Boriek, Revenger of the Bog
now before anyone reviews this post......this Champion has no i repeat NO affilation with Renekton or was ever based around Renekton so get that notion out of your mind please (i do not like to sound like a bitch so if my remarks sounds that way please note i did not mean it in that way). yes both of Renekton & Boriek are "humanoid crocodiles (or aligators)" but while Renekton is full of rage he is still able to think as a warrior, Boriek is a feral monster that was created in a lab placed out in the Plague Jungles by a Zaun scientiest but killed everyone & escaped.
Primary: Tank. Secondary: Fighter. Additional Roles: Jungle. Statistics: Attack Power: 3. Defense Power: 9. Ability Power: 4. Difficulty: 7.
Health: 509(+38). Health Regen.: 2.4(+0.46) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 31(+2.5) Armor: 19(+2.3). Magic Res.: 30(+1.1) Attack Speed: 0.633(+2.3%). Move. Speed: 347.
Appearance: a 5’ft tall 7’ft long crocodile man with dark green skin with dark grey shading over his body, his left eye is gouged now it’s only a scared flesh wound but his right eye has a dark red glow. All over his body is patches of mosses & deep scars, on his left forearm are murky bandages while his right arm has a large shackle on his wrist. Several of his teeth are metal coated or metal replacements, while his tail has 5 metal bands with sharp blades on the top. His arms are long than his legs & he pretty much walks on all 4 legs & only uses his arms to attack with his big mouth.
Passive: Adrenalin. With each Basic Attack that Boriek makes will give him a stack of Adrenalin with a max stack of 10, each stack of Adrenalin will increase his Attack Damage & Movement Speed by 2% for max stack bonus of 20%. While Boriek is in combat he will keep his stacks of Adrenalin, but if he remains out of combat for 2.25 seconds his stacks will slowly disappear. For Boriek to use his Abilities he needs to have a certain amount of Adrenalin stacks.
Q-Ability: Clamp Down. Range: 350. Cool Down: 9. Cost: 3 stacks. Physical Damage: 95/115/135/155/175(+40% bonus AD). Heal: 85/105/125/145/165(+40% bonus AP). Activate: after Boriek has chosen a single enemy target within this Abilities Casting Range then upon its activation Boriek will clamp his bog jaws on his target, after taking a bite out of his target he will have dealt Physical Damage & apply Bleed to the target for 1.5 seconds. After the initial cast this Ability will also Heal Boriek after dealing damage.
W-Ability: Death Roll. Range: 350. Cool Down: 17/16/15/14/13. Cost: 4 stacks. Physical Damage: 75/145/215/285/355(+30% bonus AD). Activate: after Boriek has chosen a single enemy target within this Abilities Casting Range then upon its activation Boriek will clamp his jaws down Stunning the target for 0.25 seconds, after Stunning the target Boriek will then do a death roll dealing Physical Damage & then applies a 30% Movement Speed Slow for 1.25 seconds. if the target has Bleed applied to them when Boriek uses Death Roll on them the target will take 12% increase damage & then has 40% Movement Speed Slow for the 1.25 second duration.
E-Ability: Impenetrable Hide. Range: Self-Cast. Cool Down: 20/19/18/17/16. Cost: 4 stacks. Damage Reduction: 15%/20%/25%/30%/35%. Passive: when Boriek has 5 stacks of Adrenalin his Armor will be increased by 13%, if he has 10 stacks of Adrenalin then Boriek’s Attack Speed will be increased 13%. Activate: after Boriek has activated this Ability he will be so pumped up on adrenalin that Boriek feels unstoppable, after the initial cast of this Ability Boriek will have a percentage of Damage Reduction applied to him while also being Immune to Crowed Control effects that inhibit Movement for 2.5 seconds.
R-Ability: Watery Carnage. Range: 850. Cool Down: 106/90/88. Cost: 5 stacks. Physical Damage: 95/165/215(+40% bonus AD). Magic Damage: 100/200/300(+30% bonus AP). Activate: after Boriek has chosen a broad path with this Ability then upon its activation Boriek will charge up for 0.75 seconds, after the brief charge Boriek will fling himself forward while spinning in the chosen direction. While Boriek is spinning in the direction he will deal Physical Damage to all enemies he comes in contact with as well as lower all affected enemies Movement Speed by 35% for 1.25 seconds. Recast: after Boriek has activated this Ability & he is spinning in the chosen direction Boriek can recast this Ability instantly to have him slam his right hand on the ground then violently spin his body in place creating a watery cyclone that will deal Magic Damage to all enemies within 250-radius around Boriek while also being Knocked Up.