Champion Concept #6 (Abrigor the Masked Merchant)
Link for #7 Link for Rework Lore- Make 12 masks so goes the lore, To summon the merchant Abrigor, Never to much and never to few, To insure the appearance of his motley masked crew, He holds masks on fingers and masks on toes, And masks that do more than most people would know.
Role- Lane specialist
Only one minion can have a mask at a time
Passive- Mask of Self 50% of all damage taken is transferred to the nearest minion Calculated before armor and magic resist
Q- Mask of Regeneration Cast on allied minion Only 1 mask can be in play at once Recasting transfers the mask between minions Mask gives said minion a green aura, that heals all players and minions inside
W- Mask of Titans Cast on allied minion Only 1 mask can be in play at once Recasting transfers the mask between minions Mask makes minion super big and Triples its hp Minion gains a blue aura which sucks up all enemy spells cast in its range, making them do damage exclusively to said minion
E- Mask of Shadows Cast on allied minion Only 1 mask can be in play at once Recasting transfers the mask between minions Mask paralyzes minion subtracting 10 hp per second For every 30 hp lost minion summons a shadow copy of itself that can do everything it can do Shadow minions can't where a mask of any kind
R- Masks of Oblivion All minions in range of your passive get an Oblivion mask for 15 seconds If a champion steps within range of you or a minion with an oblivion mask each mask including yours will shoot a damaging laser at them (The champion just has to be in range of 1 mask how far away the other masks are is irrelevant)