Jarodd, The Aspect of Harmony. Full Champion Concept.
Sorry for the text wall, I have put more work into this champion than I should have.
The son of a Demacian Diplomat and a Noxian Noble, Jarodd's childhood was torn between two lifestyles. When with his father, the young Jarodd was taught discipline, weapon skills, and the meaning of honor. His time spent training with the other young warriors left him with a since of regard for life, even of the enemy. He excelled quickly, becoming a promising prodigy. But when he would go away for months, only one Demacian knew where his time was spent, Not with a Ioniian monk, as his father told the others, But with his Mother.
In Noxus, Jarodd and his friends trained rigorously. Not in the manner of Demacians, But in the way typical of Noxian youth. Street Fights, Brawls in the basement on an inn, and of course, beating the weaker children. His time in Noxus taught Jarodd to be strong, relentless, and the other meaning of honor, defeating the enemy, even at the cost of ones own life. The other children saw Jarodd as their Warlord in the Child military they had created. His friends thought his time away was spent with an old pirate in Bilgewater.
After many years, Right as Jarodd was reaching adulthood, the inevitable reality came to be. He was approached by the Kings ambassador, He was given two options... Raise his flail against his mother, his friends and family in Noxus, Or leave Demacia, and be forever labeled as a traitor. That night Jarodd said his goodbyes to his farther, While displeased with his decision, he understood. A few days latter Jarodd arrived at the gates, Just in time to see his mother beheaded, she was seen as a traitor for having relations with a Demacian. Jarodd was distraught, burning with anger, He was approached by a courier, handed a letter sealed with the unmistakable wax stamp, it was from Swain himself. The letter gave him the same options given to him by the Demacians... Leave Noxus as a traitor and a coward, or slay his father in combat.
Years passed and Jarodd sought out a new home, a Place to start a life for himself. The docks of Bilgewater were too chaotic, the city of Piltover was too crowded, and the slums of Zaun to full of filth. He found his way to Shurima, where an old wise woman told him to seek refuge with the Monks in Ionia. The monks sent him to see a Oracle in the wilderness, A Vastaya known for her ability to see ones future. Her words were for him to seek out the Mountain, As she could see he was much more than a normal being.
Upon Reaching Targon, and beginning his ascent to the top of the mountain, Jarodd began seeing visions of wars to come, and the role he would play in them. He could see a aura surrounding him, lifting him to the mountains peak. He was ascended, and the Aspect of Harmony was born. Jarodd did not know what he was, or why he was, only that he alone would be faced with ending wars that were not meant to be, for a greater threat was upon Runeterra.
Passive; Harmonic Blows. Jarrods basic attacks against enemy champions fill his Harmony. Upon reaching 100% Harmony Jarodds next attack to an enemy champion stuns them, heals Jarodd, and places a damage over time effect on any other nearby enemy champions.
Q; Flail in Peace. Jarrod swings his flail in a half-circle in a target direction. Enemies struck by the Flails head take heavy physical damage over time, Enemies caught by the chain are briefly stunned, and take a very small amount of magical damage.
W; Pure Intent. Jarrod extends his flail in a line in a target direction, enemies caught in the line after a small delay are brought a short distance to Jarodd, causing enemies to take a small damage over time effect.
E; Protect the meek. Jarrod slams his flail into the ground in front of him, causing a impassable wall to appear for a short time.
R; End of War. Jarrod's armor and magic resist are cut in half, and added to his AD. Jarrod's HP is cut in half, becoming a shield equal to 300% of his new current HP. If Jarodd kills an enemy champion while 'End of War' is in effect, the effect of 'End of War' automatically cast itself a second time, Further reducing Jarodds armor and magic resist, Increasing his AD, and halving is HP again. This effect can happen up to 3 times in one minute.
Hope you Like it. His Kit I designed to be a tank, who, when the time comes, can deal assassin level damage. I feel a kit like this is pretty refreshing, as there is not really a hard tank who can sacrifice them-self for the sake of leveling the battlefield in visually impactful way.