I would like to talk About new ideas

FLowerofLife888·6/21/2016, 1:46:39 PM·1 votes·590 views

ok, so evelyn definitely needs a buff. and i would like to suggest a new zed skin and possibly a new shen and elise skin also, something that looks kinda fiery would be nice like diana's new skin it'd be pretty cool to see. and i would rly like league to consider my possibility of fixing the smites and even adding a tp smite which we all know would be rly good. giving 20% crit on the ad smite and 10% cooldown reduction on the ap smite, and even editing the cinderhulk and make the cinderhulk less health and more armor + magic resistance maybe something like this 300 hp 40 armor 40 mr and then 10% health bonus just a thought to help both nerf and buff tanks. I would like to see less of the attack speed health damage smite though because of master yi maybe fix it like 50% attack speed straight up is enough without the magic on hit effect or the bonus's but one bonus you could consider is this does 10-20% extra attack speed on monsters. As for juggernaut's i'd like you to take a new spin with juggernauts and add an item that can carry them such as an item with like ad and bonus magic damage on an area hit effect thing something like 60 ad 50 ap + area hit effect-lifesteal, can't beat hextech gunblade but it can through a twist in for certain juggernauts. Just send me your opinions tell me what you think.

1 Comments

ModThe Djinn6/21/2016, 3:31:23 PM1 votes

{quoted} ok, so evelyn definitely needs a buff.

Her win rate is sitting nicely at almost exactly 50%, and she is the 17th highest win rate jungler out of 47 regularly played in Plat+ MMRs. She also gains a full percentage point (and 13 ranks in the comparative list) with patch 6.12, so I honestly suspect her balance is pretty fine right now -- she's an absolute terror in good hands.

I'd say Evelynn perhaps could use a redesign, but I'm not sure she's currently in need of balancing tuning.

adding a tp smite which we all know would be rly good.

I think giving a Smite a teleport effect would be hugely overpowered -- it's on a 75 second cooldown, after all. I'd end up taking it on top laners just for the TP Smite effect. Now, you COULD do with a Tracker's Knife style item where the teleport is with the item itself, but I think allowing junglers to purchase a Summoner Spell as powerful as Teleport is would make it a huge meta-altering item. Imagine Teleport Yi's backdoor power WITHOUT him having to sacrifice a defensive Summoner Spell to access it.

giving 20% crit on the ad smite and 10% cooldown reduction on the ap smite, and even editing the cinderhulk and make the cinderhulk less health and more armor + magic resistance maybe something like this 300 hp 40 armor 40 mr and then 10% health bonus just a thought to help both nerf and buff tanks.

These would all be rather sizeable buffs to items that are already pretty cost efficient. Yes, it's even a straight buff to Cinderhulk in all situations: getting 40 armor and 40 MR for 200 health (assuming 1500 bonus health) is a FANTASTIC trade. I'm also worried about further increasing the power spike of potent earlier game junglers: AD Yi and Shaco come to mind as characters I'm not sure you want critting that early.

I would like to see less of the attack speed health damage smite though because of master yi maybe fix it like 50% attack speed straight up is enough without the magic on hit effect or the bonus's but one bonus you could consider is this does 10-20% extra attack speed on monsters.

Without the damage bonus that item would never be purchased. The fact that it's core on only 6 of the top 30 junglers in Plat+ games seems to indicate that the item is actually decently balanced currently: I'd actually have expected to see it in closer to 10 of the top 30, but AS junglers are often squishy, and thus easy for organized teams to shut down.

For perspective, Master Yi actually received buffs after that item shipped, because it reduced his power level so heavily from the previous Devourer. I don't think they're likely to nerf it for being good on Yi / Xin / Jax / Kindred / Warwick, as those are the desired USERS of the item. If they're not interested in it, it's a failed design.

As for juggernaut's i'd like you to take a new spin with juggernauts and add an item that can carry them such as an item with like ad and bonus magic damage on an area hit effect thing something like 60 ad 50 ap + area hit effect-lifesteal, can't beat hextech gunblade but it can through a twist in for certain juggernauts.

Most Juggernauts don't use AP well, and I'm not sure how much they really need AoE Magic Damage in general. If they're not interested in Gunblade or Rageblade, I'm not sure you can sell them another Hybrid item, as those two are already super stat efficient once you get them going (in Rageblade's case).

In general, Juggernauts tend to either have or not really need mid-fight sustain (they're already SUPER beefy), and also get lots of damage from building tank stats -- as such, a pure damage item isn't that appealing on them.