my very own mordekaiser rework

The Anivia OTP·11/16/2018, 7:11:57 PM·2 votes·1,639 views
  • Passive - Powerslave mordekaiser does not have any mana , instead he has a soul collector. every time a unit die nearby, it fills back a little his collector of a percentage. when mordekaiser kills a unit he permanently increase the size of his jauge. 4% souls per enemy nearby dying, 80% recovered on enemy champion dying nearby.

  • Q - Master of puppets (5% soul per champion hit) 8 seconds cooldown Mordekaiser charges his weapon empowering his next attack within 6 secs for 5/10/20/40/80 (+0.5 damage per powerslave stack) as bonus ad damages If mordekaiser kill his target, his weapon is re-empowered. mordekaiser can use the spell if he has no souls , but if he hits an enemy champion ,the hey are not going to receive any powerslave bonus damages

  • W - Creeping death (10% souls) 12/11/10/9/8 seconds cooldown Morderkaiser summons a black mist arrow that transform into a misty vortex at the pointed location. Any non champion unit hit by the vortex is feared any unit in the mist is nearsighted. mordekaiser run faster toward the portal the black mist inflict 30/45/60/75/90 (+30%Ability Power)

  • E - Symphony of Destruction (2.5~50% souls) 15/14/13/12/11 seconds Mordekaiser charge a zone (as galio's taunt) for 3 seconds the longer he charges, the harder he hits. if Mordekaiser Kill an enemy champion with this spell , the cooldown is refunded and charge time divided by 2 Damages : 10/20/30/40/50 + (20% AP) +(all charged souls)

  • R - Kill The King (100% of remaining souls, the percentage is the most important part) Mordekaiser swing his sword and send a soul projectile straight forward after a short cast time, (imagine an urgot ultimate) when the projectile touches an enemy it transform into a ghost that has X% hp of the target, x being the percentage of max souls mordekaiser used (IE morde has 100 max soul , but only had 79 left once he used the spell, therefore the gost is gonna have 79% of target max hp) The enemy cursed cannot hit the ghost,

if the enemy dies before the ghost dies, mordekaiser get a ghost that has the same stat as the enemy that just died. the ghost cannot regenerate HP but is otherwise permanent until another is summoned.

#optional : if mordekaiser dies, the ghost disappear and for each % of hp remaining, he heal back mordekaiser of that amount. + add a % of soul. and teleport mordekaiser to the ghost location. (the mordekaiser story made me think of this)


Why this rework,

well i though of mordekaiser as a ruler, but also kinda like the opposite of yorick, where yorick uses dead body , mordekaiser uses their souls where yorick uses angry ghouls, morde uses softened souls

Also , he has a clear strength : he is a stacking champion but he is forced to farm. when it ends , he is not hard to counter , but if you are not careful , he has the ability to BURST down your team in a single row.

on the other hand , to play against kite and cc , he has to play well around his w to blind enemy and run toward them

morde keeps his "i can burst your team with ease" identity while getting more tools (a cc and a movement speed buff) I believe this is a healthy kit since it's easy to balance him because his weaknesses are clear. he has damages , but almost no mobility and little cc. to survive he HAS to be smart with his moves.

10 Comments

Mordepool11/16/2018, 7:44:02 PM1 votes

Rework concept #246

Also morde doesnt use a sword

Guy Broman11/17/2018, 7:08:42 PM1 votes

I like your concept, man. The passive is especially cool imo. Good work!

FlameHalbrdOkido11/17/2018, 10:37:11 PM1 votes

Well this COULD be interesting but it needs more work.

Does he still have health costs or not? What does the 10% souls mean?

For one think as Juggernaut Morde needs away to resist dmg either in the form or dmg reduction, shields, or heals. Without these he loses a huge portion of his identity.

Q - I actually think the stacking dmg is REALLY clever and perfect for a jugger.

I dont really understand E, does it work just like Galio where he charges and AoE then it explodes?

R seems interesting. I forget exactly what Riots quotes are on the issues they have with the current ult, besides its bugs, but I believe that they thought it might be feast or famine? IDK i need someone to do som searching and remind me. But the the fact that its a skill shot and it gives morde a ghost right off the bat...but then he's losing his DoTs which people may or may not like. Having sustained dmg paired with burst i think may be good for juggers. But whats REALLY bad is the that the cursed enemy can't fight the ghost which basically means Morde would win most 1v1's and thats not ok

what u could do is have the Ghost dying count towards a small percent of his Soul gage and in that case killing Morde before killing the ghost is the counterplay to the ability

Im going to assume the soul percents are the percents used to cast abilities...but what happens when nothing has died within a long period of time say Morde used his abilities clearing a wave then he gets ganked, with nothing to kill and using his abilities against the opponent he could run out of resource b4 the fight is over then he can't activate his abilities?

and if thats the case then having R use 100% of his gage is a bad idea, why not just have it use 80%

lets discuss this and hope we can dev a better kit out of this.

Honestly only the Q and R I think are really interesting with the most potential. Im worried about the passive and E is kinda bland but could still work. W i guess is ok

also The Ruined King isn't Morde, its the guy who caused the Shadow Isles to come into being, due to his dead wife