Snatch, the vexing spectre
[img]http://i.imgur.com/OXSimcZ.png[/img]
SHORT VERSION
Passive: Poltergeist's essence Taking less damage from physical, and take a little more from magic damage.
Q – Phantoms Get a specific amount of phantoms to give yourself magic resist and armor. Using basic attack while having phantom will add damage and slow to your basic attack, consuming 1 phantom pr. basic attack. More phantoms will function like Runaan's hurricane, except it only hits enemy champion and consumes 1 phantom pr. shot.
W - Scary Curse A trickster ability, which makes the cursed enemy get attacked by fake enemy abilities, depending on what champions the cursed, is against. Scratch can see the cursed for 2 seconds when he is attacked by the fake abilities.
E - Haunted Flight Snatch flies forth and back in a straight chosen line, damaging every enemy he meets and immune to disables. He can fly through walls and use his Ult while under this flight.
R - Possession Take host of any unit for a specific duration. If Snatch takes control of a minion, he can control it to attack and move. When the unit he is in dies, Snatch gets stunned, or if he leaves the host by pressing R again, Snatch will scare his enemies in the area causing them to flee. Enemies can't see who Snatch is possessing and Snatch can still uses his W while in a unit.
LONG VERSION (lore, stats, abilities with numbers, quotes)
Story time: “ Rumours goes about how a child fell into a well, while playing outside of a stronghold ruin used during the rune wars. You can hear at night when you go there a slight laughter and childish rhymes echoing up from the deep, dark well, and a cold breeze coming down your spine every time you look down in it. Children who have been near the well, says the spirit told them his name is Snatch, cause that was the sound he made when he fell down the well. Villagers have let the well be, scary but an insignificant thing, which didn’t mean much to the villager’s daily life. It was until magicians and exorcists heard about the well’s reputation, and tried to solve its mystery. But the spirit, which lived in the well, got released from its prison by the conjurer’s spells, and scared his saviours to death and flied out in the night. He grinned as he was heading to the village; it was finally playtime for Snatch. The morning after was a madding sight for every traveller. Shops windows was smashed with bricks and raided, houses was wrapped in toilet paper, greased with eggs and drawn on with color crayons. The streets where covered in mine fields of crackers, slippery soap and banana peels, every mailbox was filled with trash and nasty things. Every door and window was smashed, damaged or open, an empty ghost town. The laughing echoes and childish rhymes have now moved from the well, to the village near it, but it wasn’t going to stay there for long.”
STATS: Health: 512 – 1804 Healths regen: 5.4 – 14.8 Mana: 334 – 1184 Mana regen: 6.0-19.6 Ranged: 560 Attack damage: 51 – 98 Attack speed: 0.5 (+0%-023.1%) Armor: 19.2 - 87.2 Magic resist: 30 Mov speed: 330
[img]http://i.imgur.com/GgjQNh5.png[/img]
Passive - Poltergeist’s essence Not mere mortal weapon can defeat a Poltergeist; they only feel fear for magic. Snatch takes 25% (+10% AP) less physical damage, but takes 10% (+2% AP) more magic damage.
[img]http://i.imgur.com/MUKAlfB.png[/img]
Q – Phantoms Range: self cost: 30/40/50/60/70 cooldown 10 Snatch gets 1/2/3/4/5 small phantom circulating around him, each giving him 10 armor and magic resist until they’re used. Snatch uses the phantoms for the next basic attack he does, slowing the enemy 35% for 1 second and dealing 20 extra magic damage (+20% AP) consuming 1 phantom for each basic attack. When hitting on a enemy champion while having phantoms and there is more enemy champions in a 1000 range, Snatch will send a phantom with basic damage to them too, consuming 1 phantom for each enemy in the area.
[img]http://i.imgur.com/ppcGVqT.png[/img]
W - Scary curse Range: 3000 cost: 20 cooldown: 15/13/11/9/7 Passive: Get vision upon people who have been “Spooked” by fake attacks for 2 seconds, during these 2 seconds Snatch will gain 215 bonus movement speed.
Active: Curse enemy champions with the trickster debuff: “spooked.” The debuff “Spooked” makes up fake enemy abilities appear near bushes and where the cursed stand, depending on what champions the cursed is against. The attacks will appear randomly, and the debuff will last until 1/2/3/4/5 fake attacks have appeared. The debuff cannot be seen by enemies and fake attacks can’t appear at the teams’ bases.
Example: Zigg’s ult mark appearing under the cursed, shaco attacks behind the target’s back or ashe’s volley from a bush near the cursed.
[img]http://i.imgur.com/8BIVjcm.png[/img]
E – Haunted flight Range: self cost: 20 cooldown: 10/9/8/7/6 Snatch flies forward 800 range and backwards to his original position in a straight chosen direction, hurting enemies on his way (only once, not by per pass) with 60/100/140/180/220 magic damage (+60% AP). On his flight, Snatch is immune to any disables, unit collision and can pass through walls. He can grab lanterns, get eaten by Tahm Kench and use his abilities while on this flight. The flight takes 1 second.
[img]http://i.imgur.com/qo7HwP9.png[/img]
R – Possession Range: 150 cost: 100 cooldown: 50/40/25 Snatch posses a unit for 2/2.5/3 minutes, only allies can see whom he have possessed. If the host is a minion, Snatch can control it; make it move and attack. If the unit Snatch posse is killed, Snatch will be thrown out and stunned for 2 seconds. Snatch can escape the host by clicking ult again, and will scare his surroundings, causing enemies to flee for 1/1.5/2 seconds. Snatch can uses his W while possessing a unit, and the cooldown will start as soon as Snatch escapes his host.
QUOTES:
Upon choosing Champion: “BOOH! I scared you!”
Upon starting a game: “ Let the haunting begin.” “ Let’s yell, clatter, sing and play.” “ This place is now haunted!”
Movement: “(Humming a song)” “(Laughter)” “ Have you seen my crayons?” “ Child’s play” “ Let’s find some playmates.” “ Merily, Merily, life is but a dream.” “ Down the corridor we go.” “ One, two, I’m coming for you.” “ Eeny, Meeny, Miney, Mo…” " Ring a Ring o' roses..."
Attacking: “Make noise.” “ Harmless, childish tricks.” “ Pinching, biting, hitting!” “ Wanna play?” “ New toys to play with.” “ Catch a tiger by its toe.”
Taunt: (childish rhymes) “Fools are running if they can, when they see me every man!” “Whimper when I do my best, your life get’s on a test!” “Upsy daisy, bullies are lazy, always falling on their facy!”
Upon using Phantoms: “ Playmates!” “ I got bubble-gum!” “ I told you I had friends!”
Upon using scary curse: “ Ooooh! It will give them goose bumps!” “ So scary their pants will be wet!”
Upon using Haunted flight: “ Got your nose!” “ Hahahaha!” “ Gotcha!” “ Tag! You’re it!” “ Oh! A nickel! ”
Upon using Possession: “ Oh, roomy in here. ” “ You’re going to be my new playroom! ” “ I’m going inside to play instead. ” “ Topsy Turvy! ”
Upon pressing Ult again: “UGA, UGA, BUGA!”
Upon being hit by Nami’s tidal wave and aqua prison “No! I’m allergic to water.” “I can’t stand foam in my eyes!” “I hate bathing day!” “Auch! Water in my ears!” “Ah! No! I bathed yesterday!”
[img]http://i.imgur.com/QxJyP0H.png[/img]
STRATEGY:
Farming with Haunted flight, to get the far away minions and damage the enemy.
Use scary curse to make the enemy either careless or super jumpy for ganks, or scare them for life if they’re going into jungle. In the last end they will not even see if it’s a real attack or not, before it’s too late.
Hide inside one of your teammates by using Possession before you engage in a team fight, and if not in the start of the fight, you can jump out at any time at the fight and stun the enemy for either making it easier to escape or attack. Always use Q right after to gain some protection, or go directly for kills and use Q and E.
When escaping in jungle, you can use haunted flight to go over walls and use ult to possess a monster in the jungle, and then press ult again to get on your way. Or hide in a minion wave, to buy some time.
Hunting down single target when their spooked, chase them down with haunted flight and possession.