[Champion-Concept] Scythe

Skelenth··2 votes·624 views

There is not much to it yet. It is not a complete champion. It is just an idea. Of course, I could now explain, how I saw that epic picture in the internet, or that Omen-concept, but.. nah nothing like that. Just was drawing some crap and it had a tail. The tail was nice, the rest... not. So here it is.

Appereance: Scythe is a four-legged creature with a tail. Actually, think of Omen, just with a huge, segmented tail like a scorpions. With cutting edges. It is a tail-blade!

Kit: Stats: HP: 550 (+86/lvl) -> 2012 at Level 18 Health Regen: 8.2 (+0.65/lvl) -> 19.25 at Level 18 Mana: 220 (+40/lvl) -> 900 at Level 18 Mana Regen: 5 (+0.8/lvl) -> 18.6 at Level 18 AD: 60 (+3/lvl) -> 111 at Level 18 Attack Speed: 0.668 (+2.7%/lvl) -> ~0.87 at Level 18 Armor: 25 (+3/lvl) -> 76 at Level 18 Magic Resist: 32 (+1.25/lvl) -> 53.25 at Level 18 MS: 340 Attack Range: 200 (Based on Fizz and Nocturne)

Passive: Terrorize Scythes presence torments nearby enemies, reducing their Armor by 5/10/15/20 flat, increasing everytime it skills up his R. When Scythe deals damage to an enemy by abilities, the target gets marked for 2 Seconds. If Scythe can apply one kind of Hard CC to his target during that time, it begins to panic, causing it to flee from Scythe for 1 Second. This effect overpowers common fears. Cooldown: 10 Seconds on the same target

Q: Reaper Scythe leashes out its tail, dealing 50/80/110/140/170 (+0,5 bonus AD)(+0.5 AP) physical damage in a cone. Non-champions and monsters below 7/9/11/13/15 (+0.01 AP) are instantly killed. The first hit Champion is knocked aside slightly. If the champion is below health-threshhold he gets pulled into Scythes current basic attack range. Costs: 60/70/80/90/100 Mana Cooldown: 10/9/8/7/6 Seconds Range: 400; 60° Cone

W: Terrifying Claw Scythe increases its ranges for a short duration by 25/50/75/100/125 and basic attacks slow their target. Three consecutive basic attacks to the same target (without changing focus) cause the target to be snared for half a second. "Terrifying Claw" doesn't cause the effect of "Terrorize" to start, but can proc it by snaring. Cost: 30/40/50/60/70 Mana Cooldown: 17/16/15/14/13 Seconds Duration: Aside its obvious effect on basic attacks, this ability also increases your abilites range.

E: Blade-Wall Passive: Increases your ability damage against feared targets by 5/7.5/10/12.5/15% Active: By swirling its tail in front of it, Scythe can destroy projectiles from the front. Scythe can't basic attack during this ability, but enemies inside the "Blade-Wall" suffer 10/15/20/25/30 (0.1 AP) physical damage per Second. Cost: 90 Mana Cooldown: 20 Seconds Duration: 4 Seconds (can be recast to stop the effect) The blade wall is always in front of Scythe, at its present basic attack range, meaning: you can push the wall forward by casting "Terrifying Claw".

R: End of the Maze Scythe leaps forward, dealing 60/90/120 (+0.8 AD)(+0.3 AP) physical damage to each enemy hit. This ability refreshes the passives "Panic". If Scythe jumps onto a wall it attaches to it, enabling a recast to this ability. Consecutives cast have increased costs. Cost: 70 (+70 per recast) Cooldown: 80/60/40 Seconds Range: 500 Jump Jump Jump Jump!

Lore: There is no lore. Though, I would like it to be something haunting a maze. I like mazes.

EDIT: 4.11.15

  • E is now the R
  • New R
  • W Effect changed
  • New Passive
  • Added stats

So tell me, do you like it, or not?

6 Comments

Skelenth2 votes

Bump Though critique isn't that welcomely excepted ingame, I still would know exactly what is the thing that make you downvote it. I wouldn't open a thread if I didn't want an opinion on my idea

Shmoovus1 votes

First of all, I love your idea. Although I do not play jungle very often, I would be interested as to how this would synergize with other factors, such as Fiddlesticks and Nocturne . I personally think that you should move the passive of the ult to a different ability like Q, because early game, it looks like he might suffer a bit. This champ might be able to counter assassins well, dealing damage and then executing them, however, he would have definite issues with Blitzcrank and possibly MasterYi . Just some thoughts.

-Shmoovus Anivia Ezreal Swain

PS: I can help write some lore for you if you are interested.

Skelenth1 votes

Thank you for your respond :D I have to admit I abandoned the idea a little bit, so now that I read these skills again, I actually think of reworking some of them. Mainly his rely on fears and, as you said: the Ults passive.

  1. It is nearly unable to "fear" while ganking, except it uses its main damage tool to steal the laners farm
  2. Its Ult passive is hardly useful except while ulting. Things I want and will to keep are the E, because it can fit into a new kit, and the Q as an early non-champ executioner.

A lore would be nice, but it is up to you, if you want to write one

Shmoovus1 votes

I will write a lore happily, and I already have an idea or two. Some things that you should consider for my convenience:

  1. What is Scythe's affiliation?
  2. Is Scythe methodical or spontaneous?
  3. Is Scythe secluded, urban, or close to any other affiliation?
  4. Are his abilities intentional or just a side affect of his power?
  5. How much trust does Scythe place in others?
  6. Where is Scythe's origin?

And finally, do you want the story to be dark or to be terrifying? (Not much of a spectrum here

Best of luck, -Shmoovus Anivia Ezreal Swain

P.S: It might take a while, probably around 2 weeks. It might not be the best of quality, but at least it won't take 2 years like my other pieces.

Skelenth1 votes

Well thank you:

  1. Scythe is primarily independent and has no direct connection to existing champions. Come to think of it, in this point it is like Gnar.
  2. It is a wild beast, so, more of a spontaneous hunter
  3. As said in 1., Scythe is definitely not Urban
  4. Scythe uses its body to attack, there are no special powers it has, despite the fear it should cause in other creatures. So, in fact its abilities are intentional.
  5. None. It is just by itself, and I prefer it to be a unique kind, opposite to Rek'Sai, which is just a very strong one of a swarm of Xer'Sai.
  6. Definitely a place far away from current civilization. Think of the plague jungles or even the void. Maybe even a place where once was a civilization, like the Shuriman Empire, though I think Scythe, as I imagine it, doesn't fit into a desert.

You know, what you can do best, so write the lore, how you think the lore should be written.

Shmoovus2 votes

Here's my first draft!

Good version: Excerpts from a tale spun by Ezreal

A desert shrew scurries across the canyon floor, avoiding the shadows the sun casts on Shurima at dawn. The canyon is desolate, save the rare patch of green or the rodents that eat the green that does appear. I take a look from my perch atop a rocky outcrop, mapping this marvel of nature. My temporary camp sits at the mouth of the canyon. I hear rustling from inside my tent, and hesitantly walk back towards it, my journal in hand. It takes me a minute to find the offender: a desert shrew who made itself comfortable among my rations. I'm going to need more food soon I think to myself. Picking up the shrew I tell it, "You're lucky I don't like shrew meat." I place it on an outcrop and return to my post. Suddenly, a squeal rings out from the silence, and as soon as it is heard, it is gone. I, being curious, turn towards the surroundings. A blood trail leads away from the outcrop. I chuckled to myself, "Looks like someone liked shrew meat." I pack up my stuff and go down into the canyon, hoping to escape the desert heat. Deep shadows now lay across the entire canyon and the footsteps of something could be heard from a mile away. I spot another blood trail on the worn path. It was no shrew that had been killed, maybe an antelope. I follow it. I come across a cavern in the wall and the sun has finally beat down its burning rays. I retreat inside of it, and with a quick spell, summon some light. I nearly fall backwards in shock. It is more red than a Noxian blade. Bodies of Yordles long dead strew the floor. Scattered limbs and small animals are flung about the same. I see it then. It is a beast, doused in a layer of blood. It had a tail like a scorpion but with a blade. I can't resist the urge to draw it. I sit down, only to be horrified by a layer of bones strewn across the floor. As I draw, I see it stir. I get up as quietly as possible and exit the cavern. I hear it stir once more. I am running for dear life now. I don't want to be its next meal.

Simplified version: Once upon a time, there was a monster who ate something. The end.

I hope you like it! :)

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