Champion Concept: Frost, The Snow Titan: Revised version

Vbunnie·12/17/2015, 2:27:58 AM·1 votes·353 views
Google Image Result for http://oncepodcast.com/files/2014/10/Once-Upon-a-Time-4x01-A-Tale-of-Two-Sisters-Marshmallow-Snow-Monster1.jpg

The Concept: Frost is a melee health tank/ support bruiser mage best suited for top or bot lane who uses health and mana as resources. Frost can sustain herself in a 1v1 fairly easily but excels best a teamfight setting. What she lacks in initation she makes up with control versitility and sustainability. Frost has the potential to control an enemy team in small areas and help allies better center on priority targets. If built properly Frost can deal a good amount of damage while also providing some cc support to most of the enemy team.

##Lore: The world of Runeterra is a very mysterious place. Once a great united planet now torn and corrupted by war and magic. Once great landscapes now shadows of their former selves. Isolated pockets of the landscape are now destroyed and stained by magic and death. Over the course of the rune wars the planet itself became self aware of this destruction and very shortly thereafter bent on preserving its own landscapes, or what is left of them. Utilizing the magic remnants and lifeblood of the war torn regions, Runetera, drawing from the magic remnants in the landscape and the lifeblood left behind from the war in these regions, created a series of Titans designed to destroy all that wish to damage the planet. Over all of its various landscapes Titans arose from the ashes of war. Frost is one of these Titans formed from the magic region known as the Gelid Vortex. The magical vortex that has spun for eons slowed gradually till one day it finally ceased spinning as Frost and her brother Glacier emerged from it. Together they bent on preserving the land known as the Freljord from any that wish to harm it. Once released the two set on a rampage destroying many of the small villages in the region. Sejuani and many others have put together small battalions to try and combat the beasts only to fail time and time again. Silently these groups have been plotting to bind their groups together to combat Frost and Glacier but a full scale attack has yet to seen. To this day the Freljord is a very different place one many fear to venture in fear of meeting a cold demise from the icy clutches of Frost and Glacier.

Stats: 1-18 Health: 638-2083 (70 per level but increased by passive) Health Regen: 7.1-20.7 Mana: 345-600 (30 per level but decreased by passive) Mana Regen: 3.75-25 Range: 150 Movement Speed: 335 Attack Damage: 55-106 Attack Speed: .643(+0%-37.4%) Armor: 24-85.2 Magic Resist: 31.5-40

#Abilities:

##Passive:_ Icy Touch_: Frost's Basic attacks and damaging abilities apply a stack of icy touch to enemy champions on hit. Upon reaching 5 stacks all stacks are consumed and the target becomes marked as frosted lowering the damage their basic attacks or abilities deal after damage mitigations by 10/15/20/25/30% for five seconds or until the mark is consumed. If Frost hits a frosted target with one of her abilities it will consume the Frosted mark and add a bonus effect depending on which ability consumed the mark. This passive is increased at levels 4/8/12/16 icy touch stacks fall off at a rate of one per 5 seconds. Frosted targets cannot gain stacks of Icy touch while they are frosted.

##Passive: Cold Magic: 50% of Frost's Bonus Mana is replaced by bonus health.

#Q: Snowball: linear collision skillshot that increases in width, damage, and speed the farther it travel Cost: 70/90/110/130/150 health Range:800 Cooldown: 10/9/8/7/6 ##Passive:Snowball heals for the amount of damage it deals and Half of Snowball's health Cost is refunded as mana if it hits an enemy champion at maximum range.

##Active: Frost rolls a snowball in line. For every 50 units it travels the projectile width increases by 2/4/6/8/10 units the projectile speed increases by 10/15/20/25/30 units and the projectile deals an additional 2.5/5/7.5/10/12.5 magic damage per 50 units traveled. Upon reaching the target the projectile deals magic damage and slows them by 20/30/40/50/60% for 1.5 seconds. If snowball hits an enemy who is marked as frosted the mark is consumed the target is dealt normal magic damage and knocked up and the projectile becomes a passthrough skillshot dealing 50% reduced magic damage to all targets past the first slows them by 20/30/40/50/60% for 1.5 seconds.

Magic Damage: 55/75/95/115/135+(2.5/5/7.5/10/12.5 per 50 units traveled)+(35%AP) +(25%AD) Projectile speed:640/710/780/850/920+(10/15/20/25/30 per 50 units traveled) Projectile width:58/66/74/82/90+(2/4/6/8/10) per 50 units traveled) Knockup duration:0.5 seconds

Minimum Magic Damage: 55/75/95/115/135+(0.30AP) +(0.25AD) Minimum Projectile speed: 640/710/780/850/920 Minimum Projectile Width: 58/66/74/82/90

Maximum Magic Damage: 95/155/215/275/335 +(0.30AP) +(0.25AD) Maximum Projectile speed: 800/950/1100/1250/1400 Maximum Projectile Width: 90/130/170/210/250

(Note this ability bypasses minions and small nuetral monsters and hits/damages/knocks up enemy champions and large nuetral monsters. This ability also damages epic monsters like baron and dragon but does not knock them up. The heal is only applied once per cast and does not stack if multiple targets are hit only the first enemy hit counts towards the heal.)

#W: Berber :single targeted damage over time ability Cost: 6/7/8/9/10% Maximum Health Range:650 Cooldown:10/10/10/10/10 seconds

##Active: Frost launches a buffet of snow at target enemy champion minion or nuetral monster. Once hit the target's attack speed is slowed by 5/10/15/20/25(+.02AP)% for four seconds and the target is dealt magic damage with a total equal to 10/12.5/15/17.5/20+ (.02AP)% of Frost's current health at time of cast. This damage is divided over the duration of the slow. If the target is marked as frosted the mark is consumed and the target additionally has their armor/magic resist reduced by 10/15/20/25/30% over the duration of Berber's effect."

> #E: Heavy snow: Toggle no cost passive/ maintained costcircular ground target aoe Active. Toggle cost:35/45/55/65/75 mana Toggle on maintained cost: 20/30/40/50/60 mana Range:1 Radius of AOE: 1200 Cooldown: 8/7/6/5/4 seconds between toggles

> Toggle off: Frost's basic attacks restore (4/4.5/5/5.5/6)% of her missing mana and (3/3.5/4/4.5/5)% missing health on hit. This bonus is doubled against frosted targets and tripled on critical hits.

Toggle on: Frost: Frost creates a snowstorm around her location. The snowstorm cannot be moved as long as Heavy snow remains toggled on. Frost and her allies within the snowstorm are healed for 2/2.5/3/3.5/4% of their maximum health each second they remain within the snowstorm. Enemies within the snowstorm cannot see outside of the snowstorm and have their vision impaired by 10/15/20/25/30%. Heavy snow does not add stacks of snowy touch and cannot Frost enemies. Frost losses 20/30/40/50/60 mana each second Heavy snow remains toggled on to maintain its effect. Heavy snow can remain toggled on while Snow Flurry is active and Heavy snow is toggled off if Frost runs out of mana or if she manually toggles it off.

> #R: Snow Flurry: sustained Aoe Around self with Vector circular pull effect and slight movement stat buff Cost: 100/125/150 initial Health and 105/140/175 sustained Health per second Outer AOE range: 600/700/800 Inner Radius of AOE: 400 Cooldown: 30/25/20

##Active: Frost sacrifices her ability to utilize basic attacks or other abilities to transform herself into a blizzard/snowstorm with a radius of 400 units. Enemies caught within this radius are dealt 100/150/200 + (5/7.5/10% of Frost's maximum health) initial magic damage +100/150/200 +(120% total AD) physical damage per second spent within the area. Damage is calculated over the total duration within the inner AOE and dealt upon leaving the area, Frost dying, dying, or Frost deactivating Snow flurry. While in this form Frost can move, ignores unit collision and gains 100/125/150 + (0.1 per Ap) movement speed. Additionally enemy champions within 600/700/800 units of Frost while she is in this form are pulled towards her at a rate of 75/100/125 + (0.1 per AP) units per second. If an enemy champion marked as Frosted is damaged by Frost while in this form the mark is consumed and they are "transformed" into snowmen for 1/1.5/2 seconds allowing them to move around normally but disabling their basic attack and ability casting abilities."

7 Comments

Vbunnie12/23/2015, 12:57:55 AM1 votes

Rebump

Vbunnie12/25/2015, 3:01:34 AM1 votes

bump despite the -3 votes because fuck the haters