James, The Commando

Soularous·11/25/2014, 3:00:35 AM·1 votes·1,447 views

THIS CHAMPION HAS BEEN COMPLETELY REWORKED. HERE'S THE LINK TO THE NEW ONE:http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0VTvRAhk-james-the-bilgewater-merc

FEEDBACK IS WELCOME

RENAMED James, The Mercenary

Passive: Ammunition: James uses Ammunition instead of mana. Every weapon has an ammo bar in the place where the mana bar usually goes. When the bar is depleted, you have to reload (like Graves or Jhin). Some abilities also use ammo.

Q: Combat Rifle: Piercing bullet: James shoots one bullet in a straight line that hits 2 targets.The first target takes 50/60/70/80/100 (+20%of AD) and the bullet goes through him and hits one more target delaing 30/40/50/60/70 (+10%AD). 1 Ammunition to use this ability

Sniper Rifle: Shredding Shot:James takes aim and shoots one bullet from his sniper dealing 60/80/100/120/140 (+30%AD) 2 Ammunition for this ability

Shotgun: Spreadshot: James fires a powerful shotgun shell dealing 50/80/110/130/150 (+20%AD) in a cone in front of him. 2 Ammunition for this ability

Pistol:Roll: James rolls in target direction. No damage is dealt and no ammunition is needed.

Light Machine Gun: Heavy shots: James toggles firing more powerful shots but it also uses 2 extra ammunition per shot. Bonus damage: 10/20/30/40/50

Sub-Machine Gun:Blind fire: James fires wildly in a cone in front of him dealing 40/80/120/160/200 (+20% of AD) 2 Ammunition for this ability

Crossbow: Explosive Bolt: Fires an explosive bolt that sticks to the first enemy hit. After two second the bolt detonates dealing damage in an AOE.

Combat Knife: Slash: James slashes at a target dealing 50/100/150/200/250(+30%AD)

W:Grenade Throw: James throws a grenade to a choice area within range dealing 40/50/60/70/80 (+50%AD) This ability never changes. It costs 3 Ammunition

E: Combat Rifle: Throwing Knife: James Throws a knife in a straight line in front of him dealing 50/70/90/120/130 (+30% AD) on the first target hit

Sniper Rifle: Bonus Range:

Shotgun: Slugs: James changes his ammunition from Shells to Slugs. Slugs give him bonus range and damage, his damage is increased by 10/15/20/25/30

Pistol: Dual Wield: James pulls out a second pistol increasing attack speed but lowering damage. Bonus attack speed: 10%/15%/20%/25%/30% Damage loss: 20

Light-Machine Gun: Lock Down: James immobilizes himself preventing movement, but granting him bonus range and damage. Damage bonus: 20/30/40/50/60

Sub-Machine Gun: High Speed: Increases James attack speed by 20%/30%/40%/50%/60%

Crossbow: Automatic mode: Increases attack speed, lowers range and damage. Uses 3 ammo every shot instead of 1. Reload is after 6 shots instead of 3.

Combat Knife: Dash: James dashes Forward dealing damage to enemies that he passes through. Damage dealt: 50/60/70/80/90(+40% of AD

R:Weapon Swap:

Combat Rifle: Normal Marksman range, no ammo for basic attacks Reload procs after 7 basic attacks

Sniper Rifle:Long range used for taking out targets at a distance. 1 ammo every basic attack Reload procs after 5 basic attacks

Shotgun: Short range does not used ammo for basic attacks Reload procs after 6 basic attacks

Pistol:Medium range, 1 ammo every basic attack Reload procs after 7 basic attacks

Light-Machine Gun: Medium range high attack speed and higher than normal damage output. Uses 3 Ammo every basic attack Reload procs after 10 basic attacks

Sub-Machine Gun:Short to medium range high attack speed normal damage 3 ammo every basic attack Reload procs after 7 basic attacks

Crossbow: Normal marksman range, with slight increase. Uses 1 ammo every basic attack. Reloads every 3 attacks.

Combat Knife: Melee range, no ammo, and no Reload

James starts the match with his Combat Rifle all the time. His ultimate is available to get at level 1. His R Swap works like this: Press R and a popup on the bottom shows up. The popup is numbered 1 through 8 and has the icons for the different weapons. Press the number you want to select that weapon. This ability is not meant to be used in the middle of combat, it is meant to choose a weapon before you enter combat.

This Champion Concept was actually pretty difficult to fully create. Let me hear your feedback guys

7 Comments

DriftThruTheRift11/25/2014, 7:55:43 PM1 votes

Ok so does "ammunition" stack when u use the q or something and changes weapons based on the amount of ammo you have? I'm confused about that but not a big fan of this idea

Soularous12/7/2014, 8:02:58 PM1 votes

Bump?

FizzicallyNothin12/7/2014, 8:59:15 PM1 votes

Bump, I like this idea and I feel it should be looked at more.

Soularous12/22/2014, 6:45:35 PM1 votes

Bump for imaginitive?

Soularous10/24/2015, 4:29:25 AM1 votes

Bump!