Champion Concept(s)

GreenOnionRam·3/25/2015, 12:28:44 AM·1 votes·678 views

PS my concept art isn't that good due to my inability to draw people.

Gor The Shadow Child
(Assassin)

Health- 600.00+ 91 Health Regen- 4.93+ 0.69 Mana- 285+ 50 Mana Regen- 7.99+ 0.62 Attack Damage- 65.08+ 3 Attack Speed- 0.685+ 3% Movement Speed- 355 Armor- 26.02+ 2.5% Mana Defence- 32.1+ 1.25

Passive | Revenge - When damaged Gor has a 1% chance to deal 10% of the damage back.

Q | Shadow Warp - Gor teleports behind an enemy and deal 50,75,100,125,150 damage before armor.

W | Binding Chains - Gor summons chains that stun an enemy for 3 seconds and deal 20,40,60,80,100 damage.

E | Umbratic Hunger - Gor unleashes his inner evil and letting his instincts take over. Lose all your armor and increase both attack and movement speed by 50%. You also gain 10%,15%,20%,25%,30% lifesteal.

R | Devour - Gor lunges at his opponent and tries eat them. This deals 100,200, 300 damage + your attack power, and if an enemy champion dies gain a +15 attack damage bonus until death (maxed at +75). Also if you kill an enemy champion you must wait 5 seconds before moving due to your cannibalizing your opponent.

https://drive.google.com/open?id=0B0x3gbfEsGLIcERRRG9zMUx5ekgwcWVrOEQ1aC1rbHNGZ25r&authuser=0

3 Comments

Psychoaryama3/25/2015, 12:37:56 AM1 votes

Don't worry about concept art unless it's absolutely critical to people understanding your champion. Plenty of people (myself included) are fairly terrible at drawing, especially drawing people, and we just make concepts without artwork. So long as the champion's kit and lore look okay (and even lore is sometimes optional), the concept is fine.

lowrankhero3/25/2015, 3:49:02 AM1 votes

gor has no stealth yet his passive revolves around stealthing,seems counterintuitive