Gul, the Wandering Husk
HELLO EVERYONE its the Jelly here & ik xO that Halloween is over but i could'nt post this concept until now...oh well better late then never
Primary: Tank. Secondary: Fighter. Additional Roles: Jungle/Support. Statistics: Attack Power: 3. Defense Power: 8. Ability Power: 5. Difficulty: 6.
Health: 479(+34). Health Regen.: 2.4(+0.44) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 31(+1.9) Armor: 18(+2.3). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Appearance: Gul is a 5’ft tall cursed skeleton engulfed in green flames. He wears bulky armor that has a rustic gothic horror theme (the armor mostly comprises of the chest plate, the gauntlets & boots), around his neck regain is a scarf & hood that covers his face & he has a torn cape on his back while also having ripped up banner wrapped around his waist hanging in the front as for weapons Gul carries around a massive scythe that has an old rustic blade.
Passive: Harvesting . When Gul scores a Kill on either an enemy Champion or a Large Monster his Armor & Magic Resist will permanently increase by 2%, if Gul scores any Assist on enemy Champion deaths his Armor & Magic Resist will permanently by 1%.
Q-Ability: Scared Soul. Range: 500. Cool Down: 9. Magic Damage: 75/95/115/135/155(+50% bonus AP). Amplified Damage: 15%/17%/19%/21%/23%. Activate: after Gul has chosen a single enemy target within this Abilities Casting Range then upon its activation Gul will fire a blat of green flames from his mouth at his target, when the fire blast makes contact with the chosen target it will deal Magic Damage & apply a Debuff to the target that increases incoming damaging for a 3 second duration.
W-Ability: Uprooted Grave. Range: 350. Cool Down: 15/14/13/12/11. Physical Damage: 50/85/110/145/170(+50% bonus AD). Passive: whenever Gul has killed an enemy Champion then that enemy’s body will be buried creating a Grave that will last until that defeated enemy Champion has Respawn, this Grave will create a 150-radius aura of Sorrow that will lower all enemy Champions Movement Speed by 15% while inside the aura. Activate: after Gul has chosen a broad path with this Ability then upon its activation Gul will swing his large scythe blade into the ground then violently fling it upward, any enemies within the path will be tossed behind Gul while also being dealt Physical Damage & being Stunned for 0.75 seconds.
E-Ability: Twisted Howling. Range: Self-Cast. Cool Down: 18/17/16/15/14. Activate: after Gul has activated this Ability he will rear back then unleash a soul shattering howl, any enemy Champions within 400-radius of Gul upon this Abilities Casting Range will be Feared for 1.25 seconds.
R-Ability: Ravaged Soul Lunge. Range: 650. Cool Down: 197/175/158. Magic Damage: 194/291/395(+50% bonus AP). Activate: when Gul has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Gul will temporally Root the target for a 0.75 second duration in which time he will leap at the chosen target, after making contact with the target Gul will deal Magic Damage & then create a 350-radius aura that will last for 3 seconds & will also reduce all enemy Champions Attack & Movement Speed by 30% while they are within the area.