Zane - The Windcaller [Full Abilities]
Zane - The Windcaller
Passive Ability - Slipstream 1st Ability - Airborne Strike 2nd Ability - Windwalk 3rd Ability - Airblade Ultimate Ability - Skystrike
Passive Ability - Slipstream Whenever the Windcaller strikes the target enemy champion with an ability that knocks them airborne, they gain the Slipstream debuff for 4 seconds. While moving, the enemy champion leaves behind a trail of air that grants 30 bonus movement speed to the Windcaller and allows him to move through units.
1st Ability - Airborne Strike On the next basic attack, the Windcaller strikes the next target enemy for 20/50/80/110/140 (+0.55/0.60/0.65/0.70/0.75 bonus attack damage) bonus physical damage and knocks them airborne for 1.25 seconds.
2nd Ability - Windwalk The Windcaller dashes [500 distance] in a line, dealing 60/105/150/195/240 (+0.65 Ability Power) magic damage to all enemies struck. If the enemy is affected with the Slipstream debuff, the Slipstream will affect allies of the Windcaller for 4 seconds.
3rd Ability - Airblade The Windcaller slashes wind in a cone, dealing 60/100/140/180/220 (+0.5 Attack Damage) physical damage. If the target is facing towards the Windcaller, they are slowed by 36/41/46/51/56% that decays over 1.75 seconds. If the target is Airborne at the time, they are knocked back [400 distance] and the attack damage ratio is increased to +0.8. The target enemy can be affected by the knock back and slow both simultaneously.
Ultimate Ability - Skystrike The Windcaller charges up for 0.5 seconds before leaping into the air, becoming untargettable for 0.5 seconds. When he leaps upwards, any enemies within a 300 AoE are knocked airborne with him, dealing 60/110/160 (+0.6 Attack Damage) physical damage. When he comes crashing back down at the target location, any enemies hit take 80/120/160 (+0.65 Attack Damage) physical damage and are slowed by 25/30/35% for 1.5 seconds. Airborne targets that are hit by the Windcaller's return to the ground slam back to the ground, increasing the damage to 100/150/200 (+0.9 Attack Damage) physical damage and stunning them for 1.5 seconds instead.