a copy of yourself near it. You use your E on that copy, its not enough to kill it, so you swap with one that has the CD free, and use it again and kill that thing. If two of this projectiles collide, it will explode and deal the damage of both projectiles in an AoE and will slow as well.
Ok so maybe this sounds super OP. But think that you will be controlling 4 champions at one point. So youd Q with all of them (pretty quickly) but before use your W. Then quickly activate E on everyone so it slows them and you can hit W, then F5 and move forward to be able to hit your Es. At the same time, be sure to not die with one of them, and use your R active to save any straggling copies, or to kill an opponent.
SO this champion would be pretty fucking hard. Much harder than I may think. But itd be cool, to have super hard champion. I fear for the pros doe. As they could wreck anyone if they get the hang of this guy. But again, probably this wont happen. Just an idea. Hope you like it! [slayer-jinx-catface]