Spike the Experiment

Soularous·12/22/2014, 12:39:57 AM·2 votes·872 views

Spike, The Experiment

Passive: Spike's quills give him resistance to melee basic attacks from behind, returning 10% of the damage dealt back to the attacker as magic damage.

Q: Lunge: Spike lunges at his target digging his claws and teeth into his opponent dealing 50/100/150/200/250 (+20% of AD)(+30% of AP) Physical damage.

W: Quill shot: Spike fires a quill in a straight line in any direction, dealing 30/60/100/120/140 (+25% of AD) physical damage to the first enemy hit. When approaching an enemy recently stuck with quill shot Spike gains 2.5/5/7.5/10/15% movement speed that decays over 2 seconds

E: Quill burst: Spike fires his quills in an AOE around him dealing 70/90/110/150/200 (+20% of AD)physical damage.

R: Quill storm: Spike curls up in a ball and repeatedly fires his quills dealing 200/300/400 (+30% of AD) Physical Damage over 3 seconds.

Currently thats all I have. Lore, Mana Costs, Cooldowns, Base stats, Images, Roles and Skin ideas will be added soon. Tell me what you think about the base kit and please give me ideas about the other things i need.

Special Thanks to aLawfulFalafel for his feedback, that I have used!

4 Comments

aLawfulFalafel12/22/2014, 1:31:35 AM1 votes

IMO Q : the lunge itself should do a small amount of dmg that scales off ap, the 3 strikes do dmg as mentioned and scale off ad

W : when approaching an enemy recently stuck with quill shot spike gains 2.5/5/7.5/10/15% movement speed that decays over 2 seconds

E : shouldnt scale but instead have a bleed effect on enemies hit ( or scale ap )

R : 10% ad scaling 50% ap scaling

^^ just thoughts, i like your kit concept :)

Soularous12/23/2014, 5:11:30 PM1 votes

Bump for porcupine!

VaultRat12/23/2014, 5:23:12 PM1 votes

it's like zac but not