[ASSASSIN] Hanah, the Sanguine Shadow

Velzard of Koz··2 votes·361 views

#P - Bloodthirsty Blades


Damaging enemy champion via ability grants 1 Bloodvenom (lasts 6 seconds, refreshable), up to 3 Bloodvenom. Basic attack consumes 1 Bloodvenom to deal bonus 40 + 20%BonusAD Magic Damage.


#Q - Kingsbreaker's Strike 60 Mana 14 / 13 / 12 / 11 / 10 Cooldown


Jumps on nearby minion or monster, staying for 0.5 second then dashing in the direction of cursor moderate distance dealing 40 / 75 / 110 / 145 / 180 + 60%BonusAD Physical Damage to enemies she passes through.


#W - Sanguine Frenzy All Bloodvenom 10 Cooldown


Consumes Bloodvenom to heal for 30 / 45 / 60 / 75 / 90 + 25%BonusAD Health per 1 Bloodvenom consumed.


#E - Glaivesurge 60 / 65 / 70 / 75 / 80 Mana 8 Cooldown


After 0.5 second cast-time, slashes all nearby enemies dealing 40 / 65 / 90 / 115 / 140 + 45%BonusAD Physical Damage. If Hanah has at least 2 Bloodvenom, she can recast this ability for free within 3 seconds to dash to targeted enemy, piercing them dealing the Physical Damage again.


#R - Berserk's Hemorrhage 20% Maximum Health 80 / 75 / 70 Cooldown


Goes berserk, gaining 3 Bloodvenom. While it lasts, basic abilities gain bonus effect - this effect ends once it's consumed for heal, Hanah basicattacks or 10 seconds pass.

Kingsbreaker's Strike skips jumping on minion or monster and immediately dashes extended distance. Sanguine Frenzy additionally grants 45% Movement Speed for 1 second. Glaivesurge slashes instantly and has increased range on the pierce-dash.

Killing enemy champion while berserk refunds 50% of the cost once.

5 Comments

Frightning1 votes

Looks more like a diver Fighter-Assassin than a pure assassin (think more like Irelia than Zed). That W is not something you give a pure assassin, but it does go nicely on a fighter that is meant to be a diver (look at Irelia's W, or Renekton's Q for example).

Ninja Baby one1 votes

I'll be honest, this is kind of an underwhelming champion concept in my honest opinion.

The passive is fine, though there's nothing really special to it. A bit like Riven's passive except magic damage, but that's only a small problem. It's a fine passive, just not very inspiring, considering there's not really that big a possibility of having this be a very skill reliant passive like Rivens as reaching 3 stacks of bloodvenom likely happens with 3 basic spells that damage, meaning you'll have to wait for cooldown anyways. Hitting more than one champion of course does make this easier to stack, but by then, you basically expect to stay at 3 stacks at all times.

The Q has the problem of forcing you to use it on a minion or monster first, meaning that if you're in a cleared jungle, you'll have no Q. This could be fixed in a number of ways, but I'd say it needs fixing as searching for a minion or monster to do your damage is not something you'd want in a hero such as this. I also expect the animation of this spell being somewhat clonky. Perhaps allow people to reactivate the spell in its current form instead of it triggering after 0.5 seconds? Would allow for better timing and a bit more skill in using the spell.

The W is a simple self heal. There's not really anything special to it. Perhaps add an extra passive to it of some kind? Or have this be the spell that ties the bloodvenoms to his attacks and give him a new passive all together? Could perhaps make people consider maxing this first instead of the E. Really not much to say about this other than ideas to make it more interesting.

The E is... Weird. This simply comes down to the recast as the wording is a bit uncertain. " If Hanah has at least 2 Bloodvenom, she can recast this ability for free within 3 seconds". This can completely change dependant on when the spell checks for the amount of bloodvenoms you have. If it checks before you cast the first part, the spell can almost never be recast as it requires either your ultimate or hitting two enemies with your Q. If it checks after you've cast the first part, change the wording to "If Hanah has at least 2 Bloodvenom after casting, she can recast this ability for free within 3 seconds". It's a small fix, but would make the spell way more likely to be recast. Either Hit Q, then E or hit two people with E and you can then recast, use W to heal and Q away for plenty damage.

Now the R... This is honestly the weakest part of the kit, which is weird to say about an ultimate. An ultimate should be a powerspike of some kind, not a burn self for slightly altered spells. Honestly, the empowered effects wouldn't be a problem to just have as normal spells. I'd suggest getting an entirely new powerful ultimate.

Velzard of Koz1 votes

Yeah, the thing with the Passive and the W is that it's about how you use it. Typical combo is Q and then EE, which gives you three stacks and now: in case you mess up you have less stacks and have to decide whether you can finish the enemy off by sacrificing one of the stacks or whether you'd rather disengage with heal, sacrificing all stacks. The uniqueness in it is the decision how you want to use the stacks - aa or heal - and also how strong the heal will be. Very similar to Tryndamere.

As for the E, yeah it was meant exactly as you assumed (I didn't have enough time to elaborate), either QE or you must hit two enemies with E.

As for the ultimate, I think her potential for deleting with purely QEE combo (even without Passive) is already good enough so I didn't want big-boom ult, more like something you use in the emergency. You get caught without minion? Your Q now dashes without it. You need to delete enemy fast. QEE is now more reliable and faster. This is why the ult has relatively low CD early. I didn't think it would be worth making the CD scale too fast though as the ult is kind of counter-play temporary remover. And the reason she pays with HP is so that she gets some risk - as she's assasin - while being rewarded via refund should she use it right.

Ninja Baby one1 votes

I get what you want to use the W for, but I still think you somehow should make the spell more exciting, which is why I said you could add a passive to it. In its current form, it has no use other than just healing you in sacrifice of your damage. Really, the spell isn't much different from the Heal Summoner spell, even has a speed boost if combined with the ultimate. Would you really want to see a champion whose basic ability is just a copy of a summoner spell?

Great to know I understood the E right c:

And... Well, if you want the ultimate to be an enhancer for your basic abilities, that's quite alright, but perhaps look at how Karma works for that. It massively makes her spells stronger, by healing her, giving the shield to everyone or dealing a whole load more damage on an ammo system. This is the closest to that concept that exists in the game and you should possibly look to see to make the enhanced effects bigger. This ultimate doesn't feel like an ultimate at all, but something akin to Katarina's old W, which was a spell basically everyone hated, even the Katarina players. As for the HP cost, I don't think you should have it at all. You want it to be a risk/reward kind of deal, but yet you have a heal on the champion? And if you just ultimate->W, you'll have most likely lost life considering the extreme cost of the ultimate and the lax heal of the W.

Velzard of Koz1 votes

As for the Karma-like ultimate => yeah, actually the only reason I didn't make it that way is because I already have like three champs in my mind with such ultimate so wanted something different :D

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