Hondo, the Unstoppable Giant
Primary: Fighter. Secondary: Tank. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 1. Difficulty: 6. Place of Origins: Ionia. Upon Selection: Present me with a worthy opponent.
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Appearance: Hondo is 5'ft tall sumo wrestler that has deep brown colored-eyes, his hair-style is oicho, his face has black kumadori face paint & on his stomach he has this massive black kanji tattoo that reads Unstoppable. he doesn't wear much clothing aside from a brown yukata with a bear insignia on the back that is usually hangs around his waist, he also wears a black fundoshi underneath
Play-Style: Hondo is a beefy Top Lane AD Fighter that wants to keep enemies with close proximity of himself bu using his array of Crowed Control effects within his Abilities that allows him to keep pace or lock-down enemies. Pros: while Hondo is mainly a bulky damage dealing Fighter that has great burst damage potential & wide A.O.E coverage, he can also be built as a damage soaking tank that uses his Major CC to disrupt enemies. Cons: unfortunately Hondo has no form of movement for either engagement or escape also he has no means of sustainability for him to withstand drawn-out battles so its a good idea to pair Hondo with teammates that can both help him be able to get into a fight & keep him fully healed.
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Health: 511(+30). Health Regen.: 2.0(+0.40) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 125(Melee). Attack Damage: 43(+2.6) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.631(+2.3%). Move. Speed: 344.
Passive: Hidden Rock Bed. Because of the layer of fat on top of his muscular body Honda will take 10%(+2% per Lv.) less damage from all Physical Damage from Basic Attacks & Abilities. When Hondo’s Max HP is 25% remaining his body will then tense up causing his muscles be bulk up giving him 8% Damage Reflection against Basic Attacks. NOTE: we have a Champion that takes less damage from Ability Power user Champions that being Galio so why not have a Champion that is more resistant to Attack Damage focused Champions.
Q-Ability: Air Hammer. Range: 350. Cool Down: 9. Physical Damage: 40/70/100/130/160(+60% bonus AD). Passive: every Basic Attack will build up a stack of Iron Palm to a maximum of 5. When Hondo has max stacks of Iron Palm his next use of Air Hammer or Crushing Wave will deal 10% more damage as well as Shred all affected enemies Armor by 8% for 1 second. Activate: after Hondo has chosen a broad path with this Ability then upon its activation Hondo will thrust his right arm in the chosen direction, after the activation the sheer force of the thrust will cause the air around Hondo’s arm to shot out traveling along the path dealing Physical Damage to all enemies within the Path while also Slowing all affected enemies Movement Speed by 40% for 1.25 seconds.
W-Ability: Earth Shatter. Range: Self-Cast. Cool Down: 22/21/20/19/18. Physical Damage: 80/120/160/200/240(+50% bonus AD). Activate: after Hondo has activated this Ability he will raise his left leg into the air then will slam his leg down on the ground after a 0.25 second delay, after slamming his leg on the ground the incredible force of the stomp will create a shockwave that will cover a 350-radius around Hondo that will deal Physical Damage to all affected surrounding enemies while also Knocking Up all affected enemies into the air.
E-Ability: Crushing Wave. Range: 450. Cool Down: 19/18/17/16/15. D.O.T: 60/70/80/90/100(+40% bonus AD). Total Damage: 180/210/240/270/300. Activate: after Hondo has chosen an 80-degree cone with this Ability then upon its activation Hondo will start thrusting his arms in the chosen direction, the force of the thrust will cause the air around his arms to act as a powerful air blast that will deal Physical Damage to all enemies with the cone every 0.5 seconds for 0.75 seconds. when an enemy Champion starts taking damage from this Ability they will at the same time being Stunned for 1.25 seconds.
R-Ability: Towering Mountain. Range: Self-Cast. Cool Down: 180/160/140. Movement Speed Boost: 20/25/30%. Increased Magic Resistance: 10/12/14%. Bonus Health: 100/150/200(+20% bonus AP). Physical Damage: 80/90/100(+40% bonus AD). Activate: after Hondo has activated this Ability he will enter into a leg-lock stance for 8 seconds, for the duration of this Ability Hondo will gain increased Movement Speed, Magic Resist & Bonus Health. While the stance is active all of Hondo’s Basic Attacks will deal Physical Damage & he will gain full stacks of Iron Palm for the duration of this Abilities activation.