Champion Concept: Earl, the Pool shark (Final Version) Dreaming of a Red Reply

Vbunnie·4/16/2015, 2:08:57 AM·3 votes·1,243 views

Information: Earl, The pool Shark Male, Human
weapon: Gatling Gun Elements force/gravity Mage/marksman Weapon: Gatling gun that launches energy balls Appearance: something like this guy but with the arm machine gun and this artwork is not mine

http://www.anime-kun.net/animes/screenshots/death-billiards-9063.jpg

Base stats: 1-18
Health: 510-1900 Attack Damage: 52-104 Health Regen: 5.75-15 Attack Speed: 0.642 (+0%-46%) Mana: 275-960 Armor: 18-67 Mana Regen: 7.3-19.4 Magic Resist: 30 Attack Range: 550 Movement Speed: 355

The concept: Earl the pool shark is a damage heavy mage who can also double as a marksman. His early game damage is quite high and if he can in fact build a high ap or attack damage this can set him over his oponents in the late game. At late game this damage falls off but his cc is greatly improved to compensate. While Earl has high modifiers to his damage this is because his damage does not increase as he levels. This is to compensate for that and when compared to other similar champions when you take into account he is roughly even if not a little overpowered yet unreliably so. When you combine this with his long cooldowns they are roughly comparatively the same if not Ear is a little underpowered. Earl is best in mid bot or even top lanes if he needs to be he can pretty much go anywhere. Earl can do a large amount of damage by sustaining harrasment with his cooldown reduction, while he might not have upfront damage it is definately sustained damage. A good strategy when using earl would be to go for the q early game. Follow that with the w then go for the e. Leveling up whatever you would like is fine but it is important to understand earls basic combo. What you do is place his e in desired locations. Wrack up opponents and properly fire that break so that you can send those enemies into your holes where you follow up with basic attacks and maintained damage and ult when needed alternatively a more complex combo would be to fire off that e. Then w the enemy into the e. Then time that q properly to pull them from the hole as the ability ends and then follow up with another w into a hole.

Abilities: Passive: Cue Ball: Each Ability cast increases Earl's attack speed by 10% for 3 seconds and decreases his other ability cooldowns by 2 seconds. (Notes: This ability can stack on itself however each stack only lasts 3 seconds. Enemies include champions, minions, pets, and structures other than turrets)

Q: Wrack em up: ground targeted circular aoe Explanation: Earl uses his power of gravity to create an area of high gravity that slows targets within it. After a short delay the area explodes dealing magic damage and pulling targets within the area to the center of it. Cooldown: 16/15/14/13/12 Range: 675 Diameter of AOE: 350 target area Slow: 15/20/25/30/35 (+.04 per ap)% Slow Duration: 1.5/2/2.5/3/3.5 seconds Delay before explosion: .75/1/1.25/1.5/1.75 seconds Damage: 55/75/95/115/135(+50/60/70/80/90%AP) magic damage Cost: 70/75/80/85/90mana

W: Break: Linear collision skill shot with collision point knockback Explanation: Earl sends a bolt of force that slows down by 10/15/20/25/30 units every 50 units it travels in target direction. The first enemy hit and any enemies within a 325 diameter area around that target are damaged and knocked back away from the target in the direction they were to the target. The knockback distance is reduced by 10/14/20/25/30 units every 50 units the skillshot travels before hitting a target. The original target is knocked back in the direction that the skillshot was traveling. (note tremor appears like a thin burrow beneath the earth in a linear form) Cooldown: 14/13/12/11/10 seconds Range: 750 Damage: 70/90/110/130/150 (+30/35/40/45/50% total AP + 30/35/40/45/50% Total AD) physical Damage Maximum Knockback Distance: 400/500/600/700/800 units minimum knockback distance:250/275/300/325/350 units Maximum skillshot speed: 1400/1500/1600/1700/1800 units/sec Minimum skillshot speed: 1250/1275/1300/1325/1350 units/sec Cost: 70/75/80/85/90 Mana

E: Corner pocket: Circular persistant Ground targeted AOE. Explanation: Earl uses his powers to create hole in the ground at target location. Enemy champions minions or nuetral monsters who walk into it or are knocked into it fall in. If they do fall and are stunned for a duration and dealt damage per second in the hole after which they are freed and moved 300 units in the direction of their cursor. Multiple targets can fall into the same hole. Holes must be at least 150 units apart and each hole lasts 60 seconds. Each hole takes .5 seconds to form before it becomes active. Cooldown: 20/19/18/17/16 Stun duration: .5/.75/1/1.25/1.5 seconds Duration in hole: .5/.75/1/1.25/1.5 seconds Diameter of aoe: 300 Range: 500 Damage per second: 150(+30%AP) magic damage Total Magic Damage: 75(+15%Ap)/112.5(+22.5%Ap)/150(+30%Ap)/187.5(+37.5%Ap)/225(+45%AP) Cost: 65/70/75/80/85 mana (note: the damage per second takes into account the quarter and half seconds)

R: Momentum/Maximum Velocity Earl begins the game with one rank in momentum and can increase it at levels 6, 11 and 16. Momentum: Passive stacking physical on hit effect Explanation: Basic attacks on hit add a stack of momentum increasing Earl’s basic attack damage per stack and generating mana on hit. Velocity can only be activated when Earl has the maximum number of momentum stacks. Maximum stacks: 10/12/14/16 Attack damage per stack: 3/4/5/6 Mana on hit: 3/4/5/6 Loses 1 stack every 3/3.5/4/4.5 seconds Maximum Velocity: Active/self buff Explanation: Earl consumes all stacks of momentum to become ultra powerful for 5/6/7/8 seconds while in this state Earl gains 20/25/30/35% movement speed, is immune to all forms of cc, and his abilities have 0 mana cost, his basic attacks still generate mana on hit but do not generate momentum and instead deal 20/25/30/35%Ap as bonus magic damage. Maximum Velocity can only be activated once every 60 seconds and the cooldown occurs at the end of the duration. Cost: 10/12/14/16 momentum stacks and 75/100/125/150 mana

Lore: Earl was born into the underbelly of the Noxian Crime Ring. At a young age he discovered he was an expert pool player and mildly talented in gravity and force magics. His mother was an accomplished cheat and made her living in the underground Noxian gambling rings. She played whatever possible and would utilize her son’s talents whenever possible. Earl loved to cheat and gamble just as much his mom did. As Earl grew up so did his skills and his addiction to gambling. One day he decided to combine his talents and began conning people by making them think he was terrible at pool just to get them to bet against him in a game. He would then suddenly reveal his skills winning the game and stealing their money from under their noses, like a shark, earning the title he would hold till the day he died. Eventually he went on to be known as one of the most competitive pool players of all time building his magic skills along the way. He thought he was the best pool player in the world and unbeatable. Wearing his ego on his sleaves he challenged anyone he could find winning many tournaments and lots of money. One day he challenged Efren Reyes and bet his life savings that he could beat him. This challenger easily defeated Earl causing him to lose it all in a single match. Devistated Earl realized he let his addiction get the best of him and made the journey to Ionia seeking enlightenment in an attempt to cure his addiction to gambling. After many long months journeying from temple to temple Earl eventually cured his addiction. Now free of his vice the Earl planned to make his way back to Noxius to showcase his new self. That was until Syndra came down from her perch and began attacking the temple Earl resided in. Channeling what power he had he heroicly tried to defend himself. In one fowl swoop Syndra destroyed the temple. Taking what little power he could muster he lifted his arm to protect himself from her final blow. Somehow the attack just vanished but destroyed his arm in the process. Confused and thankful he did not die Earl Vowed he would never let anyone else make him feel so helpless ever again. In an attempt to make him-self stronger he commissioned one of the great scientists of all time Viktor to create for him a new arm in place of his old one. This arm was augmented with a momentum building gatling cannon that would harness his natural energy into balls of plasma and increase his and their natural speed over time. With it Earl vowed to destroy Syndra and anyone else who got in his path or threatened his life.

Attitude: Snarky sarcastic and egotistical Recall animation: Fires energy balls into the air catches them in his other hand and starts jugling them.

Link to Mccc: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/rB0U0mBo-january-2015-mccc-weapons-and-elements

19 Comments

Vbunnie4/16/2015, 2:10:23 AM1 votes

bumper Karts.

Vbunnie4/17/2015, 8:59:36 PM1 votes

bumper karts

RiotRiot Lutzburg4/17/2015, 9:15:02 PM1 votes

This thread is only two days old, but I know I have seen this concept on the boards for multiple weeks. Are you duplicating your own thread or something?

RiotRiot Lutzburg4/17/2015, 9:16:33 PM1 votes

Actually I just looked it up, and I see AT LEAST six threads of this same concept, the latest being dated over 4 months ago. That's not cool.

Vbunnie4/18/2015, 1:40:52 AM1 votes

umm bump i guess.

Vbunnie4/18/2015, 6:29:51 PM1 votes

bump again and -4 come on this must be the result of one really serious troll all of my posts get at least a -1 and for no reason

Vbunnie4/19/2015, 12:06:46 AM1 votes

awesome back down to -3 cool oh yeah and bump this isnt a bad idea at all i dont know why people are hating on it so bad

Vbunnie4/19/2015, 7:09:19 PM1 votes

umm bump again

Kamiroo Wolf4/19/2015, 8:17:07 PM1 votes

Plus I think that thumbnail gives them nightmares. Also, his abilities are a wall of text which tend to turn people off of a concept. Put some spacing between them and clean up the thread a bit and I'm sure people will start upvoting.

It's not that bad a concept really, I just think it needs a lot of visual tweaks and some time for people to forget that you Re-posted it several times =_=

Vbunnie4/23/2015, 8:02:28 PM1 votes

oh yeah anyways bump i guess

Vbunnie4/27/2015, 12:51:19 AM1 votes

umm yeah bump again

Vbunnie4/27/2015, 9:32:22 PM1 votes

bump it up

Vbunnie5/1/2015, 12:41:14 AM1 votes

another bump please

Vbunnie5/4/2015, 6:44:13 PM1 votes

really -6 come on guys it isnt a bad concept

Vbunnie5/10/2015, 12:04:58 AM1 votes

really?-8? for what honestly it isnt a bad concept it is really good and people be hating it for no fucking reason.

Vbunnie5/10/2015, 6:02:05 PM1 votes

ok bump again also a slight edit to the cooldown of the e