[Champion Concept] Boggle, Warmth of the Freljord
Okay so we all know that Poro's are not just a cute ball of fluff these little suckers can be helpful in a fight like when you play at the Howling Abyss & you use the Summoner Spells
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also the Poro King demonstrates how powerful a Poro can be, so what happens when a little Poro follows
& stumbles around the Institute of War & starts playing in a Summoners room? The little fella knocks over a potion that grows the Poro & makes it magically imbued.
Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.
Primary: Support. Secondary: Fighter. Additional Roles: Tank. Statistics: Attack Power: 3. Defense Power: 6. Ability Power: 6. Difficulty: 7. Place of Origins: Freljord. Upon Selection: (pant).
Health: 444(+32). Health Regen.: 1.9(+0.39) Mana: 329(+31). Mana Regen.: 1.8(+0.38) Range: 125(Melee). Attack Damage: 32(+2.1) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends:
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Enemies: None.
Appearance: Boggle is a 4'6ft tall Poro with the traditional white fur & small little curved horns, but he has a blue painted mark on his back. Boggle wears a custom made helmet, a special platting for his horns & a pair of small boots for his front 2 feet.
Boggle's Taunt: he rears up on his stubby back legs then he start swinging his tongue around but he then falls on his back.
Boggle's Joke: he hops in place 3 times then on his 4th hop he lands on his tongue while strike 1 of 3 different poses.
Boggle's Dance: he curls up & sleeps with little pillows & plush toys of the different Poro's.
Summoner Spells:
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Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Sweet Licks. Every Basic Attack that Boggle makes will have him use his big tongue. When Boggle lands a Basic Attack on a target he will apply a stack of a Saliva, Saliva will lower the targets Armor, Attack Damage & Movement Speed by 4% that can stack up 4 times. Each stack of Saliva will last for 3.75 seconds, if Boggle doesn’t keep Auto-Attacking an effected enemy he can’t Refresh the duration of the Debuff.
Boggle's Sweet Licks is a good way for Boggle to soften up enemies for his allies to start hammering on or make it easier for even Boggle to fight.
Q-Ability: Bundle of Fluff. Range: 450. Cool Down: 18/17.5/17/16.5/16. Cost: 60/70/80/90/100. Magic Damage: 65/85/105/125/145(+30% bonus AP). Passive: Boggle gains a 6%(+1% per Rank) Damage Reduction from all non-Tower sources. Activate: after Boggle has chosen a 185-radius location within this Abilities Casting Range then upon its activation Boggle will jump to the target location, after Boggle lands on his target location he will deal Magic Damage & smother any enemy targets in the radius with his fur Rooting all affected enemies for 1.25 seconds.
for initiating on enemy Champions & setting them up for either Boggle's combo or get an enemy in position for his allies to get in their & starts blasting the target Bundle of Fluff is your Ability, but make sure you have an escape plan in mind just in case Boggle puts himself in a bad spot.
W-Ability: Poro Snax. Range: 450. Cool Down: 14/13.5/13/12.5/12. Cost: 95. Heal: 95/135/175/215/255(+40% bonus AP). Magic Damage: 20/30/40/50/60(+40% bonus AP). Activate: after Boggle has chosen a 100-radius within this Abilities Casting Range then upon its activation Boggle will toss out a box of his favorite poro snax to share with his allies, while the box is out it will remain on the Map for 7 seconds & when either Boggle or an allied Champion walks over the box that Champion will be Healed. When Boggle tosses out the box & it reaches its 2 second mark Boggle will start drooling & getting hyped gaining 25% increased Movement Speed & his Basic Attacks will also deal Magic Damage, until the box either gets walked on or its duration has ended Boggle will continue to have this bonus Buff.
Poro Snax is nice little treat for Boggle to eat himself or share with his allies to give them some good sustain, now the bonus effect from this Ability while it stays on the map can really give Boggle a nice little steroid for him to fight side-by-side with his partner or team.
E-Ability: Poro Tackle/Trip Roll. Range: 500. Cool Down: 20/19.5/19/18.5/18. Cost: 50/60/70/80/90. Magic Damage: 75/95/115/135/155(+30% bonus AP). Activate: after Boggle has chosen a broad path with this Ability then upon its activation Boggle will lunge himself in the chosen direction, when Boggle makes contact with an enemy he will deal Magic Damage & will Slow the targets Movement Speed by 30% for 1.75 seconds. Recast: after Boggle has reached the end of the path he can Recast this Ability within a 2 second window, when Boggle has Recasted this Ability he will roll backwards to his original position & enemies that he comes in contact with will take 15% less damage from this Ability.
great for closing the distance & setting up enemies, being a means of escaping from very bad fight or for juking around a fight making him hard to hit Poro Tackle/Trip Roll is a nice Mobility Ability to have that allows Boggle to make different plays.
R-Ability: Snowball Pop. Range: 950. Cool Down: 115/105/95. Cost: 115. Magic Damage: 175/225/275(+40% bonus AP). Increased Armor: 5/7/9%. Increased Magic Resist: 4/6/8%. Increased Attack Damage: 10/12/14%. Activate: after Boggle has activated this Ability Boggle will jump in place creating a burst of cold air that will deal Magic Damage to all enemies within a 300-radius of him while also applying a 40% Movement Speed Slow for 2.25 seconds, after a 0.5 second delay after the initial activation Boggle will generate a 200-radius aura that will increase both Boggle & allied Champions Armor, Magic Resist & Attack Damage for 4 seconds.
saving Snowball Pop for the big Team Fights is great way for Boggle to really put the pressure on the enemy team by dealing decent damage & applying a nice little Slow then create an aura that gives both Boggle & allies a very nice Buff to really get into the enemies face.
Boggle's Favorite Ability Combos:
Combo #1 - Feed Me: while Boggle & his Lane Partner are in the middle of a fight toss out a W just in-case things go sideways but while its out Boggle will gain the additional effects to help him weaken the enemy with the additional Magic Damage he will deal with his Auto-Attacks.
Combo #2 - Hit & Run: this will be Boggles go to combo for applying pressure to enemies while also keeping them on their toes & to set up an enemy to get wrecked by your Lane Partner or Jungler. You start by using your E to close the distance & apply the Slow & damage then start wailing on the target with a couple of Auto-Attacks to apply your Passive, while Boggle is trading blows with the target Recast his E to roll back to his original spot then slam down on the target with his Q.
Combo #3 - Stage Dive: when a Team Fight breaks out activate your R from a safe distance to ensure that you don't get CC then when you land in the middle of the fight start Auto-Attacking to apply you Passive & to keep the stag diving flow going use your Q to lock down a priority target either to make it easier for enemies to nuke or to take out of the fight.