[Reworks] Master Yi, the Wuju Bladesman
#Stats
Range - 175
Attack Damage - 64 (+3.7 AD per level) = 130.6 at level 18
Attack Speed - 0.670 (+2% per level) = 0.9112 at level 18
Movement Speed - 355
Base Health - 500 (+73.5 per level) = 1,823 at level 18
Base Health Regeneration - 8 health per 5 seconds (+0.5/5s. per level) = 17 health per 5 seconds at level 18
Base Energy - 200
Base Energy Regeneration - 10.0 per second
Armor - 16 (No Scaling)
Magic Resist - 30 (No Scaling)
#Abilities
PASSIVE: Inner Peace Before completely dying, Master Yi has the right to perform his last spell, while he is invulnerable with no costs. He can walk freely during that time, he cannot auto attack. If he kills a champion with his spell, his death timer is reduced by 60-88% (+1% per level).
Q: Alpha Strike Passive: 3/6/9/12/15% Attack Damage Augmentation Active: Master Yi slashes with lightning speed all the enemies in his range, dealing them a damage of his basic attack, applying on-hit effects. Range is equal to 150 * spell level. Cast range is none. Leaps to the last enemy hit. Minions get dealt 35/45/55/65/75% damage. Champions are slowed by 10% for 1 second. Damage is dealt after the end of the spell. On each unit killed (can also be after the spell), the cooldown is reduced by 0.4/.5/.6/.7/.8 seconds.
Cost: 110/100/90/80/70 Energy Cooldown: 20 seconds
W: Samurai Approaches Passive: 2/4/6/8/10% LIfesteal Active: Master Yi gains 20/35/50/65/80 movement speed towards enemy champions for the next 2/2.25/2.5/2.75/3 seconds. Cleans all crowd controls from him on cast.
Cost: 100 Energy Cooldown: 25 seconds
E: Double Strike On activation, Master Yi's next basic attack will strike 2 times. The subsequent attack deals 30/45/60/75/90% damage and will reduce enemy's armor by 5/10/15/20/25 for 3 seconds. Applies on-hit effects.
Cost: 30/35/40/45/50 energy Cooldown: 11/10/9/8/7 seconds
R: Cutting Edge Master Yi channels 3 seconds. After that he starts slashing onto enemies. He slashes them 4/8/12 times. Each Slash deals 20/35/50 (+70% AD) physical damage. He is untargetable for the process duration. Slashes apply critical strikes, but not on-hit effects. This ability will strike random targets in range. Can strike only one target too. Each hit further on the same enemy deals 10% increased damage. While he is under this spell, he loses all of his resistances, such as armor and magic resist.
Cost: None Cooldown: 120/90/60 seconds
#Attributes
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Assassin
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Escape
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Carry
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Physical Damage
#Specialties
- Crowd Control = 1
- Utility = 1
- Damage = 3
- Mobility = 3
- Toughness = 1