Rosanna, Carrier of the Phantom Lantern
Primary: Marksmen. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 3. Difficulty: 5.
Friends:
. (not really friends more like "rivials").
Enemies:
. (HINT: Thresh is the killer)
Health: 444(+38). Health Regen.: 2.2(+0.46) Mana: 0(+0). Mana Regen.: 0(+0) Range: 520(Range). Attack Damage: 48(+2.9) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Shadowy Being: Do you wish for revenge (thump). Rosanna: Yes. Shadowy Being: Do you wish to avenge your parents (thump) Rosanna: Yes. Shadowy Being: What would you give to have your revenge (thump) Rosanna: (Rosanna raises her head & stares into the face of a massive shadowy creature) My soul. Shadowy Being: Very well. Until you have your revenge your soul shall belong to me (then the shadow enters Rosanna’s body) Shadowy Being: Until your parents killer has been punished you shall not die.
Appearance: Rossana is 5'ft tall Caucasian woman with short brown hair with her bangs covering her left eye, both her eyes are blue. she wears a long coat that is dark grey in coloration with white markings on the back, she also wears black gloves, jeans & boots with metal plated soles. strapped to her coats left side strap that looks like a cyclinder with a latch that opens it to reveal the ghostly light inside it. her weapon is a shotgun sized rifle.
**Gameplay:**Rosanna is a Sustain or Burst Hybrid Damage Marksmen/Fighter that is all about risk reward gameplay by actually jumping into the thick of a fight & dishing out damage even if she ends up dying in the process, for Rosanna to be played at her maximum effectiveness is knowing when to dive your opponent & laying down her massive burst damage & if you are about to die pop your ult to save your ass & to make you the victor in any trade or to give you a chance to disengae from a bad situation.
Passive: Soul-Lit Lantern. With every 10% of Rosanna’s HP missing her lantern she has strapped to her waist it will start emitting a light blue light, with each 10% of her Max HP missing Rosanna’s Armor & Magic Resist will increase by 5% & when Rosanna reaches 50% of her Max HP her Armor & Magic Resist will be increased by a cap of 25%. If Rosanna’s HP reaches 0 she enter her Death State & the lantern will fully be lit & Rosanna will have Death Immunity for 6 seconds, if Rosanna has used her Passive’s Death Immunity it will go on a 217 second Cool Down.
Q-Ability: Sigil Mark. Range: 450. Cool Down: 9. Physical Damage: 35/55/75/95/115(+60% bonus AD). Activate: after Rosanna has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Rosanna will load a special shell in her rifle then fires it at the target, after the activation the target it will deal Physical Damage & will apply a Mark to the target for 5 seconds. While a target is marked that target will take 10% increased Damage from Rosanna’s Basic Attacks & Abilities.
W-Ability: Piercing Shot/Spectral Surge. Range: 550. Cool Down: 17/16/15/14/13. Physical Damage: 65/105/145/185/225(+40% bonus AD). Critical Hit: 7%/9%/11%/13%/15%. Magic Damage: 45/85/125/165/205(+50% bonus AP). Heal: 5%/6%/7%/8%/9%. Activate: after Rosanna has chosen a narrow path with this Ability then upon its activation Rosanna will fire a piercing slug round in the chosen direction, when the slug comes in contact with an enemy target it will deal Physical Damage to the target. If the slug comes in contact with an enemy target with 50% remaining HP then that target will have a chance to be dealt Critical Damage. Living Vengeances: after Rosanna has chosen a narrow path with this Ability then upon its activation Rosanna will fire a bolt of spectral energy in the chosen direction, when the spectral bolt comes in contact with an enemy target it will deal Magic Damage to that target & will siphon a percentage of the damage dealt to Heal Rosanna depending on how many enemy hits. If this Ability dose hit a target Rosanna will not receive the total Heal until the duration of Living Vengeances has ended.
E-Ability: Stride/Drift. Range: 400. Cool Down: 14/13/12/11/10. Physical Damage: 95/115/135/155/175(+40% bonus AD). Magic Damage: 25/35/45/55/65(+70% bonus AP). Magic Damage: 65/85/105/125/145(+50% bonus AP). Activate: after Rosanna has chosen a direction with this Ability then upon its activation Rosanna will dash in the chosen direction, as she is sliding she will pass through Walls & Terrain. When Rosanna has reached the end of her chosen direction Rosanna’s next Basic Attack within 3.5 seconds will deal Physical Damage to her next target while also Stunning the target for 1.25 seconds. Living Vengeances: after Rosanna has chosen a direction with this Ability then upon its activation Rosanna will dash in the chosen direction, as she is sliding she will pass through Walls, Terrain & enemies. When Rosanna come in contact with an enemy target she will deal Magic Damage to that target while also applying a 1 second Stun. After Rosanna has reached the end of her chosen direction Rosanna’s next Basic Attack within 3.5 seconds will deal Magic Damage to her next target.
R-Ability: Living Vengeances. Range: Self-Cast. Cool Down: 109/85/67. Passive: whenever Rosanna has entered her Death State wither it be from her Passive or from her Ultimate’s activation Rosanna will have her Attack & Movement Speed be increased 15%, her Basic Attacks will deal 7% of her current Attack Damage as Magic Damage & she will be Immune to Slows & Stuns as long as her Death State is active. Activate: after Rosanna has activated this Ability she will enter her Death State reducing her HP to 0 becoming Death Immunity for the duration of her Death State, while Rosanna is in her Death State her W & E Abilities will have slight alterations to their activations. While Rosanna is in her Death State & she receives any Healing she will not be Healed until her Death State has ended, after the duration of her Death State Rosanna will have 5% of her Max HP Restored & if her Passive’s own Death State is off Cool Down & Rosanna dies her Passive will not activate if she used her Ultimate for 75 seconds. If Rosanna enters her Death State through her Passive she cannot activate her Ultimate’s activation or gain its benefits if her Death State has ended.
LORE: a simple waitress at a small restraunt in a small town on the outsides of Demacia Rosanna is a kind & gentle woman who cherishes life, she lives with her parents both who are terminally ill & are unable to provide for themselves let alone be able to do normal work. Rosanna works hard to save up money so she can afford a doctor to operate on her parents so they can get will & live their lives with out pain or regreates, when Rosanna finally earned enough to afford doctors to operate it was to little to late for her parents....as she ran home to tell her parents she found both of them dead her father in his chair with a huge opening in his chest & her mother lying dead in her bed with a massive hole where her heart was. after finding both her parents dead her mind went blank & callapsed on the floor, as she sat on the floor an ominus distanct voice called out to here she wanted to avenage her parents by finding their killer when answered yes a tall shadowy creature stood in front her. when she answered the creature it enters her body through her eyes & mouth taking her soul as payment & placed it in a lantern that was sitting on the wall counter of her house, after the pact was sealed she grabbed her fathers rifle & started searching for the 1 who killed her parents.