Champion Concept: Raven Crowe, the Inevitable Entropy

midnight oil24··4 votes·1,165 views

I made this concept on the 17th of January 2017. I have had Raven since I was 11.

First off, I came up with the basic idea for Raven when I was 11. I am no longer an edgelord but the name stuck. Second, he only recently got a set of powers that I truly felt represented him. So let's take a look! Tell me what you think in the comments if you want. It would be really helpful.

Passive: unceasing Rage

Every time Raven lands an autoattack, it applies a stack of rage to himself and a world decay stack to his target. This will deal damage equal to 4/5/6/7/9% of the target's max healt over 1 seconds. Each successful autoattack will increase the speed of the damage and decrease the duration of the stack by 1 second. After the stack of world decay has reached its end, it explodes, consuming the stack of rage and heals Raven for the same amount of damage that it dealt.

Q: Precise strikes (7/6/5/4 cooldown)

Precise Strikes: when Raven auto attacks, the target gains a stack of "pressure pointer." At four stacks, Raven can activate his Q to leap behind the target and stun them while dealing physical damage scaling with his ad.

W: Smashing jab

Active: Raven fires a cone skillshot that, after 2 seconds, detonates, dealing physical damage that scales with 20/25/30/35/40% of his ad. It then turns that area into hollowed ground for 30 seconds. Passive: Hollowed ground: all enemies that walk onto hollowed ground will be slowed by 20/25/30%, and will receive bonus damage on autoattacks from Raven.

E: Race to the end

Raven becomes ghosted, and gains 20/30/35% bonus movespeed for 5 seconds. His next autoattack will leap to the target, then create a field that shreds the armor of enemies by 25/30/35% for 5 seconds, and slows them for the same amount as would be given from his w.

R: Overwhelming force. Raven unleashes his full rage, entering an armored form and nearly losing control for 10 seconds. His ad is increased by 40/45/50%, gains 40/45/50% bonus attack speed, and his armor is increased by 50% for the duration. In addition, he heals for 10% of all damage he deals on basic attacks during this time. All abilities become unusable other than his ult.

When reactivated, his ult turns into "Become One." When Become One is activated, Raven ceases autoattacking for 5 seconds, and will instead slow himself and all enemy champions in a radius around him for 20%. He will drain health from all enemy champions, scaling with his ad, and will restore health equal to 30% of all damage he deals.

Gameplay:

Early game: Raven is good for dueling in the early game, though you'll want to force the enemy into an early retreat by autoattacking them to apply your passive damage. This will make them either have to retreat or deal with your consistent damage and healing.

Mid game: By now, you'll want to have some ad bonuses, so that your attacks will have that extra sting. You can close gaps with your e, and you have a safe means of crowd control with your q, though it only affects one unit.

Late game: this is where Raven shines. He's got the skills to focus down an enemy and bring them down to death status or at least "not safe to engage raven" status. His ult is good sustain, and he can quickly turn teamfights by reactivating and utilizing "become one," which allows his team to catch up as he deals consistent damage to the enemy.

Lore: Raven is a melee fighter who lets his demonic gauntlets do the talking for him in fights. When he was very young, he was tricked into a contract with the powerful Entropic Demon Balpheus Regent (more on the Regents in future posts. I've got some cool ideas for the demons bearing that title). However, this contract caused rapidly increased necrosis in the small child, until in an moment of weakness he lost control and destroyed his hometown, slaughtering all the people in it. At that moment he learned of his calling: he had absorbed the very essence of his town and neighbors into his body, offsetting the decay, the mark of an Entropic Demon, a destroyer of universes. He soon befriended a friendly sniper, Arlo Haversham, a girl with demon blood, Deryn, and an experiment on evolution gone wrong, Vermillion. The four of them began their universe-hopping tour, with Raven offering salvation to those in dying universes by accepting their matter into his body, delaying his necrosis through rapid regeneration. He has made plenty of enemies, the most notable being Lyle, a magical prodigy and servitor of an elder god. Now he has arrived on Runeterra, having recently reached 1,000,000,000 years of age, and lives in Zaun, staying with Viktor in his house on Emberflit Alley, and occasionally working with Warwick to bring criminals to bloody justice.

Raven has deathly pale skin, even whiter than snow. He has black hair, and his eyes have red irises and jet black sclera. He is very thin, yet quite muscular. He wears a dark jacket that goes down to his knees.

Selection quote: Entropy is here. There is nothing you can do now.

Taunts:

Aurelion Sol: You are nothing. I have consumed greater stars.

Ryze: Ryze! Let us work together to save this world before it is too late!

Void champs: You have taken many of my friends and loved ones. You will not take the few I have left.

Kassadin: Fight fire with fire. Usually I endorse that idea.

Tryndamere/Renekton: You know nothing of true anger.

Nasus: I see your long life has not increased your intelligence.

Azir: You have others do your work. Behold, Shurima, your glorious leader.

Jinx/Lux: I will fight for those I care about, even if I must fight those I care about.

Warwick: Play dead.

Ekko: You could be doing so much more!

Caitlyn: He puts more thought into it.

Vi: You must be new to this punching thing.

Quotes after killing someone after ten seconds of combat

Mordekaiser: COME BACK, MORDEKAISER, SO I MAY KILL YOU AGAIN!

Aurelion Sol: YOUR STARS ARE WORTHLESS, STAR FORGER!

Kindred: EVEN DEATH FALLS BEFORE ME!

Hecarim: YOUR LEG IS BROKEN, HECARIM!

Void Champ: HOW DOES IT FEEL?!

Tryndamere/Renekton: NOW YOU KNOW OF TRUE ANGER!

33 Comments

ModEchoing2 votes

What's up.

As of the time I'm posting, you still need a lore to go with this guy if you want to enter him in the CCOS. Actually LOOKING, unlike before, I can see a lore - it just isn't marked as such. Recommend you do that. Otherwise, I'm here to help refine your concept.

I can overlook the name given that we have Talon and Singed as champions.

The passive sounds like a good idea. It's not - not only is Raven strictly prohibited from jungling due to stack starvation, this also means he's doubly screwed if he falls behind in lane and gets denied CS, as he's no longer gaining AD and it's even easier to duel and kill him. The downsides here are a little TOO much - I understand you were going for a variant of Thresh's passive, but Thresh scales survivability and uses a ranged attack and shield and a knockback/pull to ensure he can actually survive.

The Q is actually interesting. I'm ignoring Brutalize since it's a gratuitous addition to the kit that ends up totally broken (1000 HP = 300 extra damage, and a 2 second fear is more than long enough to repeat the process) and can be safely cut from the kit.

The W is a mistake. You provide your enemies a free disengage. There is no appropriate time to use this unless there are no enemies around to capitalize on your error. Even if it didn't self-slow, it's an ability that's outdone by Black Cleaver.

The E is also a mistake - you cannot duel at all when you're slowing yourself down. That lets literally everyone in top lane run circles around you since you're so kind as to permaslow yourself. It's also a low-satisfaction ability, being little more than a worse Meditate.

The R's only redeeming point is Brutalize. Which is broken. When you're left with that, you remove any hope of versatility in exchange for a mediocre attack speed boost outdone by getting tagged by Ardent Censer.

As a whole, you're generally suffering from low-impact, low-reward, high-risk gameplay that would make Raven incredibly good IF he could actually land four hits in a row on someone. He can't - he's too busy being permaslowed and kited, or shoved out of range. Raven's missing a gap closer, CC that DOESN'T screw him, any innate survivability that doesn't come from killing minions, an unfortunate dependency on killing minions to even power up, and an overall lack of options that give Raven no counterplay options against the majority of the cast. In the CCOS, you'll be lucky to break 40 points out of 100.

So let's see if we can't fix that up.

You've got a stated design goal - self-sustaining bruiser - so we can work along those lines. I'm going to recommend you keep the Q no matter what, since it's a solid ability that offers good CC and sets you up for continued damage. Everything else has to go.

I don't think you're playing up the entropic theme as much as you could be, especially if it's frying you in the process. We can work with that though. Perhaps a passive that applies a long-duration, relatively low-intensity DoT on dealing damage to an enemy champion, with each successive hit adding another stack and reducing the duration, with a decently-powered burst upon wearing off that also heals you? This gives you reason to stay in a fight - the longer you stay, the faster you'll deal damage, the more you'll heal - while also giving enemies an option after getting hit - can they fight through the damage and healing, or should they blow a disengage now?

That option's most in line with self-sustaining bruiser, but you could also opt for the opposite - marking enemy non-champions with entropy, which slowly damages them and causes them to explode on death for some damage to nearby enemies. This adds a good deal of waveclear and jungle clear capability to you, but doesn't directly benefit your dueling save for a few fringe cases.

You COULD get by without a gap-closer if you had a way to ensure you could still fight with enemies nearby. You could create a damage+slow field by forcibly causing the area to break down, which starts to expand over the duration. This goes well with passive option 1 and your Q in that it encourages an all-in or back-off mentality on your enemies, while also introducing useful utility to help peel for allies or set up kills.

Alternatively, if you wanted a gap-closer, you could give yourself a movement speed boost that also Ghosts you, while leaving behind you a trail of entropy that starts to deal damage over time and erode their armor. This gives you an escape option as well as an engage option, and again provides an aid for allies by increasing their damage and disincentivizing pursuit.

You should still have options if you're out of AA range. You were fond of cone AoEs - you could weaponize that with a cone of entropy that explodes and slows after a delay. If it's got good range, you can use it to zone or trap enemies, while a decent delay gives enemies ample time to react accordingly. You might want more survivability - a shield that leeches off nearby enemies to give itself more health is also an option, especially if combined with the ghost option.

You need to be careful with your ult - consider what your kit already has. You still need proper weaknesses so you can be defeated - what a good ult should do is either amplify your strengths or provide unique utility. In the case of the former, regardless of which passive you picked, you could emit a burst that marks every enemy with an extra-powerful version of that passive while also increasing AD for each enemy champion hit. You still have to punch someone to get the benefit, but it plays into your strengths and encourages tanky builds by giving you plenty of AD on a good ult.

If you were opting for a utility route, you could create a large area where terrain is completely negated for a time. This sets up unique opportunities by enabling new escape routes or points of attack.

These are all suggestions, mind, but I think they're a lot more in line with what you imagined your character to be than the current kit. I hope this helps.

midnight oil241 votes

Okay. I'll see what I can do.

Be honest, I'm not sure what to do with the passive. In the story that I've been writing involving him, that's the core of everything he does. His body is rotting and his passive is supposed ot be what's keeping that in check, while also giving him the strength he needs. What could I do that keeps that health absorption part of it?

Just wondering, one thing about him is that the other source of his strength is his rage, which his body turns into a burning fluid in his veins, causing him pain, which makes him even angrier. Is there some way I could incorporate that without turning him into another Gnar or Trynd?

ModEchoing1 votes

Grabbing my first idea for a passive would PROBABLY do just that.

If you needed another alternative, you could start to build up stacks of regeneration upon non-champion kills or champion takedowns, with champions being worth significantly more regeneration. It's like Fiora's old passive but not as crappy (and boy was it crappy).

midnight oil242 votes

okay. and how could I fit his anger into his kit?

ModEchoing2 votes

The Q fits that pretty easily - generally, an ability requiring repeated hits to activate would give a good representation of anger. Voice lines and the right name for an ability could make anything sound sufficiently angry - just listen to Sion after he uses his E.

If you needed a particular outlet for anger, options could include a gap-closer charge that stops on the first enemy hit and pummels them, or the aforementioned shield idea I brought up in my effortpost.

midnight oil241 votes

Okay. I'll think about things, actually make the edits in a bit.

The anger thing is a bit hard, as it's sort of a reverse sion personality meant ot be in gameplay, in that the longer he fights, the more anger he feels. That was the point of brutalize, that he was so angry that he couldn't even make precise strikes anymore, just beat his enemies into the ground and tear them up.

Maybe have one of his abilities just be a passive that ties into it in some way?

ModEchoing2 votes

Entirely possible. It's your creation. I'm just here to offer some advice from a gameplay perspective.

midnight oil241 votes

Honestly I'm feeling like I don't know how to make a champ these past few days. I suppose that explains this.

I suppose I should just dump the rage thing. I can't figure out what to do with it, and it's probably gonna be bad either way.

ModEchoing1 votes

Best way to figure this stuff out is to study Riot's posts on their champions and study their champions. Why do they work? What makes them work that way? What's acceptable, what isn't?

Try reading up on Xerath's rework, if you need an example. Old Xerath wasn't really bad from a balance perspective, but he wasn't delivering on his artillery mage promise. New Xerath can now bombard you from another lane altogether.

midnight oil241 votes

okay...

midnight oil241 votes

I made some changes. What do you think now?

The Dreamwalker1 votes

Hey, internet cut out. I will add type my tweaks!

The Dreamwalker1 votes

The passive I feel is a little crowded. I usually try to make my champ passives have some correlation (if that makes sense). Mine related to healing mainly. I think his should relate to the damage. Honestly, I love the Thresh hints in his passive, but instead of armor it is AD. Pretty cool.

The Q: I actually really like this. The fact that is has two forms is pretty unique. I also like that you balanced out his Q and his ult Q. Very smart.

The W: Only problem I see is that slow. That is crazy heavy. I mean, the highest I would make that slow is 65%, but besides I like everything else. Also, that is one crazy cooldown. I would start off at 16 or 15. Not even Syndra has a 20 cd on her E in the beginning.

The E: Pretty balanced. He gets more damage and speed, while losing movement and armor. Depending on the amount of health received back, this could either be OP or Balanced.

The Ult: Honestly, a perfectly fine Ult in my opinion. His isn't Godlike, he is just perfectly balanced.

I would give his kit a 9 / 10

*It's unique

*Balanced

*Works / Flows nicely

His personality is great. The backstory I like. It gives me a good idea about who he is. I just would like to know how his undying anger was born. I mean, I can guess where it came from, but besides that it's good. I also personally love the interactions you added. They are a nice touch.

Personality: 10/10

Overall: 9.5 / 10

midnight oil241 votes

Thanks for the praise. It means a lot.

His rage basically comes from him just generally having a short fuse. It only grew as he became more ornery as he got older. There are only a few people who can calm him down, two of which will be getting their own spotlights soon enough.

I can see where you're coming from on his passive. I feel like maybe I could move the second part to his ult, maybe?

What sort of stuff do you think I could change it to? Also, that's a good idea on his w. Thanks a bunch ^^

The Dreamwalker1 votes

Yea, he could have a burst of health regen when activated. I think that would work out. Do you mean what to change the cd on his W too? I believe you could change it to a nice 16 or 15 in the beginning.

Also, you're welcome ^.^ It was fun to edit someone else's champ instead of my own. >.<

midnight oil241 votes

I feel like the absorbing the world around him part is very central to his theme, as that's how he's still alive (his body is about 1% actual human by this point), but it might be fitting to have the AoE thing get moved to his ult. Sort of like his power is starting to spill over. And I'm gonna change the cooldown.

If I made another one of my champ concepts tonight, would you take a look at that one?

The Dreamwalker1 votes

Those edits would probably give you my 10 / 10 for him.

Yes, if you have him / her created, I would very much like to look at them tonight.

midnight oil241 votes

Cool. Should I make Soline, the Last Magus or Arlo Haversham, the White death?

The Dreamwalker1 votes

I don't know why, but the White Death caught my attention the most.

midnight oil241 votes

Okay, I'll do that one. Also, I made the tweaks.

midnight oil241 votes

It's up now!

Arlo haversham is online!

The Dreamwalker1 votes

Okay cool. Could you give me the link? Also, sorry, was in a match.

Laxfan521 votes

ok but think about this.. you are a raven and you join pre-existing games that have swain in them and you just follow the swain around and do the abilities

midnight oil241 votes

What do you mean? Can you go more in-depth on whether this is good or bad?

Also, thanks for commenting!

Oelyk1 votes

I like it, as an Idea, my only irk is that he looks like an auto attack melee assassin with no gapclosers... and that irks me? Is he ranged and Im missing something?

midnight oil241 votes

He's meant to be a self-sustaining bruiser in the top lane.

Oelyk1 votes

Drain tank?

midnight oil241 votes

Sort of. He restores health mostly through beating enemies, which can drop matter, which is sort of like thresh souls, so that he can then get his ad to increase and restore a bit of health. His e also heals him when he's on desecrated land for while he's got the ability active.

Oelyk1 votes

Okay hold on to your bottom, this is gonna be wild.

First off, I like the name, Raven Crowe does sound pretty edgy, but he seems like a edgy character, so all is K.

Second off, my inner gameplay spirit is screaming his passive is broken! Looking at it, you would just have to build a bit of ATK speed and then full tank and you will have so much shred and heal even Camille and Darius couldn't fight you! health scales out well late game, I recommend you make it a flat amount less than or equal too 5% and increase the duration of dot and make the % damage not stack, like red buff, only refreshes duration. I think it would do well thematically in that "Enemies under assault are continuously experiencing health decay." instead of "If this guy touches you, you lost the fight." Also change the heal to only champions, healing off minions is an unhealthy statistic.

Third off, I like his Q a lot, it emphasizes continuos dueling, but I would change it to after 3 autos, but its okay to be an edgelord and go against sets of three. :)

Fourth off, I personally think W should be a self casting circle instead of a cone, mostly because it adds more synergy around his Q, and would make more sense, thrusting his arms to the ground, causing it to corrode instantly, rotting the area around him. I also wouldnt totally be against the cone, if you could explain that he can control the rot, and why the ground would be cone like. also how long does this area last? Also I dont think it will be to hard to hit, with using E, then stacking and using Q to just hit W before pounding them even more.

Fifth off, I really like the name synergy with his E, I do not like the resistance shred. Mostly just becuase it seems just to good to just E and then W to shred, slow and essentially destroy your target. I also think this would be just to easy to use to run away, so if you really wanted to use it for engaging, or racing to the end, make it only get the MS moving towards champions, like Voli Q.

Sixth off, I gotta hand it to you for creativity with that ult, although I don't understand the whole "Losing control" part. I actually think this ult is a bit overpowered for a kit that looks like its for a dueler, but thats a personal preference.

Seventh off, I reserve most of my judgement on abilities as long until you add cooldowns and damage, but the concept is cool in itself. I think W could be low cooldown, Q can be no cooldown(but needs to be stacked again at least 4 times for that.) E needs a long cool down, and R needs a VERY long cool down to be balanced. Otherwise I really like this champ, Seems like a powerful solo diver/dualer!

Alright enough gameplay

This guy gives me Dracula + teen titans vibes. I am totally okay with edgelord Dracula, white skin red irises, which makes sense, like all the color of the dieing world was sucked out of him, the teen titan "I have three friends and we save worlds" vive does not mix to well with me. That's kinda counteracting the edgelord theme you have built up, and IMO i think he would better being a depressed solo traveler who knows his purpose, and it angers him.

His Interactions are gold, but he needs to interact with the other league edgelord, Aatrox. Add this please I need to see it.

Personality: 7/10, not coherent in lore with edgelord, he doesn't need friends. Balance: Cant really judge without cool downs and damage, but just looking at kit without that I am going to guess 5/10 His ult and passive are extremely overbearing. Coherence: 9/10 I think kit and lore match well.(W cone was the irk) Overall.. 7/10 I think this is a good start, a solid base edgelord dauler who steals life from other to live for thousands of years, world traveler and such.

midnight oil241 votes

He's not meant to be an edgelord, just on that part to begin with. He used to be, but now he's generally an okay guy, despite his anger issues and his inability to really function in society without an emotional crutch nearby.

Gameplay-wise, Let's start with the ult. The "losing control" is supposed to be just thematic-sounding. He loses control in the sam e way Warwick loses control when he smells blood.

Second, the passive: It's not that the damage increases with each consecutive strike, it's just that it deals the same damage faster. Though maybe I should remove the scaling. Fair point on the minion healing, I'll change that.

I'll think about the q change.

For the W, the reason it's a cone is basically the same reason Vi's E fires in a cone: It's the power exploding outwards. It's supposed to be a ranged attack, changing it to a circle around him would remove his only ranged attack.

For the E, I'll have to think about removing the armor stuff. Thematically, it's supposed to be him corroding the bodies of his enemies, hence the slow (which doesn't stack with his W) and the temporary armor shred. I'll have to think about the movespeed .thing. It would certainly tie into his thematic of "Go all in and never back out."

Opinions?

Oelyk1 votes

Yeah!

I really like the idea, but I really think you should play off the whole corroded ground aspect more. Making his kit more focused around bonus effects around corroded ground and make enemies suffer inside is a strong gameplay choice for dualers, instead of just being silly like a certain wind samurai a certain board has a vendetta against.

Each ability right now feels to powerful and Im thinking about what would I max first? Probably R>W>Q>E because cone poke that sets out good ground is just to good for me. Q second because I want extra damage and E last because its a movement spell and Armor shred really doesn't make thematical sense for me. "I run and smack someone and suddenly an AOE field pops out and shreds armor," nah I think the armor shred is better suited on "your standing on corroded ground and your resistances corrode with it."

A balancing idea for his ult is to set up a massive amount of corroded ground, Oh Oh! wait I got it.

Hear me out. Raven Crowe pulls enthropy around him leaving corroded ground in his wake and dealing a 3-5% damage dot and healing for the same amount, channelling for 3 seconds(can be reactivated early) while still being able to move. He deals a damage + 100% of the damage he stole in a small radius and spreads corroded ground everywhere.

midnight oil241 votes

Okay. That is pretty interesting.

The the ult would still ahve to be a tranformation, as it's supposed to be his rage reaching a point where he's lost in his fury, sort of like what happens in asura's wrath at the end of part 2.

The second part of the ult is supposed ot be when he achieves inner peace, so maybe that could be the thing you suggested instead of what it currently is. And I'll change it so that corroded ground gradually removes armor.

More from Concepts & Creations

More by midnight oil24