A Bruiser Rune tree
For when you want a mix of damage and defenses. I don't have a good tree name, so here's a puppy. Also, numbers aren't final and are there to give you a general idea.
Keystones:
Fist of War: CD: None While your champion is in combat, it gains 1 stack a second. Stacks grant 2 - 16 AD or 4 - 32 AP, adaptive. After reaching 5 stacks, your champions next basic attack will deal 10 - 130 + (30% Bonus AD) / (15% AP) adaptive damage, and consume the stacks. Stacks last for 3 seconds out of combat, then decay at a rate of 2 stacks a second. Bonus basic attack damage is halved for ranged champions. Your current stacks would be displayed in the buff bar. When you reach 5 stacks, your champions hand/appendage thing, will glow until you basic attack, or have your stacks fall off.
Titan Strength: CD: 20 - 6 Passively, your champion has the duration of knockups reduced by 15 - 30%. Actively, immobilizing effects, on your champion, grant your champion a 20 - 60 + (4% Bonus Health) shield for 2 seconds. While this Keystone is off CD, it appears on your buff bar.
Warlord's Rage: CD: 35 - 18 Taking more than 20% of your max health as within 4 seconds enrages your champion for 5 seconds. While enraged, your champion takes 10 - 32% less damage, and deals 5 - 16% more damage. CD activates once your champion is no longer enraged. This Keystone is 75% effective on ranged champions. This would be shown as a red glow at the base of your champion when this Keystone is off CD, with your champion having the red effect overlayed on them, similar to Gargoyle's Stoneplate when this Keystone is active.
First row of Runelings:
Crush the Weak: CD: 4 After immobilizing an enemy champion, your next basic attack deals 5 + (5% bonus AD) / (10% AP) bonus adaptive damage.
Battle Trance: CD: 8 Dealing 15% of a champions max health grants you 10% - 20% Tenacity for the next 4 seconds.
Fearless: CD: 12 After being immobilized, your champions gains 8 - 16% of their armor and magic resist as bonus armor and magic resist, respectively, for the next 2 seconds.
Second row of Runelings:
Steel Bones: Passively, your champion takes 5 - 10 less damage from basic attacks and single target abilities, and 2 - 4 less damage from AOE and DOT abilities.
Spiney Skin: Passively, enemy units that basic attack your champion take 6 - 18 magic damage.
Veteran's Scars: Passively, your champion gains 50 max health at 5 minutes. Every 5 minutes after that, your champion will gain 10 max health.
Third row of Runelings:
Demimortal Bastion: CD: 300 After channeling for 3 seconds, your champion will link with the targeted turret, granting it 10% of your current resists as bonus resists, and 16% of your AD, or 8% of your AP as bonus magical damage on its shots. This damage only applies to summoned units and champions, not minions. This link lasts until your champion dies, the turret is destroyed, or you link to another turret. Turrets can only be linked to one champion at a time. This rune starts the game on CD.
Monster Hunter: Passively, your champion deals 8% increased damage to monsters, and 4% increased damage to minions. Every _15_kills, 1 for minions, 2 for cannon and super minions, 2 for jungle monsters, and 5 for epic monsters, your champion gains 1 AD or 2 AP, and 4 health.
Arcane Lord: Passively, your champion gains 5% of their AP as bonus magical damage on their basic attacks, and 10% of their AD as bonus physical damage on their spells. This bonus is halved for AOE and DOT spells.
Thoughts?