Jar’Gar, the Void Infester
Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 4. Difficulty: 7.
Health: 482(+33). Health Regen.: 2.2(+0.43) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 42(+3.0) Armor: 16(+2.3). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Friends: None for he will infect all living things to create a living plague.
Enemies:
.
(mainly because unlike Kha'Zix who started as a lowly bug & is now a powerful predator Jar'Gar remains a vulnerable little grub)
Appearance: Jar’Gar is a small 1’ft long voidborn that looks like beetle but with a slimmer & semi-bulky body, from the center of its thorax are 6 long thin tendrils, 1 attached to the back of his host body head, neck, shoulders & along the spine. Jar’Gar’s coloration is mostly dark navy blue with patches of violet patterns on his thorax & abdomen. Jar’Gar’s host body is a 5’ft tall Noxian soldier with corroded armor & a torn up cape, the host body’s skin & hair coloration is a shade of dark purple & eyes are black with glowing purple iris.
Passive: Parasitic Touch. When Jar’Gar has killed an enemy Minion or Neutral Monster with a Basic Attack or with “Latching Parasite” depending on the target a Parasite Drone will emerge from Jar’Gar’s human hosts arm & imbed into the target creating a Parasite Soldier, a Parasite Soldier will act as a Friendly Minion & will attack random targets but will prioritize enemy Champions dealing 52(+4pts per Champion Lv.) (+10% bonus AD)pts. Of Physical Damage with their Basic Attacks. Jar’Gar can only have a max of 2 Parasite Soldiers active at a time, if Jar’Gar makes another Parasite Soldier while he has 2 active the oldest Parasite Soldier will die off giving Jar’Gar 10 Gold.
Parasite Soldier. Health: 200(+20pts per Champion Lv.) Armor: 10(+3pts per Champion Lv.). Magic Resist: 20(+2pts per Champion Lv.) Appearance: looks like a Cannon Minion sized insectoid creature with 4 legs, its abdomen will hang between its legs & will fire acid projectiles. Passive: this Parasite Soldier will act as 500-Range Unite, every 6th Basic Attack this Unit will fire a glob of acid that will reduce the affected targets current Armor by 10% for 2.75 seconds.
Q-Ability: Latching Parasite. Range: 450. Cool Down: 15/14/13/12/11. Magic Damage & Heal: 35/45/55/65/75(+40% bonus AP). Total Damage & Heal: 105/135/165/195/225. Activate: after Jar’Gar has chosen a single enemy target within this Abilities Casting Range then upon its activation Jar’Gar will fire a small Parasite Drone from his hosts right hand at the target, when the Parasite Drone has been attached to its target it will stay latch on to the target for 1.5 seconds dealing Magic Damage every 0.5 seconds. while this parasite is dealing damage it will Heal Jar’Gar by the amount of damage it deals while also increasing his Armor & Magic Resist by 12% of the targets current Armor & Magic Resist, if this Ability results into a kill the parasite will create a Parasite Soldier.
W-Ability: Tethering Tendrils. Range: 350. Cool Down: 17/16/15/14/13. Physical Damage: 95/115/135/155/175(+50% bonus AD). Activate: after Jar’Gar has chosen single enemy target within this Abilities Casting Range then upon its activation Jar’Gar will have tendrils erupt from his hosts chest then latch on to the target, after the tendrils have latched onto the target they will deal Physical Damage & will lower the targets Attack & Movement Speed by 15% for 1.75 seconds. For the duration that the tendrils stay latched to the target that target will be unable to move more than 150-range from Jar’Gar.
E-Ability: Darkness Pulse. Range: 450. Cool Down: 9. Magic Damage: 65/95/125/155/185(+50% bonus AP). Bonus Parasite Soldier Damage: 5%/7%/9%/11%/13%. Passive: every 9 seconds Jar’Gar will imbue his host body with excess void energy that his next Basic Attack will deal 12% of his current Attack Damage as Magic Damage & the target of the attack will be Stunned for 1 second. Activate: after Jar’Gar has chosen a single enemy target within this Abilities Casting Range then upon its activation Jar’Gar will course void energy through his host body, after a 0.75 second delay after the initial cast Jar’Gar will issue a mental command that has his host release the void energy in a large ball that will travel to the target which on contact will explode dealing Magic Damage to the target. when the host fires the void energy any active Parasite Soldiers will fire a chemical lob at the same target increasing the Abilities damage output by a set percentage for each active Parasite Soldier.
R-Ability: Invigorate. Range: Self-Cast. Cool Down: 165/155/145. Magic Damage: 235/365/415(+40% bonus AP). Bonus HP: 150/250/350(+30% bonus AP). Physical Damage: 8%/10%/12%. Armor & Magic Resist Boost: 10%/15%/20%. Activate: after Jar’Gar has activated this Ability he will start pumping void energy into his host over the course of 1.25 seconds, at the end of the course the host body will erupt with void energy creating a 200-radius explosion that will deal Magic Damage to all enemies within the radius. After the explosion Jar’Gar’s host body will be mutated by the energy making it look like humanoid void creature, not only will the host grow in size but it will gain bonus HP, its current Armor & Magic Resist will be increased & its Basic Attacks will deal a percentage of his current Attack Damage as Physical Damage all for the next 19 seconds.