[Champion Concept] Ouzo, Fracture of Realities
Place of Origins: Unknown.
Primary: Support. Secondary: Mage. Additional Roles: Player Choice.
Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 5. Difficulty: 8.
Health: 411(+30). Health Regen.: 2.0(+0.38) Manna: 369(+29). Mana Regen.: 1.9(+0.37) Attack Range: 520(Range). Attack Damage: 23(+2.2) Armor: 13(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: Unkown. Enemies: Unknown.
**Appearance: ** Ouzo is a tall lanky looking “human” figured being. Ouzo wears a black mantel that covers his entire head & shoulders, he wears a white mask that has a what looks like a crack running down the brow to the center of the mask. Ouzo wears a full body black tunic that goes down to his ankles, around his waist is a white sash that hangs in front of his waist. Ouzo wears very light looking arm guards & a chest plate that is split in 5 different pieces that hover in front of his chest.
Summoner Spells:
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Item Builds:
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Passive: Fractured Reality. All the Walls & Terrain on the Map will have a Spatial Crack placed randomly on them, these Spatial Cracks will remain on the Wall or Terrain until Ouzo has Interacted with it. Both allied & enemy Champions cannot see these Cracks. Ouzo can Right-Click on these Spatial Cracks to instantly warp to the other side of the Wall or Terrain, after warping to the other the crack will disappear & Ouzo’s next Basic Attack will deal 40(+2% Targets Max HP)(+10% bonus AP) bonus Magic Damage. After the Spatial Crack disappears it will re-appear on a different spot on the Wall after a 85 second Cool Down.
Q-Ability: Reality Warp. Range: 400. Cool Down: 21/19/17/15/13. Cost: 100. Heal: 70/100/130/160/190(+40% bonus AP). Activate: after Ouzo has chosen either himself or a single allied Champion Ouzo can create an anomaly around the chosen target, after selecting a target this Ability will place a Buff that will remain active for 2 seconds. For the duration of the Buff if the affected Champion gains 5% increased Armor & Magic Resist while also gaining 6% Armor Penetration. Also if the Buffed Champion is targeted by a Crowed Control the anomaly will negate the CC & then will Heal the Buffed Champion, However if the anomaly Heals the Champion it will end the Buff’s duration regardless of how much time is remaining on the Buff.
W-Ability: Unto the Breach. Range: 500. Cool Down: 23/22/21/20/19. Cost: 70/80/90/100/110. Initial Magic Damage: 30/50/70/90/110(+40% bonus AP). Additional Magic Damage: 15/45/75/105/135(+20% bonus AP). Activate: after Ouzo has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Ouzo will send the chosen target into a pocket dimension, after the initial activation the chosen target will be dealt Magic Damage then is placed in Stasis making the target Invulnerable for 2 seconds. While in this pocket dimension the target cannot move, attack or be attacked. At the end of the duration the pocket dimension will rupture releasing the trapped Champion but creating a 175-radius explosion dealing Magic Damage to the initial target & any enemy units within its radius. If an allied Champion is affected by Reality Warp then that Champion can still Auto-Attack the trapped Champion in the pocket dimension.
E-Ability: Spatial Flux. Range: 400. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Passive: after Ouzo has Teleported or has passed through a Spatial Crack he will be infused with unstable energy, after this Passive has been triggered Ouzo’s next Basic Attack will also have him throw out a orb of unstable energy at his target dealing 80(+5pts per Lv.)(+20% bonus AP) Magic Damage. After using this enhanced Auto-Attack this Passive will go on a 12 second Cool Down. Activate: after Ouzo has chosen a single point within this Abilities Casting Range he will bend space to instantly Teleport to his targeted location, after Ouzo has Teleported he leave behind a spatial anomaly that will apply a 20% Movement Speed Slow to all enemies within 185-radius of the anomaly while also being slowly Pulled to it for 2 seconds.
R-Ability: False Perception. Range: Global. Cool Down: 235/215/185. Cost: 130. Magic Damage: 115/165/215(+40% bonus AP). Activate: after Ouzo has chosen a 200-radius location anywhere on the Map then upon its activation Ouzo will start Channeling for 2 seconds, after the Channel Ouzo & any allied Champions within 165-radius of him will be Teleported to the targeted location. If any enemies are within the targeted location upon Ouzo’s arrival they will be dealt Magic Damage & be Stunned for 1 second, however enemy Champions can see where Ouzo is attempting to Teleport to.
, but has too high trolling potential and some scales are slightly off