[Champion Concept] Diego, the Desperado
Primary: Marksmen. Secondary: Assassin. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 4. Ability Power: 2. Difficulty: 6. Place of Origins: Unknown. Upon Selection: Get my payment ready after this match Summoner.
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Appearance: Diego is a 4’8ft tall Hispanic mild-age man with tanned skin, dark brown eyes & shaved head. On the top of his head is a skull-like design, while his forearms have a thorny bramble tattoos. Diego wears a leather short-cut dark brown coat with a large dark red cloak wrapped around his body only revealing the right side of his body, he also wears dark brown leather pants & pair of cowboy boots with the spurs on the heels. Under the cloak is a satchel that carries ammunition, food & medicine. The only weapon he carries around is a Winchester Rifle like gun.
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Item Builds:
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Health: 415(+31). Health Regen.: 1.7(+0.39) Mana: 294(+30). Mana Regen.: 1.6(+0.38) Range: 520(Range). Attack Damage: 56(+2.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Passive: Trained Eye. Diego’s Basic Attacks have a 5% Chance to deal 50% Critical Damage & every 3rd Basic Attack will deal his current Attack Damage to not only his main target but any enemies between him & his main target.
Q-Ability: Curved Trick-Shot. Range: 550. Cool Down: 21/20.5/20/19.5/19. Cost: 60/70/80/90/100. Physical Damage: 95/135/175/215/255(+50% bonus AD). Activate: after Diego has chosen a single point on the Map within this Abilities Casting Range then upon its activation Diego will fire a bullet from his rifle at the point, after the bullet has reached the point after a 0.15 second delay it will then bounce to an enemy Champion within 250-radius of the point & then the bullet will deal Physical Damage & Slowing the target Movement Speed by 30% for 1.25 second. if multiple enemy Champions are within the radius at the time of this Abilities activation then the bullet will bounce to the Champion with the lowest Health then dealing its damage & applying the Slow.
W-Ability: Emergency Rations. Range: 400. Cool Down: 8. Cost: 85 Heal: 65/75/85/95/105(+20% bonus AP). Activate: after Diego has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Diego will give the target a pack of emergence food. When Diego uses this Ability on himself he will Heal himself while allowing his next 3 Basic Attacks to deal 8% increased Damage, if Diego uses this Ability on an allied Champion the target receives this Abilities effect while also Cleansing the target.
E-Ability: Ride On Scar! Range: Self-Cast. Cool Down: 17/16.5/16/15.5/15. Cost: 50/60/70/80/90. Movement Speed Boost: 20/25/30/35/40%. Physical Damage: 75/145/215/285/355(+30% bonus AD). Activate: after Diego has activated this Ability he will whistle for his horse Scar & after a 0.5 second delay Diego will jump onto Scar’s back & he will remain mounted for 6 seconds, after the delay after the initial activation Diego’s next Basic Attack will deal Physical Damage then for the 6 second duration Diego will gain a Movement Speed boost while also being Immune to Unit Collision & will take 10% Reduced Damage from all Non-Tower sources. Until the duration has ended this Ability will not go on Cool Down.
R-Ability: Battalion Firestorm. Range: 750. Cool Down: 175/165/155. Cost: 125. Width: 500/550/600. Physical Damage: 65/85/105(+40% bonus AD). Activate: after Diego has chosen a wide broad path with this Ability then upon its activation Diego will call in his own battalion to line up at the base of the path & after the battalion has formed the line they will remain active for 4 seconds, while the battalion is active they will fire their rifles in the wide broad path dealing Physical Damage to all enemies within the path every 0.5 seconds while also Slowing all affected enemies Movement Speed by 30% for 1.25 seconds. if a Slowed target continue the to take damage from the battalion the Slow is Refreshed if they take a 3rd tick of damage from the battalion all affected enemies will have their Armor Shredded by 10% for 1 second.