[Champion CONCEPT] Asphi, the Desert Wanderer

stabby himiko·10/10/2015, 2:22:01 AM·1 votes·474 views

Asphi has cloths wrapped around her,most of it waving in the wind of the Shurima Desert. She holds a single crystal,in which channels the sands and contains her powers.

Asphi is a Support/Tank. Asphi is a very annoying support to play against with her high AoE abilities.

#[P] Wandering Sand # Asphi gains a stack of Sands every 2 seconds she walks. Every stack will increase her Armour and Magic Resist by 1/3/5% as well a chance to negate an ability or attack by .5/1.5/2.5%. Negating an ability or basic attack will discharge 75/62.5/50% of your stacks. Stacks max out at 8.

Upgrades: At lvl 9 & 13


#[Q] Steel Beach # Asphi throws a torrent of steel sand at an area dealing 25/40/55/70/85 + (Sands x 5% bonus armour) physical damage. This applies grievous wounds for .5/1/1.5 seconds. This also slows for 2 seconds.

Mana Cost: 50/55/60/65/70 Cooldown: 7 at all ranks Size: 400/475/550/625/700


#[W] Quicksand # Asphi creates a zone of quicksand,disabling ALL mobility spells within the area. With 8 stacks of Sands this will only affect enemy mobility spells.Requires 2 stacks to activate.

Cooldown: 20/18.5/17/15.5/14 Duration: 6/7/8/9/10 Size: 500/575/650/725/800


[E] Dunes of Sandstone

Asphi creates a sand dune of impassable terrain,it grows smaller with time. Nearby allies gain 1/3/5/7/9% chance to negate all damage.The sand dunes steals 2/6/10/14/18% of the enemy's movespeed for being near it.It deals 10/30/50/70/90 + (50% AP) on spawn impact.

Mana Cost: 100/105/110/115/120 Cooldown: 30/29/28/27/26 Duration: 9/10/11/12/13


[R] Crystalline Minerals

Asphi sifts through minerals in which recovers nearby allies' mana by 5/10/15% and health by 2.5/5/7.5% . On activation, it will also embue your allies' with the power of crystals, increasing their on-hit damage by 10/15/20% bonus damage, as well as gaining 5/10/15% armour equal to your armour .

Mana Cost: 90/100/110/120/130 Cooldown: 85/75/65 Duration: 7 at all ranks.


#[Build Examples]# item 3047 item 3069 item 3157 item 3116 item 3110 item 3025 AP/Armour based on 'Dunes of Sandstone' item 3047 item 3110 item 3143 item 3075 item 3068 item 3157 Armour based on Poke & 'Dunes of Sandstone


#[Counters]# ally Trundle 's Pillar,did anyone say pillars of annoyance? ally Rammus 's Armour -> Attack Damage ally Vayne 's damage will skyrocket

1 Comments

Fauix10/10/2015, 11:34:25 AM1 votes

p RNG based dodge was very frustrating for players and that is why it was removed a long time ago, you put it on a character but have it apply to abilities, which is even more frustrating and anti-fun.

q is good, but the damage doesn't scale very well, only dealing about 165 damage with max stacks at max rank and at 200 armor. The area scales a bit too hard with levels.

w has a very interesting interaction, but I think you may have forgotten something. You say she gets the bonus "no jumps" effect at 8 passive stacks, but don't mention what the effect is otherwise above 2 stacks.

e RNG dodge returns, it is just frustrating, find some other way. You say that the dune steals movespeed, if the dune steals the speed, who gets it?

r wording is a bit bad, from how I understand it, it is: On activation: -heal % health -restore % mana -nearby allies deal a % of their ad as extra on hit damage -a % of your armor is given to allies

Overall, the kit looks pretty good with some cool interactions with the w and e, just need to get some of the kinks worked out of it.