[Champion Concept] Sasha, the Oracle of Light

Jellycake Demon·6/17/2015, 8:51:20 PM·1 votes·958 views

Primary: Mage. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 3. Ability Power: 8. Difficulty: 7. Place of Origins: Unknown. Upon Selection: May the goddess of light be with you.

Health: 369(+31). Health Regen.: 1.8(+0.38) Mana: 277(+30). Mana Regen.: 1.7(+0.37) Range: 520(Range). Attack Damage: 24(+1.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

**Friends: **Leona & Lux. Enemies: Nocturne.

Appearance: body features unknown. Sasha is a 5'1ft tall woman wearing a pure white skin-tight robe that covers her entire body including hear head, on the robes head piece, chest & legs are symbols that appear to represent some form of light in some aspect. both her arms have a pair of arm bands on them that have pure crystals embed in them, the only portion of her body that's visible is her back (which is mild-tan in coloration) that is shown through a hole in the robe. the staff she carries around is as tall as she is & the head of the staff has a big crystal attached to it.

Summoner Spells: summoner 4 & summoner 13(or summoner 12)

Item Builds: Starting Items: item 2003/item 1056/item 3340. Essential Items: item 3255/item 3003/item 3027. Offensive Items: item 3285/item 3089/item 3165/item 3116. Defensive Items: item 3065/item 3025/item 3110/item 3102.

Passive: Orbs of Light. When Sasha has killed an enemy with any of her non-Ultimate Abilities a Light Orb will appear at the killed targets location that will remain on the Map for 7 seconds, when Sasha picks up a Light Orb she will be Healed by 60(+5pts per Lv.)(+10% bonus AP) & her next Basic Attack will deal 12% of Sasha’s current Ability Power as Magic Damage. However both an allied or an enemy Champion can walk over these Light Orbs, if an allied Champion walks over the orb they will be Healed but if an enemy Champion walks over an orb they will take 12% of their current Ability Power as Magic Damage.

Q-Ability: Piercing Rays. Range: Self-Cast. Cool Down: 16/15/14/13/12. Cost: 75/85/95/105/115. Magic Damage: 30/50/70/90/110(+40% bonus AP). Activate: after Sasha has activated this Ability she will prime the crystal in her staff with light, after the initial activation Sasha’s next Basic Attack within 4 seconds will have Sasha mark an enemy with light. This marked target will be Reveled for 2 seconds while at the same time having a beam a light shot down from the sky dealing Magic Damage to the target every 0.5 seconds.

W-Ability: Blinding Shine. Range: 450. Cool Down: 18/17/16/15/14. Cost: 100. Magic Damage: 40/60/80/100/120(+50% bonus AP). Activate: after Sasha has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Sasha will release a surge of light, after the initial cast Sasha will create a 80-degree cone of light which will persist for 2 seconds & will deal Magic Damage to the target while also applying a 1.25 second Blind to the target. While the cone is active any additional enemies that enter the cone will be dealt Magic Damage & will also be Blind in addition having their Movement Speed Slowed by 30% for 1.5 seconds.

E-Ability: Illuminating Glimmer. Range: 500. Cool Down: 21/20/19/18/17. Cost: 60/70/80/90/100. Heal & Magic Damage: 70/110/150/190/230(+40% bonus AP). Slow: 35/45/55/65/75%. Activate: after Sasha has chosen a 200-radius location within this Abilities Casting Range then upon its activation Sasha will hurl a large orb of light at the targeted location, when the light lands at the targeted location it will erupt after a 0.5 second delay covering the targeted area. Enemies inside the radius will be dealt Magic Damage & then will have their Movement Speed Slowed for 2 seconds, while allies inside the radius will be Healed & will be Immune to Crowed Control effects for 2 seconds.

R-Ability: Shining Pillars. Range: Global. Cool Down: 135/115/95. Cost: 130. Magic Damage: 85/125/165(+50% bonus AP). Shield: 150/200/250(+40% bonus AP). Increased Damage: 11/13/15%. Activate: when Sasha has activated this Ability she will fire a bolt of light at the sky then after a 1.5 second delay a massive pillar of light will come crashing down on top of Sasha & every allied Champion currently on the Map, when a pillar of light lands on a Champion it will cover a 175-radius around the target dealing Magic Damage to any enemies within the radius. The allied Champion will receive a damage blocking Shield & for the next 2.5 seconds any affected Champion will deal a percentage of increased damage with both Basic Attacks & Abilities.

9 Comments

ReaperSheeper6/17/2015, 8:54:42 PM1 votes

it seems as another enemy of hers would also be Diana

The Fusionist6/17/2015, 10:16:22 PM1 votes

i feel like her kit is a very close mash up of Diana and Leona. Maybe in her lore it could be like she was (found on a door step) raised by the Sun people (cant remember their names right now) didn't really fit in with the teaching met up with Diana learned some stuff from her went "lol nope no this cult like thing" and was all like "A MAGIC ACADEMY IN DEMACIA. SWEET BRO." and that's the story of meeting Lux

Jellycake Demon6/19/2015, 2:29:29 AM1 votes

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