Tex; The Gunslinger (Aka, Ranged Udyr)
As the title says, this champion is basically the ranged Udyr. I'v been thinking about this one since season 6, and I think this may be my last time bothering my mind with what could be.
Passive; Close Quarters Combat(CQC); When Tex dose not have any abilities active, he fights with a combat knife, gaining (X) bonus armor and magic resist.
Q; Sawed Off Shotgun; Tex pulls out a sawed off, double barrel shotgun, loaded with 2 heavy slugs. Tex gains 75 attack range, any enemy struck with a slug is knocked back a short distance. The sawed off shotgun cannot critically strike, any critical chance is converted to lifesteal. Once Tex fires the shotgun twice, he slings it back over his shoulder, Returning to CQC.
W; Classic 6 Shooter; Tex pulls out his .44 magnum revolving pistol, loaded with 6 bounty rounds. Tex gains 320 attack range. Enemies below 50% hp take (X)% bonus damage. The 6 shooter has a 50% critical hit chance as base, and cannot exceed this amount. Once Tex fires the 6 shooter 6 times, he holsters it, Returning to CQC.
E; Monster Automatic Rifle; Tex pulls out his M.A.R for 20+(time per level) seconds. Tex gains 450 attack range. While tex is holding M.A.R he gains 50% bonus attack speed. While holding M.A.R Tex has 30% slowed movement speed. M.A.R rounds pass through the target until they reach max range, damaging all enemies they pass through for 60% damage. After the time elapses, Tex slings the M.A.R back over his shoulder, Returning To CQC.
R; .950-caliber Sniper; Tex pulls out the .950-cal sniper rifle. The rifle is loaded with 3 rounds. While Tex is holding the .950-cal, his attack range is increased to 2000, But, He cannot attack enemies within 1000 range of him. Tex also gains true vision 2000 units around him. The .950 takes a very long time to fire, and an enemy can come to close to Tex, or too far away, before he fires the round. The .950-cal deals 80% true damage, when critically striking the .950 cal dose 60% bonus true damage.(For example, If Tex deals 100 damage, 80 would be true damage, if he lands a critical strike, an additional 60 damage would be dealt.)
I dunno, too much? The numbers may need to be changed, a lot, but, the Idea is there, ya know.