Aron, the Judgement of Noxus
Before I start, I would like to thank for you, the readers, for taking time to view my humble thoughts. I do hope you enjoy, and feel free to comment.
Lore: Noxus is a city-state ruled by power and controlled by fear. Yet even in this place, there is still an ironclad set of laws and rules. And where there are laws, there are those who would keep them. But the Judge Knights are no mere lawkeepers. In a land where strength is held paramount, these knights serve as policemen, judge and if need be, executioner for those who would violate the peace. In order to complete these tasks, the Judge Knights undergo severe mental and physical training which lets them not only boast great physical prowess, but the ability to cast simple magical spells as well.
Aron lived a normal life in Noxus, as any child would. He was not particularly rich, and his family had no special connections, but he was content with what he had. He was happy, until the day he learned of his father's death. His father, a captain in the Noxian army, was executed by one of his own soldiers for 'being a coward'. Of course this was false, the captain simply made the best decision he could under the circumstances. But Noxus accepted the statement as fact. Worse, the perpetrator was not even tried. He was actually hailed as a hero, a soldier who could reshape Noxus. The young Aron was shocked. Was this all justice really amounted to? Was 'might' really the only 'right'? Then and there, he decided. If strength was the key, then he would gain the strength to make everything equal.
Drafted into the military at the age of 16, Aron was never one to seek glory. After his compulsory period, he volunteered to join the Judge Knights, a choice that surprised many of his superiors. Even more surprising, was his acceptance. After he joined, his entire demeanor seemed to change. He began to swiftly and aggressively climb the ranks, reaching the highest rank of Captain-Commander in an unprecedented 4 years. The biggest surprise of all came soon after this promotion. Standing in front of the High Council, Aron declared the Judge Knights to be an independent entity in Noxus, no longer servant to the Noxian military and nobles.
Naturally, such a turn of events would have been considered high treason. The Hand of Noxus himself came to question Aron. Aron merely answered as such "We are loyal Noxians, but we are lawmen first. To bow to anything other than justice is a crime in itself." Darius still stood in his way, almost challenging him, and asked curtly "And if I 'executed' you now, Judge, would 'justice' stop me?" Aron gave a brief chuckle as he moved forward without breaking a stride "Justice comes to all, Hand. You've escaped it once. Break the law again, and I will break you."
"Some lands have a king. Some places have their courts. But here, and now, there is just....us." - Aron
Role: A melee fighter. Most probably a top laner in the current meta, but could find a niche in jungle as well. His abilities center around targeting a single enemy, and 'judging' them to death. His uniqueness comes from his passive, which forces the player to think strategically. While simply spamming his abilities may produce results, it will be nowhere as effective as if the player thinks out the best 'combo' to use them in.
Appearance:
Medium height, medium build. Thick black hair, with a bang over his left eye. His face can best described as unmemorable, the kind that 50 people in a single crowd have. He wears his Judge Knight armor openly, so that none would mistake what he is. The armor is simple and has no extra additions. The symbol of the Judge Knights, a scale balance with the center rod replaced by an upward facing sword, is imprinted on the front. He carries his modified sword in a sheath at his side. The biggest change to the sword is the addition of a 3-foot chain extending from the bottom of the hilt. The chain is usually wrapped around his waist.
Stats:
Health: 440(+85) Health regen: 5.00(+.65) Range: 125(Melee) Attack damage: 53(+ 2.7) Attack speed: .668(+2.5%) Armor: 18(+3.0) Magic resist: 30 Movement speed: 350
Skills:
Passive: Verdict Aron switches between two forms, "Innocent" and "Guilty" with each ability cast. Each of his abilities gains an additional bonus based on the form he is currently in. While in "Guilty" form, Aron gains a black shadowy aura. While in "Innocent" form, Aron gains a white shining aura. Aron starts the match as "Innocent".
Q: In Pursuit Aron dashes to a location, dealing damage to all enemy units along the path. Base Damage: 40/80/120/160/200 (+ 50% bonus ad) physical damage Cooldown: 16/15/13/12/11 secs Range: 500 Innocent bonus: Targets struck by In Pursuit are slowed for 2 seconds Slow strength: 10%/15%/20%/25%/25% Guilty bonus: Aron can reactivate In Pursuit within 2 seconds to dash to a target struck by the initial cast, doing 50% of the damage. This activation will not activate Verdict. Base Damage: 20/40/60/80/100(+25% bonus ad) physical damage Range: 600 units
W: Crime Scene Aron damages his target and marks the location where they were damaged. The marked enemy is linked to the location by a chain. If the targeted enemy moves too far from this location, they take additional damage and are rooted. Base Damage: 70/90/110/130/150 (+ 30% bonus ad) physical damage Cooldown: 24/20/18/15/12 secs Leash duration: 1.5 seconds Leash range: 200 units from the mark Root duration: 1.0/1.25/1.5/1.75/2.0 seconds Innocent bonus: The range of the leash is shorter. Innocent bonus leash range: 150 units. Guilty bonus: If the target breaks its leash, Aron gains increased attack speed and armor penetration against the target for a few seconds Guilty bonus attack speed: 10%/20%/30%/40%/50% Guilty bonus armor penetration: 10%/12.5%/15%/17.5%/20% Guilty bonus duration: 2.0/2.5/3.0/3.5/4.0 seconds Note: The enemy can see the 'strength' of the leash. The chain will be green if safe, yellow if getting further away, and red if about to break.
E. Jury's Blades Aron prepares to strike with his allies, improving his next autoattack within 3 seconds. This ability's damage is increased by 5% for each nearby allied minion and by 20% for each nearby allied champion. The damage increases stack. Damage is capped at 100%. Bonus is determined when ability is cast. Base Damage: 30/60/90/120/150 (+ 30% bonus ad) (+ 100% total ad) physical damage Cooldown: 17/15/13/11/9 seconds Range to detect allies: 350 Innocent bonus: All participating allies are healed for part of the damage done. Innocent bonus heal: 10%/15%/20%/25%/30% Guilty bonus: Target enemy is revealed and has their healing and regeneration effects reduced for a short duration. Duration: 1.5/1.75/2.0/2.25/2.5 seconds. Healing and Regeneration reduction: 30%/35%/40%/45%/50%
R1. Penance (Innocence)
Aron channels for 2.5 seconds. If the channel is completed, Aron recovers a large amount of health, and his basic cooldowns are fully refreshed. If the channel is interrupted or canceled before its full duration, Aron only receives upto 50% of the benefits, depending on how long the channel was held. This ability can only be cast while in 'Innocent'. Base heal: 40%/50%/60% (+ 40% AP) of Aron's max health. Cooldown: 90/80/70 secs (shares a cooldown with Execution) Note: Summoner spells, ultimates, and items do not have their cooldown refreshed.
R2. Execution (Guilty) After targeting an enemy champion, Aron channels for 1.5 seconds. After the 1.5 second channel, Aron dashes to the target and slashes them for major damage. If intercepted while dashing, this ability starts from half of its normal cooldown. The target is marked with a downward facing sword above their name during the channel and dash.If the target is below a health threshold, or falls below this threshold as a result of Execution, the target is instantly killed. If the target is not killed in this manner, the target is stunned for 1 second. This ability can only be cast while in "Guilty". Base damage: 200/300/400 (+ 50% bonus ad) physical damage Cooldown: 90/80/70 secs (shares a cooldown with Innocence) Range: 1300 Health Threshold: 10%/12.5%/15% of max health
Lines: Champion selection: "Justice knows no bounds." Movement: "We hunt" "Run, hide, it makes no difference." "The guilty shall be punished." "Innocent, has nothing to fear." Attacking: "Your guilt is as clear as day!" "Such a blatant obstruction." "If you are innocent, why do you fear?" "Don't add more crimes to your list."
Joke: balances his sword on his finger "With justice, there is balance" Scrambles to catch his sword as it falls. "...I'm still working on it."
Taunt: "You'll have plenty of time to repent in the next life." Special taunt against Garen: "Justice is a lot more than a large sword." Special taunt against Jarvan: "Even a king cannot break the laws." Special taunt against Sion: "...I'm going to need bigger handcuffs." Special taunt against Caitlyn: "Stick to your fuzzy handcuffs." Special joke against Caitlyn: "I'd like to see those handcuffs of yours...." Special taunt against Vi: " Which side of the law are you really on?" Special joke against Jinx: "I...I don't even know where to start." Special joke against Swain: "No man is above the law.... You are a man, right?"