Champion Concept: The Revolutionist
The Revolutionist (unnamed, just abilities that I thought of)
Passive: Commander Entering combat causes a small army of soldiers and archers to be risen in a random area around you. Enemies that near the army will be attacked. The army disbands after 4/6/8 seconds and cannot be summoned for another 20 seconds. Soldiers can be disbanded by the enemy team by being killed (killing the soldiers individually or killing you).
Q: Peacetime Creating peace, heal all allies in the target area and disband any soldiers also in the area. The cooldown on Commander is reduced based on the number of soldiers disbanded. Enemies in the area become slowed and take increased physical damage for 3 seconds. Medics are not disbanded by the peace.
W: March Shoots a rifle in a line towards a target area, dealing damage as it travels. At max range or when you reactivate the ability, the shot explodes, dealing damage and causing all soldiers to move to the location. Enemy champions hit take bonus true damage from the explosion due to shrapnel. Soldiers in the area becoming prepared, increasing their attack speed and range.
E: Charge Charge forward to a target location with all soldiers, passing all terrain and dealing damage to enemies you pass through. Soldiers become prepared, increasing their attack speed and range.
R: Medic Rushes an untargetable medic to the target location from a large range. When it reaches the target location, the medic heals all allies in the area over six seconds before being disbanded as a normal soldier. The area is additionally revealed and slows all enemies. At rank three, the medic also increases the movement speed of allies in the area slightly.