Champion idea (no name yet)

hipopotosaur·12/23/2015, 12:50:06 AM·1 votes·315 views

I was thinking about having him possibly be one of the void creatures, idk if this will screw with lore or anything but i was also imagining him as a massive millipede

????????

????????’s passive is Infestation: every 20 seconds he generates a small centipede minion with 20 hp and 10 AD, they attack targeted enemies and nearby minions for 10 physical dmg scaleing with 7% of ska’ lay’s AD and an additional +1.5 per level

Q: Squirming Wave ???????? rears up and falls back to the ground, sends out a projectile wave of centipedes in a cone shape, that spreads as it follows its course. if it hits an enemy, they take 50 Physical dmg scales with 40% of AD of AD (+10 AD with lvl) slowing for 1.5 (+1 sec with lvl) All enemies hit by Squirming wave after it passes through an enemy only take half of the damage and slow. 10 sec cooldown - .5sec per lvl

W: Piercing Claws ???????? lunges forward grabbing the first enemy he comes into contact with, that enemy takes 65 (+AD) (+15 with lvl) scaleing with 32% of AD and is stunned for 1 second (+.5 sec with lvl) 14 sec cooldown -.8sec per lvl

E: Skitter ???????? devours all the minions he currently has from his passive, gaining +15 movement/atk speed and +15 true dmg on his auto attacks, per minion devoured. lasts for 10 seconds. 15 sec cooldown - .5sec a lvl

R: Passive: every 35 seconds ???????? produces another body segment, when brought below a certain max %hp, (diff for each body seg, EX: has 3 extra body segments, goes below 70% max health outermost one breaks off, then the next breaks off at 80%) the outermost segment breaks off, skittering with 350 movement speed (+10 with lvl) towards the nearest enemy champion, upon reaching an enemy attaches to them, dealing 10 (+10 with lvl) a second to them, dies after 5 sec. if it does not find an enemy in 5 seconds, it just dies on the spot. max 6 segments. gains + 55HP for each attached segment. Active: ???????? gains +40 movement and atk speed for each additional segment he has currently and + 20 true dmg on his auto atks and abilitys, and passive spawns, for each minion he has from his passive.

lvl 1 cooldown - 140 lvl 2 cooldown - 100 lvl 3 cooldown - 60

Im open to suggestions

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