Champion Concept: Telmor, the Abyssal Overlord

Arrowind·7/3/2015, 8:44:11 AM·5 votes·1,075 views

I thought of ideas for a new mid laner that could be seen in League of Legends.

Special Interaction Quotes Joke to Cho'Gath, " You just keep getting bigger and bigger as you eat my minions." Taunt to Cho'Gath, "You ate my family, now I will save them from your stomach!"

Joke to Kassadin, "Let me guess, Malzahar brainwashed you?" Joke to Kassadin, "You were once mortal, but you entered the league and you keep coming back to life!" Taunt to Kassadin, "We have a lot of history Kassadin, lets make that history stop today!"

Joke to Kha'zix, "Aren't you kind of big for a bug?" Taunt to Kha'zix, "You are a measly house fly, you disgusting bug!"

Joke to Kog'maw, "Kog'maw, if you didn't notice, uhm, you have a hole in your tongue." Taunt to Kog'maw, "I will end you, and you're tongue..."

Joke to Malzahar, "What I really want to know is how are you floating?" Taunt to Malzahar, "I WILL LOOK INTO YOUR ESSENCE NOW MALZAHAR!"

Joke to Rek'sai, "Now there are two bugs in the Void." Taunt to Rek'sai, "I will squash you as I did with Kha'zix!"

Joke to Vel'koz, "You are a giant eye with armor, let me grab a stick and poke that eye of yours." Taunt to Vel'koz, "I will take this spear and jam it in your face! ... I mean eye!"

Taunt to Annie, "I would be ashamed to kill a little girl"

Base Stats Health: 567 (+91 per level) Health Regen: 7.83 (+.87 per level)

Mana: 411 (+44 per level) Mana Regen: 8.96 (+.57 per level)

Attack Damage: 51.61 (+2.595 per level) Armor: 19.67 (+4.1 per level)

Attack Speed: 0.579 (+1.34% per level) Magic Resist: 30 (+0 per level)

Movement Speed: 335 Basic Attack Range: 550

Abilities

Passive - Endless Power Telmor needs stacks to use his abilities. Telmor gains +1 stack every 3.5 seconds. Telmor will also gain +2 stacks for killing a minion and +20 stacks for killing a champion. Telmor has max stacks of 80. If Telmor goes below 10 stacks he will gain a 3 second movement speed buff (+30% current movement speed). Telmor will start with 0 stacks and he will start gaining them at 1:30

Q - Abyssal Spear Cost: 20 stacks Range: 700 Cooldown: 7 seconds

Telmor throws his spear in the desired direction. If it connects with an enemy champion he can wait 3 seconds and he will pull the enemy to him dealing 100/125/150 (+75% AP), then roots them in place for 1 second. Telmor can also reactivate his Q to pull himself to the enemy champion dealing 100/125/150 (40% AP). If Telmor does not hit an enemy, he will gain +10 stacks.

W - Abyssal Spirit Cost: 15 stacks Range: 1200 Cooldown: 63/52/41

Telmor gives vision of the desired area for 5 seconds. If he does not spot an enemy, he can teleport to the vision clearing. If Telmor does not teleport to the location he will gain +8 stacks back.

E - Abyssal Rush Cost: 10 stacks Range: 400 Cooldown: 10/9/8/7/6 seconds

Telmor dashes to the desired area. If Telmor dashes through an enemy champion he will mark them for 7 seconds. If the mark activates it will deal 50/75/100/125/150 (70% AP).

R - Abyssal Terror Cost: No cost Range: 650 Cooldown: 123.45/137.55/150 seconds

Telmor can suck a marked enemy into his spear, activating the mark. Telmor then can launch the enemy within 3 seconds and deal area damage. The enemy champion will stop at the first enemy champion hit and cause a small explosion in a small radius (400) dealing 150/200/250 (65% AP). If Telmor does not launch the champion his spear will explode dealing 100/150/200 (60% AP). (Of course his spear will regenerate back, because it is an abyssal spear, he just conjurers it.)

I realize that I do not have any art for him as I am not an artist. I may get someone to draw him out or the community can do some art if they would like (not needy :P). I hope you like the champion concept :D

6 Comments

sneezing slug7/3/2015, 10:21:00 AM1 votes

Ultimate seems a bit broke, but the rest of the kit I like. Not half bad.

Mind checking out my concept?

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZzT459oM-warhorse-the-foundation-of-strength

x DeFo x7/3/2015, 2:05:59 PM1 votes

At first I wondered how he would lose stacks, but then I saw that's how he fuels his abilities. Would he be a mana-less champion and just show his stacks for a resouce?

Also, Q cooldown seems very low for how strong it is (it's basically a Blitz hook + thresh hook + snare) As long as W's range isn't too big, seems like a cool ability. I like the synergy between his E and R. His ult reminds me of Stitches ult in Heroes of the Storm.

Very cool idea! Seems like a a support Cho'gath with some hooks!

Lhostalis7/4/2015, 2:27:20 AM1 votes

It seems that you're pretty much required to CS well to fulfill any hopes of poking in lane, I'd make it 1 stack ever 3-4 seconds to help out in situations where the lane has been frozen in the opponents favor, And just so you're not completely helpless for some parts of the early game. And 150 movement speed on the passive seems a little excessive, I think it ought to be a percentage of current movement speed, Like 25%-35% of his current movement speed. And the scaling seems very low, The Most of his abilities have low base damage as it is. Most of them ought to be at like 65%-75% AP scaling Ratio. And reduce the cooldown on his W by a LARGE amount... If its his only gap closer aside from flash make it a little more spammable. And a slight adjustment to make his Q a little harder to use, But better I think; Make it so that they meet halfway, replace the root with a 25%/30%/40%/45%/50% slow and give him a shield based on AP. So essentially mix Nautilus Q with Azir E, replace the knockup with a slow, Something like 75/100/150/225/300 (shield strength) 45% AP scaling. Then late game He'll have a healthy shield to dive with. Oh yeah, The base damage is fine for the Q, Just increase AP scaling on all of his abilities except ultimate. Overall I think Its the best champion concept today, and I'd LOVE to play this champ as he's just my style. :)