Dash Gapclose, the Mobility Creeper
Dash Gapclose features a robust kit of balanced abilities that make him fun to lane with and against. As a highly mobile, resourceless melee combatant, Dash excels at picking off targets and executing #LCSBIGPLAYS.
Passive: I heard you like mobility
If Dash uses
or
, he immediately refreshes the cooldowns on all of his skills. For each skill refreshed in this manner, 15% of the summoner spell's cooldown is refreshed.
Q: Charge Dash dashes to a targeted minion, champion, or ward within a range of 400 / 500 / 600 / 700 / 800 units. This ability resets his basic attack. 6 second CD
W: Dogged Pursuit Dash marks an enemy champion for 3 /3.5 / 4 / 4.5 / 5 seconds, at a range of 350 / 400 / 450 / 500 / 550 units. If the enemy moves further than 300 units from Dash, he teleports next to them, slowing them by 25% for 3 seconds. Dash's basic attacks refresh the duration of the mark and it is not consumed when he teleports to them. Teleporting to a target resets his basic attack. 20 second CD
E: Surge Forward Dash dashes 500 units towards the mouse cursor. The range is doubled if he strikes a minion, champion, or ward. This ability resets his basic attack. 10 / 9 / 8 / 7 / 6 second CD
R: Reposition Dash teleports to a targeted location after channeling for 2 seconds. He must have vision of the area. 100 / 85 / 70 second cooldown
(Obviously satirical, but I would love to see this champion available for April Fools Day.)