Umbris | The Midnight Walker

Hekate·7/28/2015, 12:05:45 AM·1 votes·771 views

Umbris | The Midnight Walker

Stats: Health: 521 to 1902 (~81.23 per level) Mana: 323 to 1320 (~58.65 per level) Attack Damage 56.4 to 109.1(~3.1 per level) Attack range: 125 (Melee) Armor: 23 to 84 (3.59 per level) Magic resist: 30 Attack Speed .658 to 1.016 (3.2 per level) (went with Yasuo's since Umbris is similar to Yasuo, will need a change) HP5 6.3 to 15.48 (.54 per level) MP5 8 to 21.6 (.8 per level) Movespeed 345

Roles: Fighter/Assassin

Umbris is a high damage carry that strives in the mid or top lane. Umbris strives off heavy damage spells at the cost of his health. In team fights he uses his stealth to reposition or to escape. Building as an assassin, his priority is the enemy carry using his abilities to dive and get out. As a fighter his strength lies in duels thanks to his passive accompanied with life steal.

Passive: Midnight's Pact Umbris' critical strike chance is increased by 3x but upon performing a critical strike, he takes 10/7.5/5%(scales with ultimate level) of its damage in return as physical damage (resistances apply)

Q: Eclipsed Sweep Cooldown: 10/9/8/7/6 seconds Cost: 50/60/70/80/90 mana Damage:50/75/100/125/150(+2x(critical strike chance) physical damage Slow% 15/20/25/30/35 Umbris strikes in an elliptical pattern around him (think thresh e range and ability usage) attacking from the direction he is facing, back. If Eclipsed Strike hits an enemy champion, a slow is applied and Umbris is healed for half the damage dealt. (No channel time)

W: With the Shadows Passive: Whenever Umbris is unseen by an enemy unit, he increases all healing effects (Nocturne ult applies) (Effect disabled when attacking enemy monsters ONLY not when in vision) Healing effect +10/12.5/15/17.5/20%

Active: Cool down 20/18/16/14/12 Cost: 25/50/75/100/125 mana Heal amount 10/12/14/16/18% of missing hp Duration 5/6/7/8/9

Umbris fades into the shadows becoming invisible regaining percentage health over the duration (applies before passive). becomes unstealthed after attacking or using an ability

E: Umbral strikes Cooldown between uses: 5/4.5/4/3.5/3 Cooldown 15/13/11/9/7 (after 2nd use or 10 seconds after 1st use) Cost: 20/30/40/50/60 mana

1st use Umbris attacks an opponent dealing his base damage + critical strike chance. The ability is put on cooldown and allows access the the second active of this ability within 10 seconds.

2nd use: Umbris attacks with such power dealing massive true damage.

Damage 3/3.5/4/3/4.5/5 x critical strike chance

R: Nocturnal Horror Cost 100/150/200 mana Fear duration 2/2.5/3 seconds Damage multiplier (0.5 x critical strike chance) Range:250/375/500 Cooldown: 100/90/80 seconds

Umbris inflicts fear to all enemies in a radius around him for a duration and dealing bonus damage to them for the duration.

Allies: Nocturne Rivals: Vayne

2 Comments

0112358fib7/28/2015, 9:29:18 AM1 votes

is his w work with wards? if it does then think of something that wont give knowledge of where enemy wards are.