Champion Concept

Godammit Nappa·11/28/2016, 3:52:39 PM·1 votes·634 views

At work so I will only give the basic idea now but I've written out all the abilities already and would love feedback. I will add the details when I am not stuck on my phone.

The concept though: a champion that starts out small, cute and somewhat weak (at least in looks) But as he devours more and more jungle minions though his looks mutate, and the monsters literally absorb into him. Giving him mutations (looks) His Q is a basic bite that deals true damage to jungle monsters. His W summons the last jungle monster killed to assist him for a short time. His E lunges to a target. Then can be used to stun a target. His ultimate let's an ally club inside you and they cannot be harmed. You take all damage, have increased tenacity, cannot be silenced. Meanwhile your ally can auto and use non movement altering abilities or certain ultimates cannot be used either. While your passive is also doubled for a short duration. This only lasts for about 5-10 seconds. Your passive is every jungle monster you consume applies a permanent buff to your character. Thus the longer the game goes and the more jungle creeps you kill the more potent a character you become especially when in ultra form. I'll apply details and other notes later but current thoughts on the rough draft would be helpful.

2 Comments

Exodusian11/28/2016, 9:13:04 PM3 votes

Tahm Kench, Nunu, Kha'Zix, Gnar had a child it seems