[Champion Concept] Ouzo, Fracture of Realities

Jellycake Demon·4/7/2016, 10:58:36 AM·4 votes·1,083 views

Place of Origins: Unknown.

Primary: Support. Secondary: Mage. Additional Roles: Player Choice.

Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 5. Difficulty: 8.

Health: 411(+30). Health Regen.: 2.0(+0.38) Manna: 369(+29). Mana Regen.: 1.9(+0.37) Attack Range: 520(Range). Attack Damage: 23(+2.2) Armor: 13(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Unkown. Enemies: Unknown.

**Appearance: ** Ouzo is a tall lanky looking “human” figured being. Ouzo wears a black mantel that covers his entire head & shoulders, he wears a white mask that has a what looks like a crack running down the brow to the center of the mask. Ouzo wears a full body black tunic that goes down to his ankles, around his waist is a white sash that hangs in front of his waist. Ouzo wears very light looking arm guards & a chest plate that is split in 5 different pieces that hover in front of his chest.

Summoner Spells: summoner 4 & summoner 3

Item Builds: Starting Items: item 3340/item 2031/item 3303 Essential Items: item 3158/item 3001/item 3165 Offensive Items: item 3027/item 3116/item 3135/item 3089 Defensive Items: item 3157/item 3190/item 3110/item 3102

Passive: Fractured Reality. All the Walls & Terrain on the Map will have a Spatial Crack placed randomly on them, these Spatial Cracks will remain on the Wall or Terrain until Ouzo has Interacted with it. Both allied & enemy Champions cannot see these Cracks. Ouzo can Right-Click on these Spatial Cracks to instantly warp to the other side of the Wall or Terrain, after warping to the other the crack will disappear & Ouzo’s next Basic Attack will deal 40(+2% Targets Max HP)(+10% bonus AP) bonus Magic Damage. After the Spatial Crack disappears it will re-appear on a different spot on the Wall after a 85 second Cool Down.

Q-Ability: Reality Warp. Range: 400. Cool Down: 21/19/17/15/13. Cost: 100. Heal: 70/100/130/160/190(+40% bonus AP). Activate: after Ouzo has chosen either himself or a single allied Champion Ouzo can create an anomaly around the chosen target, after selecting a target this Ability will place a Buff that will remain active for 2 seconds. For the duration of the Buff if the affected Champion gains 5% increased Armor & Magic Resist while also gaining 6% Armor Penetration. Also if the Buffed Champion is targeted by a Crowed Control the anomaly will negate the CC & then will Heal the Buffed Champion, However if the anomaly Heals the Champion it will end the Buff’s duration regardless of how much time is remaining on the Buff.

W-Ability: Unto the Breach. Range: 500. Cool Down: 23/22/21/20/19. Cost: 70/80/90/100/110. Initial Magic Damage: 30/50/70/90/110(+40% bonus AP). Additional Magic Damage: 15/45/75/105/135(+20% bonus AP). Activate: after Ouzo has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Ouzo will send the chosen target into a pocket dimension, after the initial activation the chosen target will be dealt Magic Damage then is placed in Stasis making the target Invulnerable for 2 seconds. While in this pocket dimension the target cannot move, attack or be attacked. At the end of the duration the pocket dimension will rupture releasing the trapped Champion but creating a 175-radius explosion dealing Magic Damage to the initial target & any enemy units within its radius. If an allied Champion is affected by Reality Warp then that Champion can still Auto-Attack the trapped Champion in the pocket dimension.

E-Ability: Spatial Flux. Range: 400. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Passive: after Ouzo has Teleported or has passed through a Spatial Crack he will be infused with unstable energy, after this Passive has been triggered Ouzo’s next Basic Attack will also have him throw out a orb of unstable energy at his target dealing 80(+5pts per Lv.)(+20% bonus AP) Magic Damage. After using this enhanced Auto-Attack this Passive will go on a 12 second Cool Down. Activate: after Ouzo has chosen a single point within this Abilities Casting Range he will bend space to instantly Teleport to his targeted location, after Ouzo has Teleported he leave behind a spatial anomaly that will apply a 20% Movement Speed Slow to all enemies within 185-radius of the anomaly while also being slowly Pulled to it for 2 seconds.

R-Ability: False Perception. Range: Global. Cool Down: 235/215/185. Cost: 130. Magic Damage: 115/165/215(+40% bonus AP). Activate: after Ouzo has chosen a 200-radius location anywhere on the Map then upon its activation Ouzo will start Channeling for 2 seconds, after the Channel Ouzo & any allied Champions within 165-radius of him will be Teleported to the targeted location. If any enemies are within the targeted location upon Ouzo’s arrival they will be dealt Magic Damage & be Stunned for 1 second, however enemy Champions can see where Ouzo is attempting to Teleport to.

3 Comments

MeowGath4/8/2016, 2:27:16 AM2 votes

As amazing the idea for the ult is, there are three things regarding it that i would buff.

  1. A 200-radius for the target location is too small for enemies to remain in there for 2 seconds. it would be better if that were a 400 or 450 radius. Another reason is because they can see where you're teleporting to.
  2. The damage dealt upon arrival is rather low for an ult. Same goes for the AP scaling. I would've doubled both the flat damage for every skill level and the AP scaling (so that would be (230/330/430 + [80% AP]).
  3. That's one hell of a cooldown. I understand why it should be a long one, but imho this would be a bit TOO long. You might wanna cut it by 30 seconds for each level.

Apart from this, it's an amazing skillset. I hope i helped :D

yoniame4/7/2016, 11:56:16 AM1 votes

looks fAnnie , but has too high trolling potential and some scales are slightly off