(New Champion Concept) Ember the Old Hermit

Yolo Hat·8/9/2017, 8:53:16 PM·1 votes·327 views

Lore: In a cottage just outside of bilge water there lived a young witch that wanted nothing more than to improve and develop her craft. But one day a desperate group of people arrived at Embers cottage with gifts of silk and spices. The group explained that they are nomads and that there people were being abducted and taken somewhere in bilge water. Ember found and put a stop to the pirates and found something other than rune magic to occupy her time. Heroism. She became a sort of guardian to the nomadic tribe. Grew old as she watched the small tribe get so large they had to abandon there nomadic ways in favor of a more sedentary culture. The village soon began to forget about Ember as the village hadn't had villains in a long time. Until one day a ghost came to the village looking for someone. The ghost told the village that if they were harboring an enemy of Mordekaiser.

Role: Marksman/Jungler

Passive: Burning Passion: Ember constantly pulses (45%-70% AD based on level) physical damage to everyone around her. Lifesteal is 25% as effective on this passive.

Q: Magma Pool: Ember creates a Pool of magma over a targeted area slowing enemies in it for 40/50/60/70/80% and dealing 15% AD physical damage every half second an enemy unit is in the pool and applies a magma mark to the enemy unit lasting 1/1.5/2/2.5/3 seconds.

If an enemy unit steps on a magma pool it gets contaminated. If Ember stands in an uncontaminated pool she begins channeling for 1.5 seconds hardening the magma pool into a magma spire if Ember takes damage than the channel is interrupted. If an enemy stands still over a magma spire then they begin channeling for 1.5 seconds to destroy the spire. Magma Spires will disappear after 15/20/25/30/35 seconds + 2 seconds for every 100 mana.

If Ember auto attacks a marked unit then all spires in range come out of the ground and heat seek the target enemy one by one. Each Spire impales the target for 75/100/125/150/175 + 75% AD physical damage. If the targeted unit dies before all spires connect than the remaining spires will target the closest unit to the dead one.

The range that enables spires to be usable is an area around Ember, her cursed lava trail and her volcanic rune.

W: Cursed Lava: is a single target ability that only works on enemy champions. When afflicted with this curse the enemy champion will start to ooze magma giving Ember true sight of the target. This magma will burn target champion for 3/6/9/12/15% of there maximum health in physical damage over the coarse of 5 seconds lasting for 5/6/7/8/9 seconds. Also the target enemy champion will leave behind a lava trail where ever they walk dealing the same damage to any enemy unit the walks in it.

The lava trail can go over walls and stay connected in all circumstances like for example is an enemy flashes through a wall the trail will form over the wall to connect itself.

E: Volcanic Rune: Ember buries a volcanic rune directly beneath her. There can only be one rune at a time and the rune lasts until destroyed. 1 second after being placed the rune becomes invisible and grants vision of a small area around it. Ember can reactivate this ability if within range of the rune to detonate it. Dealing 25% AD AoE physical damage and stuns all enemy units in its blast radius for 1 second.

If Ember holds this ability for 2 seconds then she teleports to the rune before detonating it. Same range rules apply. When holding this ability Ember moves 50% slower and damage interrupts the channel.

If the Volcanic rune is placed in a lava trail then it looses it's invisibility. The Volcanic rune will surf the lava trail until it hits the champion on the other end stunning them for one second. After 2.5 seconds the rune will detonate itself automatically.

R: Corpse Explode R Passive: When Ember damages an enemy champion they get filled with glowing magma that will remain in the enemies copse until they respawn.

R Active: Can be cast when dead. Ember detonates all nearby copses including herself if dead. The explosions will deal 100% AD AoE physical damage per corpse. Champions filled with glowing magma will deal 75% of all the damage they received from Ember as bonus physical damage.

Voice Lines:

When banned states: "Follow your dreams, I wont get in your way"

When picked states: "Your never to old to enjoy life"

When using Corpse Explode states: "Now... you die" or nothing

When killed states: "I lived a fulfilling life" or "I only have one regret"

Also states: "When you love doing something you want to do it again and again"

When taunting Quather states: "I can never forgive you"

Quather replies: "Non-forgiveness... how bland"

Magorga states: "Aw don't be like that I'm sure you 2 can work something out"

Ember replies: "Shut up Magorga my only regret is not killing you"

Feedback would be appreciated. I will admit that I don't actually play marksman and have concerns about the balance of this champion.

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