@Riot Some Aatrox rework ideas, from an Aatrox main, please give it some time and read it

ZaNJeTsU·7/29/2017, 9:08:41 PM·3 votes·989 views

Hi,

I'm Zanjetsu, an EUW Aatrox main player, and I want to share some thoughts about Aatrox rework

P: Renamed from blood well to The Darken Blade Description - The Darken Blade has finally encountered a body, and he has gained 15% Attack Speed (increasing by level), 100 additional range, and 15% healing from any sort of dmg he deals, in addition aatrox will gain stacks from attacking enemies, once he got full stacks he can chose between chaos or Order

Q: The Darken strike for the next two basic attacks Aatrox gain 50% Aattack speed dealing % of his enemies Current health as true dmg on the first attack and healing for % of there missing health on the second attack Thirst effect: the attack after the two basic attacks will heal Attrox for x health Anger effect: the attack after the two basic attacks will crit for % dmg Rage effect: the attack after the two basic attacks will inflict the enemy with grievous wounds

W: land of war Passive: Aatrox has a secondary bar called blood well, his blood well has 3 stages depending on his missing health: Thirst, Anger and Rage active: Aatrox puts his blade in the ground inflicting the area he stands in with blood, gaining a shield, rooting enemies and doing an effect depending on his blood well state Thirst: stealing % of each enemy rooted health into himself Anger: gain 50% attack speed and 20% base AD for 5 sec, refreshed on attacking enemies and monsters Rage: all the area inflicting will be burned in fire dealing true damage over time to all rooted enemies and slowing them for (20%-50%)

E: hand of blood Aatrox loses % of his health for gaining the ability to dash forward, when he reach enemies he will stun them for X sec, if Aatrox use this ability on a wall he can standstill on the wall for x Sec, and he will gain a second cast, the second cast he will get additional range, and instead of dashing he will jump into an area knocking up all the enemies in that area for X sec, at any case he will get 80% attack speed once he locked on an enemy champion

R: Tides of war Passive: Aatrox gain a revive and will be put on cool down based on his ult level Active (1) "Order": Aatrox unleash his darken powers, filling his blood well, gaining base AD, Additional attack range, and his basic attack will inflict enemies with grievous wounds and will slow them for % while his blade will stop healing for the duration, Aatrox can revive if his revive is up
Active (2) "Chaos": Aatrox will deny his revive in trade of stealing an enemy champion teleporting them to an area on the map, then imprisoning them for 2 sec while he deny his revive, turning the tides of war, after the 2 sec end Aatrox will awake gaining bonus armor and 30% attack speed, and an additional attack range

4 Comments

Yolo Hat7/29/2017, 10:03:47 PM1 votes

I like this rework idea. It suits Aatrox well (I can particularly see the better cc helping), however I want to clarify a few things.

So for his blood well is thirst for low health or high health?

So if I understand this correctly if Aatrox chooses chaos he can pick up an enemy champion and move them somewhere else, becomes some sort of cocoon around them and then he and the target enemy can move after 2 seconds. So ideally you want an enemy located somewhere in base so you can pick them up and place them at spawn executing them by tower? #Aatroll