Champion Reveal: Blaise, the Scoundrel
Roles: _Primary - Assassin Secondary - Tank _
Statistics:
AD = 67 (+4 per level)
Armor = 26 (+2.5 per level)
MR = 27 (+1.85 per level)
Attack Speed = 0.61 (+5.5% per level)
Movement Speed = 350
Health = 550 (+79 per level)
Energy = 200
Health Regen = 9 hp / 5 sec (+0.12 hp / 5 sec per level)
Energy Regen = 10/sec -> 7/sec (+0.2/sec per level)
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Passive: Intelligence Rage Blaise gets reduced cooldowns by 40/45/50% and costs halved when bellow 30/37.5/45% health.
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Q: Brother of Deathstroke Blaise gains 400/415/430/445/460 bonus range on his next 1/2/3/4/5 basic attacks, gained 20/25/30/35/40% bonus attack speed. Effect does not end, only after all the attacks or on death.
Cost: 70/60/50/40/30 energy Cooldown: 12/10.5/9/7.5/5 seconds
- W: Ember Spirit Spawns ember spirit. Lasts for 10/15/20/25/30 seconds. Deals no damage and is invulnerable.
Cost: 100/105/110/115/120 energy Cooldown: 1 second (max. 3 charges, 1 charge for 10/9.75/9.5/9.25/9 seconds)
- E: Desert Champion Blaise strikes every enemy in 300/400/500/600/700 radius surrounding him and becomes invulnerable during that. The champions hit by him are stolen 5/6/7/8/9 gold. They can go on minus too. The last unit hit is dealt a critical strike (200% damage). Damage to all other units is 30/45/60/75/90 (+1.1 AD) (+0.8 AP) physical damage.
Cost: 90/80/70/60/50 energy Cooldown: 11 seconds
- R: Flame Ripper Blaise slams the ground and all of is ember spirits placed on the map explode, dealing 20/25/30 (+1.0 AD) physical damage. Multiple explosions on single unit deal increased damage by 5/7.5/10%.
Cost: No cost Cooldown: 16/13/10 seconds